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Outerra development news

Featured Replies

Patch!  :smile: 

 

Version 0.8.4.5948 (22 Sep 2015)

  • tire friction depending on surface material
  • default vehicle steering slower with higher speeds
  • fixed black screen in MSAA modes
We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
  • 3 weeks later...
  • Replies 214
  • Views 67.9k
  • Created
  • Last Reply

WIP: Outerra Terrain Leveling  :smile: 

 

Currently only rectangular shapes are supported, but support for polygons is also planned. New terrain leveling is initiated by pressing 'L' in the new Outerra Scene Editor and leveling extension / border and transition areas can be modified after double clicking the leveled area. Terrain under the selected objects can be leveled either individually per object or it can level the smallest rectangle that contains all selected objects (the direction of the rectangle is defined by the cursor's forward vector).

 

https://www.youtube.com/watch?t=208&v=V0t8lQBOQLI

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

Nice!

Great to see all these many new features comming in continuously!

Enjoy flying and happy landings.

  • 2 weeks later...

Update!  :smile:

 

 

Version 0.8.4.6017

  • scenery editor update - leveling
  • basic differential support for vehicles
  • fixed snow material missing from friction data
  • fixed multi-material import
  • fixed object visibility issues
  • deferred UI loading to fix a slight freezing after start
  • fixed UI vertical offset when window size is larger than the screen
We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

Are there any short or medium term plans for some automatic importing of worldwide OSM data?

 

Interestingly enough, in the latest Outerra versions, there is now an OSM folder. There is nothing in it at the moment, but................  :smile:

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
  • Author

Interestingly enough, in the latest Outerra versions, there is now an OSM folder. There is nothing in it at the moment, but................  :smile:

 

It's here since several month in fact, I'm surprised nobody noticed :)

Looks like OSM will use the same structural organization than the roads data.

There are also several config files in the same data/earth folder. These makes possible to tweak some global world parameters (snow/clouds/water_elevation).

  • 1 month later...

So there has been a lull in Outerra news, but not because development has stalled, but because ITsec 2015 was approaching, and the team was in crunch-time, developing new abilities/features to continue moving Outerra and its partners forward.

 

Here we have a new post from TitanIM CEO David Lagettie

 

Outerra on the move!

 

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
  • Author

Yep, it's been here for a while (you can even find the OSM base folders in the OT data) but they still want to do some work on it, it's still WIP.

Most interesting, do you see all these grey buildings at the end of the video? These are from OSM too, procedurally generated based on buildings shapes :)

  • 1 month later...

A request from the developers: (Cameni) 

 

http://forum.outerra.com/index.php?topic=3494.msg39609;boardseen#new

 

Hi everybody

A while ago we decided to make a few tests measuring the rendering performance of modern GPUs, that should help us decide the optimal rendering strategy and data layout for various types of rendering tasks an upcoming features. We ran the tests on a couple of graphics cards, and the preliminary results of these tests are very interesting, for example here are graphs from our procedural grass test:

Raw performance Mtris/s
0S0out7.png

Performance/price, Mtris/s per dollar
ULBcWT7.png

In order to gather more complete data, we would like to ask you to download the performance test, and after unpacking run the two test suites there: grass_test.bat and buildings_test.bat
 

When each tests completes, you will see your score, and you will be asked to send the results to us so we can incorporate results from different hardware into our results. 

Please note that the test program requires OpenGL 4.3 drivers and it won't run on some older cards that only support OpenGL 3.3. Also, the test program requires 64-bit Windows.
 

If you run dctest64.exe alone, you will see a different test that will be ready later. This initial build is mainly testing procedural rendering, whereas the following one will deal with model rendering performance.

You can download the test here: perftest.zip

Thanks for your help! Complete results will be published on Outerra blog together with comments.

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
  • Commercial Member

How do you get this software?

Paul Grubich 2017 - Professional texture artist painting virtual aircraft I love.
Be sure to check out my aged cockpits for the A2A B-377, B-17 and Connie at Flightsim.com and Avsim library

i-5vbvgq6-S.png

How do you get this software?

 

Outerra tech Demo: Demo is free. Full access ($15) can be purchased from within the demo to access other features.   Anteworld-0.8.4.5948 

 

Planes can be downloaded from here http://www.outerramods.com/ or better from the "Airplanes" forum of the Outerra site: http://forum.outerra.com/index.php?board=31.0

 

By the way, if you don't download the entire world, Outerra will update areas on the fly from the web as you travel through them. This can cause pauses depending on your connection speed. To avoid that you can download the entire earth, which is approx' thirteen gigs.

 

You can download it to your Outerra data folder (c:\users\yourwinname\outerra\data). In case of OTX file just open it, it will be installed automatically.

 

earth +x (GDrive) 2.6GB, Africa, South Europe (OneDrive)

earth +y (GDrive) 2.7GB, South Asia, West Australia (OneDrive)

earth +z (GDrive) 3.3GB, Canada, North & Central Europe, Russia (OneDrive)

earth -x (GDrive) 0.8GB, East Australia, Pacific (OneDrive)

earth -y (GDrive) 2.1GB, USA, Central & South America (OneDrive)

earth -z (GDrive) 0.6GB, Antarctic (OneDrive)

 

earth_cvd.otx (GDrive) 2.5GB, Global color & veg data (OneDrive)

 

Torrent for the full data:

earth.torrent Earth terrain data, goes into OT data directory, under the data folder.

 

Note: to use Outerra Tech Demo without internet connection, run "outerra.exe -demo" from the command line. At the moment this only works with the demo mode, for full mode you have to have internet connection.

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
  • 2 weeks later...

New request from the developers: (Cameni) http://forum.outerra.com/index.php?topic=3494.msg39841#new
 
Yet another performance benchmark, this time focusing on finding the optimal settings for model rendering (non-procedural) across different hardware. This one is testing the achievable triangle throughput and number of draw calls in several rendering modes and with varying mesh sizes.


There are 103 tests there, each taking roughly 5 seconds, so it can take 9-10 minutes total.

If you would like to help us gathering performance data, the test can be downloaded here: outerra_perf_tests.zip
Run the cubes_test.bat

Here are some results from our cards
* Nvidia cards are able to reach much higher draw call counts than AMD (40M vs 13M), apparently having a lower overhead
* newer AMD cards need larger meshes to achieve better performance (triangle throughput), 208-triangle mesh still doesn't start to saturate it
* indirect draw is the fastest method, for some reason faster than instanced draw call that does the same thing without an extra buffer

AMD R9 380
BjN4rWN.png

AMD 7970 (280X)
8SeUgnm.png

NV 750TI
ay2rk2L.png

NV 960GTX
lO6JhnF.png

NV Titan Z
wAXFpto.png

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
  • 2 weeks later...

Well first, for those that helped by submitting test results, thanks!!! First results are in and Cameni has submitted them in something that looks more like a technical paper. :Nerd:

 

For those who have not submitted results, there's always room for more.  :smile:

 

Hopefully this will help the Dev's optimize the engine for even better performance for its current and upcoming features.

 

http://outerra.blogspot.com/2016/01/procedural-rendering-performance-test-1.html

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

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