January 11, 201610 yr Can you guys tell me why I have flickering shadows? I am running Prepar3d v3.1 with a 980Ti latest drivers. Nothing has been modified in the Prepar3d.cfg. It seems that the shadows have pretty bad flicker unless zoomed in at 0.50 and beyond. I've already tried reinstalling Prepar3d and Nvidia drivers. I've lowered the graphic settings in Prepar3d as well and the flickers still persist, just at a lower quality. Is this just a V3.1 issue? Graphic settings are at the end of the video. (flickering is worst at the beginning of the video)
January 11, 201610 yr I get shadow flickering on pretty much anything but scenery and internal aircraft shadows, so I turn them off. Nvidia 780. Been like that for a while though.
January 12, 201610 yr Author That's really unfortunate. We take the time to build an expensive flight sim rig for high end graphics, only to have to turn off shadows. Anyone else with success on fixing this shadow issue?
January 12, 201610 yr There´s no fix, It´s the way they are. Prepar3d forums have some complains about this issue. 9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme Dell 27" 2127DGF - 1440p - Gsync - 165hz Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel
January 12, 201610 yr I think that mostly has to do with ground shadow resolution. But the flicker in that water tower shadow looks more like z-fighting. this is the line in the prepar3d.cfg for ground shadow texture resolution: GROUND_SHADOW_TEXTURE_SIZE=512 Mine is set to 512 because if you increase it its hard on performance. Having said that I have on occasion increased it as high as 8192 with great results. However, you better already be flying over scenery that isn't hungry in a lite aircraft :-)
January 12, 201610 yr But the flicker in that water tower shadow looks more like z-fighting. Try 1m mesh, that seemed to cure that issue for me. Cheers, Rob.
January 12, 201610 yr Commercial Member So if you use the correct zoom in the VC, there's no flickering? Or is there a reason to no longer use the wideview setting and zoom at 1.00? I'd have thought you'd be getting some serious zoomed out tunnel vision going on with a zoom as low as 0.4 (or for that matter 0.5,.0.6, 0.7) Cheers Paul Golding
January 12, 201610 yr I have it every now and then at mountain and hill slopes in the distance. Quite annoying. I don't seem to have it all then time but perhaps that is due to the time of day (If a hill has no shadows they obviously won't flicker). I have this since 3.0. I btw use the wide view aspect and a zoom of 0.7.
January 12, 201610 yr Commercial Member I use this: SHADOW_NUM_CASCADES_LOW=4 SHADOW_NUM_CASCADES_MID=4 SHADOW_NUM_CASCADES_HIGH=4 SHADOW_NUM_CASCADES_ULTRA=4 GROUND_SHADOW_TEXTURE_SIZE=4096 A typical scenario I get 55fps average - good shadows. Tested a lot of scenarios, examples: SHADOW_NUM_CASCADES_ULTRA=6 GROUND_SHADOW_TEXTURE_SIZE=4096 Same scenario I get 47fps average - best shadows in group - 1 second dip in trace during startup SHADOW_NUM_CASCADES_ULTRA=6 GROUND_SHADOW_TEXTURE_SIZE=2048 Same scenario I get 51fps average - poorest shadows SHADOW_NUM_CASCADES_ULTRA=12 GROUND_SHADOW_TEXTURE_SIZE=2048 Same scenario I get 33fps average - average shadows Steve Waite: Engineer at codelegend.com
January 12, 201610 yr I use this: SHADOW_NUM_CASCADES_LOW=4 SHADOW_NUM_CASCADES_MID=4 SHADOW_NUM_CASCADES_HIGH=4 SHADOW_NUM_CASCADES_ULTRA=4 GROUND_SHADOW_TEXTURE_SIZE=4096 A typical scenario I get 55fps average - good shadows. Tested a lot of scenarios, examples: SHADOW_NUM_CASCADES_ULTRA=6 GROUND_SHADOW_TEXTURE_SIZE=4096 Same scenario I get 47fps average - best shadows in group - 1 second dip in trace during startup SHADOW_NUM_CASCADES_ULTRA=6 GROUND_SHADOW_TEXTURE_SIZE=2048 Same scenario I get 51fps average - poorest shadows SHADOW_NUM_CASCADES_ULTRA=12 GROUND_SHADOW_TEXTURE_SIZE=2048 Same scenario I get 33fps average - average shadows Interesting. So you sort of divided the in game shadow quality setting into two settings: you now use the 'in game' LOW setting for CASCADE setting but the 'in game' HIGH (or ULTRA) setting for TEXTURE SIZE. Nice. So even with P3D the cfg stays an interesting file... :wink:
January 12, 201610 yr Steve, What are your FPS like during sunsets or dawn when your aircraft is within a shadow cast (i.e. your aircraft is behind a building shadow)? I haven't tested this scenario in V3 yet, but in V2.x I saw close to 60% FPS drop with anything >2048. Cheers, Rob.
January 12, 201610 yr Commercial Member That test scenario was extreme with heavy settings to produce lots of shadows. A more responsible setup produce 70+fps normally on that PC. Was late evening all in low flight for good shadows viewing. I find keeping the cascade count below 7 is key to good memory and fps. I'll check out some more extreme setups. Steve Waite: Engineer at codelegend.com
June 20, 20178 yr On 13/01/2016 at 2:22 AM, SteveW said: I use this: SHADOW_NUM_CASCADES_LOW=4 SHADOW_NUM_CASCADES_MID=4 SHADOW_NUM_CASCADES_HIGH=4 SHADOW_NUM_CASCADES_ULTRA=4 GROUND_SHADOW_TEXTURE_SIZE=4096 A typical scenario I get 55fps average - good shadows. Tested a lot of scenarios, examples: SHADOW_NUM_CASCADES_ULTRA=6 GROUND_SHADOW_TEXTURE_SIZE=4096 Same scenario I get 47fps average - best shadows in group - 1 second dip in trace during startup SHADOW_NUM_CASCADES_ULTRA=6 GROUND_SHADOW_TEXTURE_SIZE=2048 Same scenario I get 51fps average - poorest shadows SHADOW_NUM_CASCADES_ULTRA=12 GROUND_SHADOW_TEXTURE_SIZE=2048 Same scenario I get 33fps average - average shadows Sorry to revive this old monster, but this issue is still prevelant in v4 as well. I have tried the suggestions Steve has made, and v4 already has higher settings by default, but nothing I do seems to get rid of the horrible flickering effect.. Intel Core i7-6700k CPU Overclocked to 4.50GHz - 16GB RAM, Nvidia Geforce GTX980ti 6GB, Windows 10 Home 64-bit
June 20, 20178 yr I still get flickiering clouds as well... not sure how to fix it. Looks bad. ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU
June 20, 20178 yr Clouds seem to be fine for me. It's mainly the vegetation casting. And sometimes the building casting. These two always have really bad flickering. I've tried all of SteveW's suggestions and tried different resolutions, nothing seems to work! :( Intel Core i7-6700k CPU Overclocked to 4.50GHz - 16GB RAM, Nvidia Geforce GTX980ti 6GB, Windows 10 Home 64-bit
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