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Strange Tall Objects

Featured Replies

  • Moderator

It's another of those issues that will be a bear to track down. I no longer see them, yet many others do. I also use FTX Global, FS Global, Vector, ASN etc.

 

Hope it gets sorted soon.

 

Vic

 

RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti
40" 4K Monitor 3840x2160 

I see it too with various aircraft.

 

Ryan

Ryan

 

 

 

I got them as well. I am using the Orbx Global, FTX regions, etc. I just noticed them really bad today while flying from Atlanta in the 737....

  • Author

Yep - - back to FSX. Maybe someday P3D will be all it's cracked up to be. Along with these mysterious alien creations, it's eating through VAS. Probably because it's trying to draw weird alien objects which Earth and P3D just can't handle. ;-)

How do you diasable it? Will I change folder name?

Ahmet Sanal

 

"Time you enjoyed wasting, was not wasted"

Thanks.

I  renamed the file and problem solved.

Ahmet Sanal

 

"Time you enjoyed wasting, was not wasted"

Rename the file "Extrusions.spb" to "Extrusions.spb.bk".

 

What will I lose?  Are bridges still there?

My Liveries | FAA ZMP | PPL ASEL |
| Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |

 

 

You lose the bridges but it's something I can live with. Hopefully the next patch will fix this issue.

Yep - - back to FSX. Maybe someday P3D will be all it's cracked up to be. Along with these mysterious alien creations, it's eating through VAS. Probably because it's trying to draw weird alien objects which Earth and P3D just can't handle. ;-)

 

Same here. I've installed and removed P3D v2 multiple times. It's still too broken to be my daily driver (or flier, rather). Broken cloud rendering, broken bridge rendering, broken reflections and broken terrain+cloud shadows is just too much to tolerate in exchange for a "modern" 3D engine.

 

It's like the developers just randomly put in bits of DX11 code without testing it, leading to stupid errors like incorrect variable names in the HLSL shaders.

-

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