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P3D "Out of Memory"

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This is the crux... I've been up and down like a roller-coaster with v2, and each time I'm about to chuck in the towel I load a flight and have a great experience...

 

LOL Exactly my experience. Once you are able to simply fly and enjoy P3D v2, it's so great… The light, the mood, the colors, the autogen… I just can't let it go!

 

 

 


So I re-started and put the sliders back to sensible levels and carried on OOM free, and this is what it looks like [below]. If it gets no better than this then I will be happy, as it still looks far better than FSX even with the sliders a couple of notches to the left from max.. or more.

 

What autogen settings are you using on those screenshots?

 

 

 


if you stick with the A36 it's pretty good in most situations and has a smaller VAS footprint.

 

For this reason I did the flight that ended up in OOMs every 2 minutes with the A2A C172 again but now with the default Acclaim: instead of very frequent OOMs I had one OOM during a short half hour flight with autogen at Very dense. Autogen at Dense seems to eliminate the OOMs completely. But I would really like to use at LEAST Very dense. So… maybe I will have to stick with 'light' planes and plan on reloading autosaved flights every 15 minutes or so…?

 

 

 


LM have avoided making any official comment to such a future

 

And that's why I decided to ask a simple question: 

 

Simple question for LM: 64 bit, yes, maybe or no?

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  • Just making an observation. I never questioned anybody else's decision to change, just noting that from the outside right now (certainly for me) there seems little point on jumping onto a visibly list

  • Sliders all the way to the right are not the same settings as FSX.  Not by any stretch of one's imagination.  It's a great deal higher than the maximum FSX settings.

  • Yep, afraid it was something else. Searching for what causes the OOM's, in my i've found it to be an impossible task. Sometimes i'm able to fly a short 20 min route just fine. Next attempt with the ex

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What autogen settings are you using on those screenshots?

 

'Dense' for Buildings and 'Very Dense' for Vegetation. Orbx seems to pack far more in, so dropping down a notch or two is fine. With the UK RevolutionX autogen package, I have it have them both on max, and still the coverage is thin in places.

There's a relevant post from Beau Hollis of Lockheed Martin. It's the last in the thread.

http://www.prepar3d.com/forum-5/?min...topic&t=4286.4

I found this statement interesting:

 

First off, Prepar3D is a simulation platform, not a game. We have users that do nothing but cockpit training and others who don’t use an aircraft model at all

 

"There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."

Gerry Howard

There's a relevant post from Beau Hollis of Lockheed Martin. It's the last in the thread.

 

http://www.prepar3d.com/forum-5/?min...topic&t=4286.4

 

I found this statement interesting:

 

"There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."

 

The link doesn't work: what topic was it exactly…?

 

Interesting post indeed. Must have missed it but I missed a lot of topics on the P3D forum because of bad connections. BTW Since a day or two things seem to have been improved tremendously in that regard!

As expected we are given the "we don't care about gamers, we're making a professional simulator platform" lecture. We're lucky to be part of the evolution, but P3D v2 isn't FS11. It is obvious that LM aren't too concerned about OOMs in relation to "gaming" addons used on their simulator platform. It is up to developers to adapt and create workarounds.

 

I've got no expectations from P3D in terms of addons since I don't use any payware besides FTX Global and Pilot's FSGRW. I'm just glad I don't have to see the Microsoft logo anymore when going for a ride in the virtual sky. P3D is what it is, and I'll adapt to it. I'm not going back to FSX.

 

I sure hope LM clean up their forums as it is becoming a kindergarden. The serious and professional posts are lost in the torrent of gamers and wannabe moderators posting their nonsense over there.We're fortunate that until now LM has in fact been taking feedback from a lot of less professional users. Let's not push our luck and get the door shut in our face.

Simmerhead - Making the virtual skies unsafe since 1987! 

 

 


As expected we are given the "we don't care about gamers, we're making a professional simulator platform" lecture. We're lucky to be part of the evolution, but P3D v2 isn't FS11. It is obvious that LM aren't too concerned about OOMs in relation to "gaming" addons used on their simulator platform. It is up to developers to adapt and create workarounds.

 

Maybe I missed something, because I didn't get that at all.  Beau was simply explaining (with some frustration, perhaps) that a flight sim platform (be it FSX, XP19, or P3D2) is a whole different animal from a FPS game, with entirely different coding needs ... so being able to run a modern FPS game at max settings, does not mean that you should be able to run P3D2 on max settings.  Plus he also said something that I've been trying to explain (only he did a much better job of it) . . .

 

As-such, you shouldn’t max out all the settings even though some very high end machines can handle it. Settings should be tailored to your current use case and content which is why we provide a way to save out setting profiles in-app. Our philosophy is that if you have a super-computer we want to let you use it.

~ Arwen ~

 

Home Airfield: KHIE

Maybe I missed something, because I didn't get that at all.  Beau was simply explaining (with some frustration, perhaps) that a flight sim platform (be it FSX, XP19, or P3D2) is a whole different animal from a FPS game, with entirely different coding needs ... so being able to run a modern FPS game at max settings, does not mean that you should be able to run P3D2 on max settings.  Plus he also said something that I've been trying to explain (only he did a much better job of it) . . .

 

The thing is, you will never be able to max out Prepar3D 2.0 (with add-ons anyway) because of the 32-bit limits.

No, but it is also true that I cannot max out the 64-bit version of X-Plane 10 either (and that is true without any addons).

 

And P3D2 (32-bit) runs better, and looks better, than X-Plane 10 64-bit. 

 

I'm all for 64-bit, but it is NOT the magic fix that we need right now. I have to agree with Beau at LM on this ... "focusing on getting the 32 bit version optimized" is more important.

~ Arwen ~

 

Home Airfield: KHIE

No, but it is also true that I cannot max out the 64-bit version of X-Plane 10 either (and that is true without any addons).

 

And the P3D2 (32-bit) runs better, and looks better, than X-Plane 10 64-bit. 

 

I'm all for 64-bit, but it is NOT the magic fix that we need right now. I have to agree with Beau at LM on this ... "focusing on getting the 32 bit version optimized" is more important.

 

The 64-bit version of X-Plane 10 will be able to be maxed out with very strong hardware. Prepar3D 2.0 won't because even if you have a system good enough to max it out, the 4GB limit will still be there.

 

I'm sure that they can improve the memory management system even further (right now it seems to be worse than FSX) and make the 32-bit version much more playable (and maybe completely negate the need for a 64-bit version), but they haven't said anything about that. Only about a small application which will tell you what add-ons to turn off in order to keep below the VAS limit.

Umm, I have a pretty good system, yet I cannot even come close to maxing X-Plane 10 out.  So, by "very strong hardware," are you talking about a +$6000 system, or something that doesn't even exist yet?

 

And wouldn't "focusing on getting the 32 bit version optimized" include memory management?

~ Arwen ~

 

Home Airfield: KHIE

Umm, I have a pretty good system, yet I cannot even come close to maxing X-Plane 10 out.  So, by "very strong hardware," are you talking about a +$6000 system, or something that doesn't even exist yet?

 

And wouldn't "focusing on getting the 32 bit version optimized" include memory management?

 

Yes, I meant that the system which can max out X-Plane 10 might not be out yet (or just extremely expensive). I don't know what that should be, I don't use X-Plane.

 

Getting the 32-bit version optimised means more than just memory management. They mean Prepar3D 2.0 in general. But so far they haven't said anything about optimising the memory management system further (all they recommend in their forums is to turn down your settings), and I'm really hoping that they'll do more in the future.

Now you're just talking in circles.  :wacko:

 

And you're actually comparing P3D2 to a flight sim that you don't even use!

~ Arwen ~

 

Home Airfield: KHIE

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