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Richdem

Real Weather Connector for SkyMaxx Pro v3!

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Many thx for the link Richard!

 

As a long time user of AS products, and also long time member of the Active Sky beta team, I look forward to try this add-on :-)

 

I'll do it also in the perspective of my real life work, at the Portuguese Metoffice ( LPPT ), just as I did with AS products which are, by far, the best available for the MSFS platform.

 

Maybe we can finally have in X-plane 10 what I've been missing for a long time ...

 

On my recent return to XPX, to test the results of the "torque bug fix", I even decided to buy SMP again - now on v3 ... but my weather injector ( FSGRW ) doesn't combine very well with SMP v3 in terms of long distance coverage / visuals ...

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I own both SMP3 and FSGRW but I must admit that I'm not thrilled but what I see in those screenshots.

As a ASN fan I don't think this connector will come even closer to ASN far weather description, maybe it's the system XP uses with real 3D cloud instead of textures but we are years behind (while on close weather we're months ahead).

 

I don't think I'll buy this new plugin if the price is anything above 5 euros, but I hope to reconsider with more convincing screenshots.

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I own both SMP3 and FSGRW but I must admit that I'm not thrilled but what I see in those screenshots.

As a ASN fan I don't think this connector will come even closer to ASN far weather description, maybe it's the system XP uses with real 3D cloud instead of textures but we are years behind (while on close weather we're months ahead).

 

I don't think I'll buy this new plugin if the price is anything above 5 euros, but I hope to reconsider with more convincing screenshots.

 

Will not come close in which term?

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I have to say I'm very unimpressed by most of the weather addons for XP. SMP 3.0 is nice for screenshots but frankly I don't like flying with it. FSGRW is a good weather engine but it has no turbulence, and that's a serious lack.

 

This is a matter of taste of course, but for me the best cloud/weather solution for XP by far is the NOAA weather plugin combined with Murmur's cloud tweaks and downsampled cloud textures. This combination has the advantage of the default cloud "mechanics" (visible distant clouds), excellent performance (better than SMP 3) and thanks to NOAA there are winds aloft as well as turbulence effects. The downside is that weather transitions are not perfectly smooth, but that's a small price to pay, especially since all these addons are freeware! :smile:

 

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I just have one question:

 

Does this eliminate the abrupt weather changes in XP 10 with SMP v3 and real weather downloads?

 

I want smooth weather transitions! Nothing else matters to me.

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I suspect the "new" extended DSF feature in 10.4x might be the reason that extended clouds are also possible now.  I agree with others that weather smoothing is very desirable.  Cloud quality varies with the user's opinion.  It appears that the new RWC will require SkyMaxxProv3.1, and there have been some tweaks in that version according to some of the posts from the developer.

 

So if you already have SMPv3, the 3.1 version is a free upgrade and you'll have to buy RWC if you want it.  RWC will not work alone but SMP does work alone.  Yes, it would be nice if they could integrate SMP and RWC.  Maybe later ...

 

I do find it interesting that it has been so difficult to code weather smoothing.  Both FSX/P3D and X-Plane can potentially use any online weather source (NOAA, FSGRW, etc.), and the "smoothing" code is internal to the weather generator add-on.  If ASW can do it in 32-bits, surely someone can do it in 64-bits with some kind of "averaging" algorithm that re-samples as the position changes.  You put a flightplan into ASW so it can "anticipate" METAR reports along the intended flight path and it generates the weather in advance of the position being reached.  I'm not saying it's easy to do, but it certainly is possible.  What restrictions X-Plane weather coding places on that capability is a question for the gurus.

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As a ASN fan I don't think this connector will come even closer to ASN far weather description

 

It seems you are misunderstanding the plugin. Real Weather Connector would facilitate a plugin like ASN, not replace it. Please re-read the product info!


 

 


Does this eliminate the abrupt weather changes in XP 10 with SMP v3 and real weather downloads?

 

Yes, as the product information in the link states, this alleviates the "popping" of weather between METARs.

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After reading every post, this connector will add the tipe of weather immersion that I've been wanting since I became a fan of XP10. Thank you!!!!!!!

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One question - will it be METAR based only?


 


Because it is there that lays most of the limitation in XP weather depiction, specially in Europe where it is very common to find the sector altitude not higher than a mere 5,000 feet...


 


Storms  / TS, specially when embeded, are usually another aspect where XPX is very poor compared to FSX / P3D, specially when ASN is used...


 


And... let's not forget: Synoptic scale is required for good blending of data, not only winds and temp aloft, but also cloud cover. ASN uses, through it's own server and processing network, this kind of scale ( and even above it ) for it's depiction and "weather matrix".


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It seems you are misunderstanding the plugin. Real Weather Connector would facilitate a plugin like ASN, not replace it. Please re-read the product info!

 

 

 

Yes, as the product information in the link states, this alleviates the "popping" of weather between METARs.

Cameron,

 

An exciting project indeed. Any chance of getting better screen captures in different weather depictions?

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An exciting project indeed. Any chance of getting better screen captures in different weather depictions?

 

There will definitely be more shots to come as time permits. Keep an eye on that specific section of the forums and we'll post more.

 

I'll see if I can manage the time later today, but no promises.

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Hello Cameron !

Thank you for the info and this plugin, for us, who are not really happy with the XP10 weather (and I think many people are not happy :-) )  -> a very good news.

But one question -> since XP10.30 ? (I´m not sure, but I haven´t seen this issue bevore) the visibility layer goes up (about 2000 feet) to "unlimited" (over first cloud layer, no matter which visibility is reported) -> a very "useless" and annoying "feature" (have report this in the FSRGW forum with screenshots, and why such a "solution" at all :mad: :Shame On You: ?, or I´m the only one with this "issue"?)!

will there be some change or solution for this "feature" with the your plugin or it´s all about cloud depiction ?

 

cheers and thank you !!

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As long as this eliminates the wait pause of XPX injecting metar I am on board.  I have to say this is the most annoying aspect of XPX weather.

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But one question -> since XP10.30 ? (I´m not sure, but I haven´t seen this issue bevore) the visibility layer goes up (about 2000 feet) to "unlimited" (over first cloud layer, no matter which visibility is reported) -> a very "useless" and annoying "feature" (have report this in the FSRGW forum with screenshots, and why such a "solution" at all ?, or I´m the only one with this "issue"?)!

 

That's an X-Plane or weather injector issue, which is not in the realm of these two products (SkyMaxx Pro 3/Real Weather Connector).

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Yes, sorry, I know that, little miswritten! The question should be if this plugin can improve this X-Plane issue, but you have already answered the question!

 

Thank you, cheers!

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Ground up redo of the weather system sure better be in the cards for XP11

 

Very much agree. Not only the general weather system, but also the environmental effects (visibility, fog, rain, contaminated runways, etc.) all of which I still find, overall, inferior to FS9.

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Ground up redo of the weather system sure better be in the cards for XP11

 

Same here. All I want is to see a couple of classic anvil-head thunderclouds on the horizon and have to maneuver around, between, or over them. And suffer the consequences if I don't. That won't happen, as far as I can tell, until X-Plane's weather engine evolves past the current primitive three-layer pancake of weather data.

 

We need full 3D modeling of weather systems, including discrete vertical systems like Cb's. Everything I've seen so far as an add-on doesn't address this, which is one of the things that really matters if you're flying something other than a tubeliner in the upper flight levels. And even for them, it's sometimes a life and death issue.

 

Why can't we experience that in the sim? It's the last remaining frontier.

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Hummm.. I was initially excited to see this, and then I read that it's going to require SMP 3. Whiiiiich I had finally decided, just before my upgrade window was up, to pass on.  So, since it requires a piece of software that I would now have to pay full price for, I guess it'll make it that much easier to save a bit more money, and pass on this too.

 

Wish I could be a bit more positive about it all, but XP is still holding strong as my 'clear skies' sim...

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Some new screenshots of Real Weather Connector have been posted in the respective forum for the product. :)

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I was happy to go for smp1 and also paid the upgrade to smp3.

 

This looks to me like a nice feature that enhances smp in its lifecycle - but not as another standalone product. sorry, i'll pass this one...

 

Regards,

Heiko

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This looks to me like a nice feature that enhances smp in its lifecycle - but not as another standalone product. sorry, i'll pass this one...

 

Hey, no problem! Thanks for purchasing the other products, Heiko! :)

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I'll likely grab this when it becomes available.  It's not clear exactly what benefits are coming but I'm sure there will be some reviews from users that will clear things up.  Weather smoothing is the really issue for me.  My system is fast enough that a micro-second pause for weather loading is not objectionable, but I really do not like clouds suddenly appearing from nowhere and not visible as you approach them.  Cloud textures are not much of a consideration for me - I'm OK with SMPv3.

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