October 4, 201411 yr the first pictures look like the cloud planes are aligned with the viewport from the forward view, but should be rotated so that they face the camera if it is rotated. I think you have hit the nail on the head. LM seem to have made changes in 2.4 as clouds at a certain distance seem to face the position rather than the viewpoint, preventing more distant clouds from spinning so much - there may be other changes to close range sprites too. It seems the clouds will sometimes stick in their original position and not realign to face a change of view. I don't use a weather engine, and see this with custom weather, so it not something WX engine vendors are causing. LM seem to be trying to improve the problems many experience with the spinning clouds, and this may be a side effect of this ongoing process.
October 4, 201411 yr What's weird is that I've never seen them in FSX, FS9 or V2.3 then with 2.4 here they come almost each flight being in NorCal or PNG ! It happens in FS9 too. More often when there is rain about. My thinking is that it is intended to simulate showery rain. But it's not always very convincing. Super VC10 into LOWI with PF3 at a cinema near you https://www.youtube.com/watch?v=298UDyNmgUA
October 5, 201411 yr Same here. Vertical and sometimes rotating clouds. Much more present in 2.4 than in 2.3. ASN 7/8 on or off - I see no difference. Does the v2.3 cloud.fx really reduce that issue? Harry - Harry 9800x3D (Strix x870e-E) - 64GB RAM (DDR5 6000, CL 30) - RTX 5090, 34'' 1440p OLED HDR - Windows 11 Pro (1TB M.2) - MSFS 2024 (MS Store, 4TB M.2).
October 5, 201411 yr Same here. Vertical and sometimes rotating clouds. Much more present in 2.4 than in 2.3. ASN 7/8 on or off - I see no difference. Does the v2.3 cloud.fx really reduce that issue? Harry I have reverted to 2.3 cloud file and have not seen any issues now - I have force BKN on not sure if it matters Rich Sennett
October 5, 201411 yr Thanks Rich. Will try that too and report back. Harry Confirmed. Vertical clouds issue is gone. I used v2.3 cloud.fx file with "line 301 ... quad, width*0.5, height*0.5 );" tweak. Terrific clouds with ASN and REX 4. Cheers, Harry - Harry 9800x3D (Strix x870e-E) - 64GB RAM (DDR5 6000, CL 30) - RTX 5090, 34'' 1440p OLED HDR - Windows 11 Pro (1TB M.2) - MSFS 2024 (MS Store, 4TB M.2).
October 5, 201411 yr Thanks Rich. Will try Confirmed. Vertical clouds issue is gone Excellent News Rich Sennett
October 5, 201411 yr Moderator Didn't work for me. Still get them. Vic RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti 40" 4K Monitor 3840x2160
October 6, 201411 yr I'll give this a look tonight. I've never seen any overly stretched clouds in one axis over the other, but I have seen the billboard rotating of clouds as they try to rotate to look at their target object. I see this more when I have the wide angle setting checked or zoomed out futher than I should be, otherwise it's not a noticeable problem. Derek RogersPC Specs: Intel i7-4790K 4.6GHz : 16GB RAM : GTX 970 4GB
October 6, 201411 yr Author I'm not seeing so many vertical clouds since doing a full install of V2.4 after the FTX Global patch broke my sim. They are less apparent with the default P3D clouds but I prefer using HDE which look more realistic. Haven't tried with the V2.3 cloud.fx file as I deleted it when I installed the full V2.4. Fool! Chillblast Core i5 14600KF Liquid Cooled RTX 4070 SUPER 32GB RAM. Internet: 1 Gig Fibre. HoneyComb Throttle & Flight System. UK PPL since 2006 current on PA-28, C-152, C172, Decathlon, C-42 based at EGHP.
October 6, 201411 yr I'm not seeing so many vertical clouds since doing a full install of V2.4 after the FTX Global patch broke my sim. They are less apparent with the default P3D clouds but I prefer using HDE which look more realistic. Haven't tried with the V2.3 cloud.fx file as I deleted it when I installed the full V2.4. Fool! You need it pm Me I can send it to you Rich Sennett
October 6, 201411 yr Moderator I did a compare of the old and new cloud.fx file and there were only 3 changes. I undid them one by one until I was back at the 2.3 state. Rebuilt shaders every change. Vertical clouds were still there every time. I really don't think the "old" fx file fixes anything. Do wish LM would find a solution though. I know they've been around since FSX but it appears to me that they increased in 2.3 and further increased in 2.3. Evidently I didn't see them enough in pre 2.3 to notice. Vic RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti 40" 4K Monitor 3840x2160
October 6, 201411 yr I did exactly the same and had identical results Vic - "flat" clouds sometimes with both the 2.3 and 2.4 fx files.
October 6, 201411 yr If someone could just setup an initial non-weather engine based save file that shows the vertical clouds in slew mode with a default aircraft, we could all test various fixes easily. PC=9700K@5Ghz+RTX2070 VR=HP Reverb| Software = Windows 10 | Flight SIms = P3D, CAP2, DCS World, IL-2, Aerofly FS2
October 7, 201411 yr It happens in FS9 too. +1. Very rare these days. More prevalent in the early days of FS9, weather engine or default.
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