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Another X-plane Scenery Developer taps out.

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As a new user of XPlane, the scenery which comes for free from many in the XPlane community is in many respects just as good as those who charge and more often then not is more then acceptable. I for one do not pay much attention to payware scenery

 

It's free alright, But please tell me you show your appreciating by donating a little to keep the ball rolling.

 

I've heard of them alright and seen there fantastic work.

 

Here's the thing that I don't understand about Commerical members on this site. Well some commercials members have very little on there profile to suggest why there a commercial members! All there profile says is Commercial, Commercial to what though?? I would of thought if someone was a commercial member they would try and sell them selfs, put up an inviting pic, tell me something about what you do and what your selling, put some links in your signature, put some images in your signature, crank it up abut like. Basically what I'm saying is Give me something to click on and bring me into your virtual shop;)

 

 

A 32-bit program in a 32-bit OS is limited to 2GB of RAM.  On a 64-bit system, if the program is properly coded for virtual memory space, it can stretch to up to twice that.  But FSX is dead and not being updated to 64-bits unless P3D is planning on rewriting the whole thing.  But P3D is not intended for commercial gaming, so those who are using it as such are technically in violation of the EULA.  64-bit programs (neither of which FSX or P3D fit the category) can use up to 64GB of RAM.

 

So I stand by my comment.  FSX and P3D are 32-bit programs and RAM-limited - a fact.

 

And "I don't see anything much in their future" is a personal opinion and as such is also a true representation of my views.  Neither of those statements is contestable.  While some may see a future for FSX/P3D, I do not because I have personally abandoned them, or in the case of P3D have not attempted to violate their terms and conditions by adding it to my system.  That is yet another fact.

 

 

http://forum.avsim.net/topic/465603-a-64-bit-story/

 

This is for you mdavis:)

 

 

 

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Thank you, I started on X-Plane 10 only last year,so I'm slowly getting up to scratch on whats out there.I had not heard of this group before. Looks very impressive!

Jude Bradley
Beech Baron: Uh, Tower, verify you want me to taxi in front of the 747?
ATC: Yeah, it's OK. He's not hungry.

X-Plane 12 and MSFS2020  🙂

System specs: Windows 11  Pro 64-bit, Ubuntu Linux 20.04 i7-13700KF  Gigabyte Z790 RTX-4060-Ti , 32GB RAM  1X 2TB M2 for X-Plane 12,  1x256GB SSD for OS. 1TB drive MSFS2020

 

 


In my case, X-plane is the clear winner. P3d/FSX gives me stutters and blurry scenery after 15 mins of flying. It was good for its time, but just doesn't look that good to me anymore. Spent lots of money on FSX/P3d, more than I care to admit, but It just never worked all that well.  XP with addons and mods Looks and runs fantastic for me. No need to spend anymore time with anything else.

 

Which is why I quit for a year and a half. A much higher powered system, has opened up a whole new world for both sims.  I cranked up the old one, the other day, for comparison. Yuk!

Thanks, @Poppet.  I did not say that 64 bit programs were necessarily better than 32-bit programs, just that 32-bit programs were RAM-limited and as such, were restricted in their expansion capability.  Sooner or later they WILL be better.

 

One of the things that we are seeing in recent years is the proliferation of OSM terrain and high-resolution HD and UHD mesh, along with the recent increase in scenery distance detail being beta tested in 10.40.  All of that requires massive amounts of data to be loaded into the sim to display tiles at increasing distances in desired detail.  The old, RAM-efficient lego block buildings are being replaced by detailed Blender-built realistic replicas of original buildings.  As more realism is demanded, phony code-efficient autogen is being replaced by RAM-eating realistic detailed scenery.  Little of this can be done in 32-bit programs.  The creator of UHD mesh is telling users that a minimum of 8GB of RAM is necessary to utilize his fantastic mesh and that 16GB is recommended.  Then we add additional load for a big AI fleet, online ATC or virtual ATC, moving maps and charts, all of which must be built outside of the basic sim code...you can see where all of this is going.  I'm looking forward, not backward.

i7-4790K o/c @ 4.8 GHz, Corsair H-110 liquid cooler, 32 GB Corsair Vengeance RAM, MSI Maximus VII Hero mobo

Samsung Pro 512 GB SSD

Corsair GFX Hydro GTX-1080 8 GB, (2) 4TB hybrid HDs

Win 10 (1607), X-Plane 10.51r2 and X-Plane 11.01b1

I agree with the award for the "stupid statement of the day". Do some research, read Lockheed Martin's statements on this (publicly stated on their website), before you utter nonsense like this. I sincerely wish people will stop making statements about 32 vs 64 bit when they clearly do not know what they are talking about...

I'm referring to mdavis's statement.

 

It's the people in denial that should stop uttering statements of false hope. If you only have limited memory you will continuously watch your scenery load as you fly into the area. This bottleneck is a reality and won't go away until they move away from 32 bit.

 

In X-plane, you can fly into any scenery and switch from VC to external and back and you will NEVER see textures loading on the fly. Simply because it uses more memory. It's simple.

Jim Shield

Cybersecurity Specialist

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