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ahem... Linux....

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http://developer.x-plane.com/

 

Confirmed:

 

 

IBM: 65.7%
APL: 32.2%
LIN: 2.0%

 

Not many LIN'rs in the X-plane. Wish they would make a WinPlane version.

 

 24,917 is jut a fraction of how many X-plane editions sold. Interesting.

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I have decided, after trying different recent Linux distros, that Ubuntu was going to be my choice. I look forward for being able to install X-Plane 10.30 on it, and I even look forward for the day market tendencies allow developers like X-Avitiaon to consider Linux again to support their products, but I can PERFECTLY understand their decision - it's still a small market, and it's good to have them with us, because, truth being said, X-Plane 10 has gained a lot from SMP, UMP, Goran's and Steve's creations, etc... and I guess the upcoming upgrades to all of their products will certainly even justify having a side install, on that Windowze partition, to run X-Aviation and other products without Linux support.

 

As one who has ran my own business for the last 30 years, I also don't support this notion of supporting Linux.... at all. The market share is NOT there, and it just means a heck of a lot of work, to be a mister nice guy, while your family starves............if you were dumb enough to be convinced to do it. NO WAY!!!! I have to go with X-Aviation on this...

 

 

L.Adamson --- Scenery browser. The reason I took up real flight in the first place...

 

 

 

 

 

 

  • Commercial Member

LAdamson you're wrong. Compiling the Gizmo plugin would probably take a weekend or so. The expected sales would not bring much money but enough users to come out flat in the end. I've compiled the last free Gizmo version on Linux, hence I can't be completely wrong.

 

I also don't give much about the above statistic. On Steam for ex. Linux is 2%, Mac 5% and the rest Windows. Even if X-Plane is very popular on Mac and vice versa on Linux...

I think once Steam OS is out that 2% will slowly start to change in an upward direction.

Windows is not the future of PC gaming, let's see in 5-10 years.

Linux was never designed as a desktop replacement. It has  a perfect server role. But over the years it steadily started gaining with the X window and  quite a few other stuff and became quite good looking and today the performance and the kind of day to day usage (not games) is similar to Windows / Mac. 

 

 The problem is user friendliness which  windows has, IMO not even Mac is a user friendly OS.

 

After Steam has launched it's OS for games it's time that Linux shines on the desktop level.  Give it time.

Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

  • Commercial Member

LAdamson you're wrong. Compiling the Gizmo plugin would probably take a weekend or so. The expected sales would not bring much money but enough users to come out flat in the end. I've compiled the last free Gizmo version on Linux, hence I can't be completely wrong.

 

I also don't give much about the above statistic. On Steam for ex. Linux is 2%, Mac 5% and the rest Windows. Even if X-Plane is very popular on Mac and vice versa on Linux...

 

You barely got it to work at all. You failed completely to compile the dependencies and blindly, ignorantly, replaced them with shared libs of wrong versions.

 

Please stop talking yourself up.

 

Anyone that's followed your development help request threads over the years knows what you are and are not capable of.

Author of Gizmo64 for X-Plane.

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Gents, I think any additional contributions to this thread will probably not bring any more insight into the OP...

 

Time, future user options and additional linux, osx and windows distributions / versions will contribute to make Linux a valid option for this and other flight simulators or not.

 

Thanks to all  of those who made positive / useful contributions. Thread closed.

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Flightsimming since 1992

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