February 11, 20197 yr On 9/4/2017 at 4:59 PM, Gridley said: Here's a simple way to install this excellent package into P3Dv4 (will not work for other sim versions) using the new add-on.xml method. As of 04 SEPT 2017: Download Global AI Ship Traffic V1 Extract it into a temporary folder Download 200 AI Ships and AI Ship Traffic V2 Extract that into a temporary folder Move all six folders (Effects, Images, Scenery, Simobjects, Sound, route maps) from the V2 temporary folder INTO the V1 temporary folder. Over-write all files. I also renamed the V1 folder to V1+2 to indicate the two have been combined Create a new text file named "add-on.xml" in the main V1+2 folder and add this text then save: <SimBase.Document Type="AddOnXml" version="4,0" id="add-on"> <AddOn.Name>Global AI Ship Traffic V1+2</AddOn.Name> <AddOn.Description>Global AI Shipping by Henrik Nielsen</AddOn.Description> <AddOn.Component> <Category>SimObjects</Category> <Path>SimObjects\Boats</Path> </AddOn.Component> <AddOn.Component> <Category>SimObjects</Category> <Path>SimObjects\Animals</Path> </AddOn.Component> <AddOn.Component> <Category>Scenery</Category> <Path>Scenery\World\Scenery</Path> <Name>Global AI shipping traffic</Name> </AddOn.Component> <AddOn.Component> <Category>Effects</Category> <Path>\Effects</Path> </AddOn.Component> <AddOn.Component> <Category>Sound</Category> <Path>Sound</Path> </AddOn.Component> </SimBase.Document> Or you can download my add-on.xml file HERE Move this V1+2 folder to "My Documents/Prepar3D v4 Add-ons" (or other folder you've set up to contain your P3Dv4 addons) The next time you start P3Dv4, you should be prompted to activate this addon - click yes. All set! Please let me know if you test this and how it works for you! I've only tested in the Boston/Providence/NY/NJ areas so far, but working fine. Thanks, sg How to configure Global AI Ships V1 and V2 for Lockheed Martins Prepar3D v4. Thank you so very much, this saved my sanity today from way back in Sept 2017....... Edited February 11, 20197 yr by Ace9 All The Best Roger
February 12, 20197 yr Author A small addition with additional US and Canadian coast guard repaints and routes according to actual home ports has been created by Joe "JMBII" and uploaded to sim-outhouse: http://www.sim-outhouse.com/sohforums/showthread.php/114523-US-and-Canadian-Coast-Guard-AI-Boat-Traffic-V1-zip?p=1174215&highlight=ship#post1174215
March 20, 20197 yr I recently installed this excellent addon. Many thanks to everyone who contributed to it. My P3D V4 installation shows two problems with wakes. - Some ships do not show wakes. Is there a fix for this? - All visible wakes have stripes in it Thx, Karl i9-9900K@5,0 | 32GB 3200 | 2080TI | 4K 55" | MSFS | P3D V5
March 21, 20197 yr Author 20 hours ago, kaha said: I recently installed this excellent addon. Many thanks to everyone who contributed to it. My P3D V4 installation shows two problems with wakes. - Some ships do not show wakes. Is there a fix for this? - All visible wakes have stripes in it Thx, Karl Hi Could you please post some screenshots, that would help identifying problem and solution. Best regards Henrik
March 21, 20197 yr Thank you for answering! I'm constantly looking into this and just now I resolved the first issue: I followed Gridleys instructions and used his add-on.xml. In it is a wrong path: <AddOn.Component> <Category>Effects</Category> <Path>\Effects</Path> </AddOn.Component> It must be: <AddOn.Component> <Category>Effects</Category> <Path>Effects</Path> </AddOn.Component> Screenshot of the striped wakes follows. i9-9900K@5,0 | 32GB 3200 | 2080TI | 4K 55" | MSFS | P3D V5
March 21, 20197 yr Here are 2 examples of the striped wakes: https://www.dropbox.com/s/b1a9q1tydw5solk/Wake1.jpg?dl=0 https://www.dropbox.com/s/ff9woaf8i7y46p6/Wake2.jpg?dl=0 i9-9900K@5,0 | 32GB 3200 | 2080TI | 4K 55" | MSFS | P3D V5
March 21, 20197 yr Author 4 hours ago, kaha said: Here are 2 examples of the striped wakes: https://www.dropbox.com/s/b1a9q1tydw5solk/Wake1.jpg?dl=0 https://www.dropbox.com/s/ff9woaf8i7y46p6/Wake2.jpg?dl=0 hmnnn... the first one is a pure default wake fx_wake_l - the second one is a nested wake including both elements from a default Wake plus smoke and light effects... I can't give an explanation why it displays like that on your set-up - would be nice to know if anybody else see the same.
March 22, 20197 yr Anybody ever do barge traffic on the Mississippi River? Or other major river for that matter? Is that even possible? i7 6700K @ 4.6GHz, ASUS Z170-PRO GAMING, 32GB DDR4 2666MHz, 750W EVGA SuperNOVA, 512GB Samsung 960 PRO, 1TB Western Digital - Black Edition RTX 2080Ti (MSI trio), Corsair H115i - 280mm Liquid CPU Cooler
March 22, 20197 yr Author 13 hours ago, IAhawkeyeDDS said: Anybody ever do barge traffic on the Mississippi River? Or other major river for that matter? Is that even possible? You will get a nice surprise with both the new update and also another project I have contributed to... :D The traffic is possible - it is cumbersome to do and the default bridges are a problem as they are too low and stop the ships. Therefore it can only be done on selected stretches.
March 24, 20197 yr Author A few screenshots from today's testing of new routes in the Aegean Sea near Heraklion and Chania airports...
March 24, 20197 yr Author More pictures... the first three from the English Channel, where traffic has been intensified with both big and small ships - more than 200 new ships are included in the pack Edited March 24, 20197 yr by KL791
March 24, 20197 yr Author On 3/22/2019 at 4:28 AM, IAhawkeyeDDS said: Anybody ever do barge traffic on the Mississippi River? Or other major river for that matter? Is that even possible?
March 24, 20197 yr 2 hours ago, KL791 said: ...,more than 200 new ships are included in the pack I just downloaded the 2 packages V1 and V2 again. There are a total of 286 ship models in 834 liveries, is this correct? Thx, Karl i9-9900K@5,0 | 32GB 3200 | 2080TI | 4K 55" | MSFS | P3D V5
March 24, 20197 yr Author 9 minutes ago, kaha said: I just downloaded the 2 packages V1 and V2 again. There are a total of 286 ship models in 834 liveries, is this correct? Thx, Karl That could be right - didn't count the number of models lately but the number of liveries is right - the new package will add a bit more than 100 new models and then more than 200 liveries.
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