May 1, 201511 yr WebMaximus, glad you brought this up, as when I too experienced this in P3D v2.5, I thought it must have been something that I was doing. Rick Almeida
May 1, 201511 yr Author Thought I would give it a go so I followed this instruction but unfortunately it ended in the below error message... ...and checking the Event Log reveals this: Faulting application name: bglcomp.exe, version: 10.0.61472.0, time stamp: 0x475e1730 Faulting module name: bglcomp.exe, version: 10.0.61472.0, time stamp: 0x475e1730 Exception code: 0xc0000005 Fault offset: 0x00024b35 Faulting process id: 0xc98 Faulting application start time: 0x01d083b957d60036 Faulting application path: D:\Install\FlightSim\FSX\Microsoft Flight Simulator X SDK\SDK\Environment Kit\BGL Compiler SDK\bglcomp.exe Faulting module path: D:\Install\FlightSim\FSX\Microsoft Flight Simulator X SDK\SDK\Environment Kit\BGL Compiler SDK\bglcomp.exe Report Id: 9584e4b7-efac-11e4-bc7d-74d02b813457 Steps I did was to download and install ADE v01.66.5555 open P:\Program Files (x86)\Lockheed Martin\Prepar3D v2\aerosoft\Arlanda X\Scenery\AFX_ESSA.bgl go to Lists-Taxi Links press Reset All Draw Flags, Yes, Close, Compile, Compile
May 1, 201511 yr Thought I would give it a go so I followed this instruction but unfortunately it ended in the below error message... ...and checking the Event Log reveals this: Faulting application name: bglcomp.exe, version: 10.0.61472.0, time stamp: 0x475e1730 Faulting module name: bglcomp.exe, version: 10.0.61472.0, time stamp: 0x475e1730 Exception code: 0xc0000005 Fault offset: 0x00024b35 Faulting process id: 0xc98 Faulting application start time: 0x01d083b957d60036 Faulting application path: D:\Install\FlightSim\FSX\Microsoft Flight Simulator X SDK\SDK\Environment Kit\BGL Compiler SDK\bglcomp.exe Faulting module path: D:\Install\FlightSim\FSX\Microsoft Flight Simulator X SDK\SDK\Environment Kit\BGL Compiler SDK\bglcomp.exe Report Id: 9584e4b7-efac-11e4-bc7d-74d02b813457 Steps I did was to download and install ADE v01.66.5555 open P:\Program Files (x86)\Lockheed Martin\Prepar3D v2\aerosoft\Arlanda X\Scenery\AFX_ESSA.bgl go to Lists-Taxi Links press Reset All Draw Flags, Yes, Close, Compile, Compile Did those Steps resolve the bouncing issue, then, WebMaximus? Rick Almeida
May 1, 201511 yr Author Did those Steps resolve the bouncing issue, then, WebMaximus? Since the compilation ended in an error nothing was changed and hence nothing changed to the bouncing issue.
May 1, 201511 yr It looks like you have set up ADEX correctly to point to the location of your bglcomp executable, I assume that is the correct location. Scruffy Duck has an active forum here http://www.fsdeveloper.com/forum/forums/airport-design-editor.95/ Try compiling a file that you have not changed to see if your setup is okay. I can assure you that once set up ADEX works very well. Dan Downs KCRP
May 1, 201511 yr Author Thanks, already found the forum but not sure how much time I'm willing to invest into this. I always tend to get caught up doing other stuff instead of actually flying...anyone else recognize that feeling :wink:?
May 1, 201511 yr Thanks, already found the forum but not sure how much time I'm willing to invest into this. I always tend to get caught up doing other stuff instead of actually flying...anyone else recognize that feeling :wink:? I think so, how about learning a new programming language C# to create a logbook editor application for P3D because of the brain dead native logbook feature. I think that's other stuff. Dan Downs KCRP
May 5, 201511 yr Author Found out the reason for the compilation error was I didn't use the latest P3D SDK compiler. I've now checked out the scenery again and pointing at one of the taxiways they are flagged to use either asphalt or concrete as surface and according to the answers I got over at FSDeveloper's forum the reason for a bumpy taxi ride would be the taxiways are not marked with the correct surface type such as gravel for example. As for the Draw Flags these have apparently nothing to do with a bumpy ride but only visual appearance so now I'm back at square one thinking about what the actual culprit is for the bumpy taxi ride. Will do some more testing such as using one of the default aircraft in P3D to see if I will get the same effect as I do in the NGX.
May 10, 201511 yr When I look at the acft exterior on the Realair Duke while taxiing with any speed on Aerosoft's ESSA, I see dirt and rocks getting kicked up...the bouncing and this effect is almost certainly due to P3D interpreting the scenery bgls as a dirt or gravel surface where in FSX it's not. Changing the surface type in the ADE file does not help. I suspect there's an issue in one of the other scenery bgls. Regards Bob Scott | President and CEO, AVSIM Inc ATP Gulfstream II-III-IV-V Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090 Samsung 55" JS8500 4K TV@60Hz, 3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090 Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus, TM TCA Officer Pack, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case
May 10, 201511 yr Do you have the bouncing effect in other sceneries? I only have this at Aerosoft ESSA. Brynjar Mauseth
May 10, 201511 yr Author Haven't installed that many of my add-on airports in P3D yet so not sure but I do think this is related to Aerosoft ESSA rather than a general problem with P3D or the NGX.
May 10, 201511 yr Uh-huh. I've just had in in the PMDG 777-300 at LatinVFR's SGBR(Sao Paulo). Parked at a stand. Everytime I switched to external Locked Spot View, there it was, doing a bounce. Rick Almeida
May 11, 201511 yr Author Uh-huh. I've just had in in the PMDG 777-300 at LatinVFR's SGBR(Sao Paulo). Parked at a stand. Everytime I switched to external Locked Spot View, there it was, doing a bounce. That's a different issue from the one we're discussing here and I believe what you describe is the issue mentioned in the NGX documentation.
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