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Brian Riggs

AA workaround for NVidia cards

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Decided to test a few inspector settings out tonight and found that if I use AA_MODE_METHOD settings in the NI AA setting drop down menu the jagged lines around the runways and other shimmering objects are reduced considerably. 

 

FPS will vary if using addon airports/planes and heavy weather, no issues otherwise using FTXG and stock P3D airports/planes.  Example, with Flightbeam KPHX and IRIS F-22, frames ran between 25-30 fps, Carenado A36 28-30 fps.  Locked at 30 fps using start-up scenario (F-22/Virginia/light wx).

 

Here's a screenshot of my NI settings.

 

 

post-169914-0-92522800-1386989052.gif

post-169914-0-92522800-1386989052.gif

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Here's a screenshot of my NI settings.

 

Tried it, with FXAA off, and seems to be a definite improvement.

 

What are your in-game settings?

 

Thanks,

gb.

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Ive tried every setting you could imagine. Even installed a 780 ti. Microstutters. jitters. eyeball wobble. Hard on the eyeballs after a few brews. :)

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What's the story on the fix/support from Nvidia?  I'm an Nvidia user, and this is one of several factors postponing my transition.

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Here's my modest settings, I've tried to keep it basically the same look as my DX10 FSX installation.

 

 

 

post-169914-0-71896600-1386995085.gif

post-169914-0-00363400-1386995092.gif

post-169914-0-52962500-1386995102.gif

post-169914-0-77749100-1386995107.gif

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What's the story on the fix/support from Nvidia?  I'm an Nvidia user, and this is one of several factors postponing my transition.

 

It may not be that Nvidia aren't supporting it..  A lot of DX1x games simply don't respond to brute force AA methods like they did in DX9 games.. This is mostly because of the advanced shading methods most DX1x games use. It's a trade off for real time lighting and shadows.. This even goes back to some DX9 games. GTA 4 to this day still doesn't respond to brute force AA methods via NI because it uses deferred shading.  

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Amazing, it works ! The runway jaggies are gone ! I could even reduce ingame MSAA to 4 samples and lower transparency supersampling to 2xSGSS in NI and still get acceptable graphics. (even if  4xSGSS does look better  :wink: )

 

Great find !

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Bump. Everyone really needs to try this.  It works beautifully!  No more flashing runways! 

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It appears I have the same NI version but under Antialiasing - Setting, you have an option that I do not see in the drop-down list.  "AA_MODE_METHOD_SUPERSAMPLE_4X_BIAS"

 

I don't know if it will work, yet, but I was able to manually type that in. 

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I just sat and went through a buffet of various settings... In my opinion.. Any perceived difference other than just setting 2X-4X-8X SGSSAA are placebo..  I even downsampled 2560x1440 and still saw runway jaggies.. You'd probably have to downsample 8k to make a dent in them.

 

My settings...

 

8raU4Jz.jpg

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thanks Bill. i wasn't going to say anything. If it fixes their mind, so be it. :) Antialiasing-Setting is an override and that aint gona happen

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thanks Bill. i wasn't going to say anything. If it fixes their mind, so be it. :) Antialiasing-Setting is an override and that aint gona happen

 

:) No fault of anyone really. I thought the same too when I first got v2 also..  I flipped some stuff and it looked better.. I never actually sat down to see if the stuff I flipped was actually the cause of it looking better.  :lol:  Turns out.. It was only one of those things.  I love this sort of stuff though..  I'm such a nerd.  :Nerd:

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Placebo eh ? Then zoom in

 

comparison.jpg

 

In case you want to see the lossless BMP, it's here

 

 

 

 If it fixes their mind, so be it. :)

 

And that was a lousy remark

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Great find Flying01!!!

 

It worked really well for me. Try it for yourself and see...

 

Agreed about the lousy remark... arrogance with ignorance is a bad combination.

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I was wrong.. Thanks Jean-Paul for stirring my brain looking for Waldo. :)  I'm currently soaking my foot in a fine dark gravy and will be eating it shortly..    :lol:  My apologies Flying01.. Hence I highlighted "In my opinion"..  Always a good day for humble pie and I am not shy to eating it. 

 

What I completely successfully ignored (and maybe others?) in OPs post is his AA compatibility which he didn't really highlight at all.  AA Compatibility codes never came into play with FSX/P3D 1.4.. So it's an easy over sight to not even pay attention up there.. I only paid attention to his highlighting of the AA_Mode_Method...

  

 Feldman.. Try it.. 

 

Here is the oversight I and probably others missed.

 

QpHpuOa.jpg

 

 

My results  and I angled it that normally shows every ugly line and FXAA is off

 

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Brian, you are my man. This is truly an excellent find. P3dv2 now looks super without jaggies. I have however just toned down the SGSS to 2X.

Made a few flights, no collateral effects, still smooth but without jaggies.

Pierre

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Placebo eh ? Then zoom in

I must be blind, or else I'm not noticing the right pixel...

 

I see absolutely no difference whatsoever in those two shots...

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I must be blind, or else I'm not noticing the right pixel...

 

I see absolutely no difference whatsoever in those two shots...

 

The left image is much smoother... look at the numbers on the runway

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Look at the < in the #3

 

I'm playing with this setting.. It seems there is a trade off here.. While runways are sharp as an arrow now, Plane AA dropped off and shimmery in the cockpit and pin striping is easily  jaggy now if you zoom out... It's like the opposite of the previous settings. Or maybe I'm just placeoing now. Gonna play around and see if I can't deal with that with some negative LOD bias... If not I'll just stick with the previous settings.. Runways go away, cockpits are always in my face. 

 

Either way.. It's an improvement and appreciated. 

 

Edit: Cockpit shimmering is just Carenados G1000 and nothing that can be done about it..  Fine on other planes

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The left image is much smoother... look at the numbers on the runway

Okay, I had to go to 400% zoom to notice the slightly smoother edges of the diagonals on 3 and 2. At normal screen resolution though I would not have noticed.

 

Maybe I'm just not that fussy, or perhaps my eyesight isn't up to snuff... :)

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Fr. Bill, download the BMP, it will be more obvious.

 

Bill, the trade-off I see is that the scenery looks slightly blurrier. But as for in the cockpit, 4xsgss keeps everything sharp.

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Jean-Paul.. I agree. I just edited my post.. It was Carenados G1000 (I switched planes while playing)...  Nothing stops the LCD's of that from shimmer.. Otherwise things look fine everywhere else..

 

Sticking with Flying01's settings.. Definitely the better of the two and the slight trade off isn't bad unless you go looking for it. 

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Thanks, Jean-Paul. I did look (again) at the BMP image and now that I know what to look for it is indeed a distinct improvement.

Since I normally am pretty busy either testing or just flying for fun, my eyes simply don't register stuff like that. I'm more concerned with the virtual cockpit being crisp and clear.

When I was barely into my tweens (12 or so) my parents finally noticed that my eyesight was off. I'd focus the movie or slide projector to where it was clear for me, and they'd complain that it was fuzzy and out of focus. A few days later I got my first set of glasses. Even today at almost 65, the world is still just very slightly blurry within a few days after getting new glasses. :Nerd:

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