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What is the minimum runway needed for landing Twin Engine Duke


htuna

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I've been trying to land my Milviz Baron B-55 at runway 28 on 1s2 Darrington, and I don't seem to be able to do it without running out of runway.. I survive sometimes, but I'm not stopped till way after the runway ends.

 

Just asking, because I love my Orbx Pacific NW, I've been playing an Airhauler game and 1s2 is my base. It's fine for my Lancair Legacy, but I was thinking for my first 'second' plane of purchasing the B-55. But if I'm going to struggle this much landing (it's bad enough with all the clouds and mountains), I'm thinking that would be a bad choice. Maybe I"ll have to go with the RealAir Turbine, so I'll have reversers.

 

I just didn't know if I'm really bad there is room for improvement, or if I should just give up. Too many bad landings in AirHaurler could really kill you're game!

1s2 is 2491 in length.

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I think somewhere between 80-100.. probably more to the 100 side.. it's tough to take that corner and drop fast (there's a mountain in front of 28)..

 

Maybe I should try doing the opposite direction first, where there's no turns or obstructions. but I just didn't know if I shouldn't be attempting it in the first place.

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You shouldn't have any problem stopping the 55 in under 1000' at that speed, and you have 2500' of runway, you sure your brakes are working ok? Also as soon as you touch down raise the flaps to increase braking effectiveness (works in the RW, not sure about the sim :-)

Jay

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I also had this problem with the B55 and although I'm no pilot the braking performance just didn't feel right. It felt as though the brakes weren't working at all! So I altered the aircraft.cfg in the following manner:

 

[brakes]

toe_brakes_scale   =1.0   // 0.6

 

0.6 is what it was.

 

Now it feels believable. That doesn't mean you can take liberties. Mind you, I think landing anything bigger than a C172 type thing would be a challenge from direction :biggrin:

 

Incidentally, I had no problem with the differential braking aspect.

Different puppets...Same strings!

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Can these brake settings be edited in all aircrafts?

I reckon so. The danger is editing stuff to suit you and not the way that aircraft should/ought to work. I wouldn't normally mess with developers work because they know more than I'd ever know. It's just that with the B55 my feet were scraping along the runway in my efforts to stop!

Different puppets...Same strings!

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Ok... I turned around and tried Runway 10 (Opposite direction - No Mountain in the way).. and I landed 3 time in a row no problem..

 

I went back to 28 and tried coming in at less of an angle, it meant I had to come in higher, but there was less of a turn in the final approach... I was able to land successfully 3 out of 4, but it was very 'hairy'.. lol.. not sure I want to risk AirHauler flight on how good I am with it.. maybe I wait till I add another base before purchasing that Baron B-55.. I do love that plane, so I guess I will fly it more on my own..

 

Real Air Turbine Duke is not as much of an issue, because I have the reversers.. Also I looked it it's [brake] section in the .cfg and they are set at .75, so I guess they're a little stronger than  the B-55's.. The Legacy is a .7, Carenado's C337 is at 1... At first I felt like I'd be cheating if I edited that file, but it does seem they are set stronger on other planes...

 

Thanks for the Tip Ron!

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I reckon so. The danger is editing stuff to suit you and not the way that aircraft should/ought to work. I wouldn't normally mess with developers work because they know more than I'd ever know. It's just that with the B55 my feet were scraping along the runway in my efforts to stop!

You are right.

I should't mess with those settings.

It's fine as it is :-)

i9 10900KF
RTX 3080
32gb ram
SSD

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Also as soon as you touch down raise the flaps to increase braking effectiveness (works in the RW, not sure about the sim :-)

 

This definitely works in the sim. There's an episode of Flying Wild Alaska where a trainee pilot is told to "kill the flaps" after touchdown on a short, icy strip. Tried it in FSX, it worked, and I've used this trick a lot ever since. I think it's also mentioned somewhere in a Real Air manual for their Scout.

 

Something else you can do to enhance braking effectiveness is use the elevators to push the weight of the plane into the tarmac and enhance ground friction. On a tricycle gear like the Duke or Legacy that would mean pushing forward on the stick while braking. On a trail dragger that would mean pulling back on the stick (once the tail has settled). 

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The danger is editing stuff to suit you and not the way that aircraft should/ought to work. I wouldn't normally mess with developers work because they know more than I'd ever know.

 

Some do.  Some take great care to make the aircraft behave like the real one.  A2A for example.  Others... well... I've seen aircraft that I wondered if they were ever actually flown by the people who made them.

 

My feeling is, if the aircraft feels wrong, then I'm gonna change it.  Then I test fly the heck out of it.  After a while you get a good feeling for the engineering principles involved, and even if they don't exactly match the aircraft, they're reasonably sound.  Brakes don't work as well as you think they should?  If you can't get feedback from real pilots, then go ahead and change them.  Just make sure on a tail dragger that you won't normally lift the tail with a light load and hard braking.

 

Hook

Larry Hookins

 

Oh! I have slipped the surly bonds of Earth
And danced the skies on laughter-silvered wings;

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Guest freeware FDE designer

 Also I looked it it's [brake] section in the .cfg and they are set at .75, so I guess they're a little stronger than  the B-55's.. The Legacy is a .7, Carenado's C337 is at 1... At first I felt like I'd be cheating if I edited that file, but it does seem they are set stronger on other planes...

Before changing anything in the air and/or cfg file make sure that the antiskid is switched ON. If not yet done I suggest to assign e.g. a key for that (brakes anti-skid)

If you start braking in the sim by using a key or joystick button you are applying full brakes which results in the wheels being locked immediately and the brakes effectiveness dramatically decreases.

IRL you can modulate the brake pressure to achieve maximum braking without locking the wheels, in FSX the antiskid option should always be used. 

(Not sure about the Milviz B55, but a few Milviz planes have the antiskid switched by default when loading the plane)

Also when performing a standing take off, the brakes are keeping the plane much better static with the antiskid switched on.

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