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Any word on 10.30?

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Been away playing with P3D v2.2 enjoying the cloud shadows, but I haven't forgotten the upcoming 10.30.

With LM's recent successful release, LR will have their work cut out BUT I am looking forward to flying airliners again in XP with the promised visibility improvements, and hopefully some work on clouds/weather too!

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It has been a long wait for the .30... complicated stuff being cooked... and.. lets be honest... they are/should be working hard on release 11 as well.... which is a good thing too.

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I have kind of given up on XP for a while now.  I have been enjoying P3D with the cloud shadows and performance improvements and it is quite a good platform.  Whenever 10.3 comes out, which hopefully is sometime this year, I will taking another look at XP.  Sure wish Ben would communicate more with the user community in terms of status.  I thought it would be out by now and in my opinion, 10.3 hopefully is an extremely good release due to the time it has taken.

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Sure wish Ben would communicate more with the user community in terms of status.

 

He seems to post fairly regularly with updates about 10.30 on their blog. This is where I normally go to find out new info about it.

 

http://developer.x-plane.com/

 

He did make mention in one of the posts that this will be a very large update. Looks like the most recent addition will be a new GPS which should make all the GA flyers very happy.

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I thought those blogs were a precursor to an imminent 10.30 beta, but it looks like we'll have to wait longer...

In the meantime, back to my iFly 737 NG!

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I'm not heavily invested into X-Plane to make me really salivate for v10.30. I look forward to seeing it, but it cannot be said that I am anxious for it like I was earlier X-Plane updates. I remain far more invested (financially and emotionally) in another platform who's patriarch may be hanging on for dear life, but who's progeny is releasing quality update after update and really making it really hard to whole-heartedly embrace something "new" like X-Plane.

 

The XP developer blog entries have dwindled down a bit since the earlier days of XP10. They were once full of both development news and tips/comments from the team about X-Plane topics. Ever since most XP10 users got a good handle on how the product works (tweaking, adjusting, settings, etc), the dev blog really slowed down to rare, occasional updates.

 

I'm sure v10.30 will be a well received and quality update for X-Plane, but I don't think I'm going out on a limb when I say a very recent update for another product may have sapped some of the excitement away, at least temporarily.

 

-Greg

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Personally, I hope they are making sure that things "work" correctly before even releasing a beta.  They have an excellent product as is and it would be a shame to see it's functionality or that of third party add-ons compromised by releasing something before it is ready.  Yes, I would like information about a release date, but things being what they are, I can see that glitches keep popping up.  Better on their test computers than mine!  :rolleyes:

 

John

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Just taken the plunge and bought XPlane off the Bay...it's a pre64 version so will need a big update - but I suspect the 10.3 is too far away to wait?
Cheers

Keith

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According to a email I received from customer support, A very large update will be released sometime in the summer of 2014

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I'm in the same boat as several of you... have X plane, love it, but progress is slower than I would like. In the meantime I love P3D 2.2 and updates seem to come in a more timely manner from LM... and I have been spending most of my time in the P3D world last couple of weeks.

 

Hope the 10.30 update is a good one!

 

-Phil

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Phil,You have to remember,P3D version 2 is in it's infancy.When X-Plane 10 was in this stage updates were coming fast and furious,it seemed every other day was a NEW Beta RC you could download.

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Summer is June 21st - Sept 21st so that could be quite a wait.

So anywhere between 2-5 months away means LR are making big changes, which means good news for XP10 fans.

GPS apart which is Philip's domain, I'm guessing there's more than just visibility fixes going on here, perhaps Ben is giving the clouds and weather depiction a going-over too?

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I hope this is not the case, but I would guess that if LR is saying that 10.3 will be released this summer that it will likely be fully baked, meaning out of beta, sometime around the end of 2014.  It would be good if LR would communicate more often with information that gives us something to look forward to.  Very little communication on the blog.  I sure hope it is worth the wait.

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Summer is June 21st - Sept 21st so that could be quite a wait.

So anywhere between 2-5 months away means LR are making big changes, which means good news for XP10 fans.

GPS apart which is Philip's domain, I'm guessing there's more than just visibility fixes going on here, perhaps Ben is giving the clouds and weather depiction a going-over too?

 

I was expecting the betas a lot sooner ;( Ben said he was going to "post a bit on 10.30 scheduling in a few days", well that was 3 or 4 weeks ago. He also mentioned that they were working on the clouds and he was going to blog about that as well !

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Phil,You have to remember,P3D version 2 is in it's infancy.When X-Plane 10 was in this stage updates were coming fast and furious,it seemed every other day was a NEW Beta RC you could download.

 

Yep Phantom, that is a good point, thanks for reminding me.  These are exciting times... both of my favorite sims being actively developed! 

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My opinion is that XP development is always too slow. I've not really seen any evidence contrary to this since I first bought XP9. Here we have a sim with superb flight dynamics, butter smooth flight, no blurries, and overall better performance than the other payware sims, just begging for that big push to bring it up to a level where it is a viable alternative.

 

Yet if it is to carry on at this pace I can't see it reaching much beyond what it is now, especially as many are now moving to P3D. Perhaps a lost opportunity for LR after Aces originally closed it's doors.

 

The mass market want the extras like AI with flight plans, seasons, decent ATC, and so on.

 

Credit where credit is due though. The move to 64bit is a big thumbs up!

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Lets not forget though that LM is a major armament concern, there is a lot of man power and money! LR is hardly comparable to that. I am really happy with what I have in XPX's current state. Everything else (realistically modeled GNS 430, less blurriness in the distance) will be the icing on the cake for me!

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I understand x-plane is always a WIP, (which is good too),  that LR it's a very small team,, and really if you think what they've made , right now as it is, XP is awesome. People will always miss things from the other sim.

But (yes, its just my opinion), what I can't understand is that something that was suposed to work on v10 is , now , after almost three years not really usable. (ATC).

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If only a 3PD would port their current offering for XPX. I'm sure LR would love for someone to take the pressure off them.

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If only a 3PD would port their current offering for XPX.

 

 

But (yes, its just my opinion), what I can't understand is that something that was suposed to work on v10 is , now , after almost three years not really usable. (ATC).

 

About these two points, there is a hope in 10.30, for bug correction and opening to 3PD. According to Ben Supnik (copy frome an article on http://developer.x-plane.com/) , about the upcoming 10.30 :

 

"Bug Fixes.  A big part of 10.30 is bug fixes and quality improvements, and a lot of the bugs that we are working on are hard to fix.  "

"Third Party Interfaces.  We’ve built up a number of requests for datarefs, third party interfaces, etc. that we haven’t been able to implement in ‘small’ releases like 10.22 or 10.25. I’m hoping we’ll get through most or all of these in 10.30."

 

To my opinion, a big drawback of XP today is the impossibility for 3PD to access/modify data into XP (we often read from developer :" I can't do this or correct this because XP does not allow this, ...". So the second point above is very interesting.

 

XP developers seems to be aware of all the issues/lacks we speak about in the forum. Developing sometimes need a lot of time and is complex, and LR is not a big company.

 

We just have to be patient :-) but I'm very impatient to hear more about 10.30 from LR (list of changes, rougth idea of planning)....

 

 

Guillaume

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Well can be IXEG release for those features, but i doubt it is that they are waiting for.

But i guess there is certain data like thrust parameters wanted.

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And keep in mind - XP is not their only product.

 

Unfortunately, the thinness of their team is reflected in the other products as well.

 

(Or, at least, it is reflected in Xavion. I have not flown with the VP-400.)

 

Adding to this, more unfortunately than anything, is the Uniloc troll patent lawsuit, though I haven't looked back for some time to see what progress has been made. That said, I don't think it directly affects the productivity of the programmers.

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The release of P3D has doubtless lit a fire over at Laminar.  While FSX was stagnant, LM has breathed life back into a platform that has a wide following.  In addition -some- of the really nice add-ons for FSX have been ported over to P3D which as always, is a double-edged sword.

 

The temptation and desire to have ever-better and ever more realistic scenery and weather has led more than one happy P3D pilot into the familiar quagmire of declining frame rates and the rebirth of stutters.

 

While it is undeniably true that LR has been taking a -long- time to release important and long-overdue fixes, the double-edged sword that has spilled blood amongst the P3D 2.2 pilots has not reared its ugly head in the XPX skies (as yet) in large part -because- it is (relatively) hard to hang too many add-ons onto XP in its 'current' form.

 

There is a world of difference between P3D and XPX, and in terms of sheer beauty I think P3D has the edge, helped immeasurably by the Orbx stuff (Norcal especially) and the astounding airports from FSDreamteam, Flightbeam Studios and LatinVFR.  Plus, iFly updated their NG for P3D 2.2 (although you get to purchase it all over again) and there still remains a shortfall in the XP camp in terms of complex jetliners.

 

I dodged the impact of the shortfall by going with Sim-Avionics' glass cockpit and XP flight model, and the 180-degree FOV with no fisheye came true for me via triple pcs / triple monitors / networked XP.  Thus far, I'm overall happier with my pre-P3D setup, but ever hopeful that LM will continue to refine their stellar offering.

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