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Hi,

First my definition of a tweak: Any additional software, or manual editing of a file that results in an observable change in the operation of a program.

I formerly ran Game Booster 3 to prevent other tasks from running while I'm in Flight (I really don't want Java updating while I'm trying to evaluate a setting change).  I now use the Turbo mode of the freeware Advanced System Care, which does the same thing.  In fact I use it all the time as I want my CPU's full attention paid to Flight as well as a small amount of additional RAM being made available.

The only editing change I've made is setting the Cockpit zoom to 1.0 in the Camera.cfg, and it still appears to me that there is a slight wide angle effect.

I understand that it's hard to objectively evaluate the effect of many changes.  With that in mind, I'd appreciate hearing from anyone about what changes they've found to be beneficial and under what conditions.  Thanks.

Jim F. 

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Flight is not FSX and generally doesn't require any tweaks to get the best perf, so I'm guessing not many people use anything.

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That was one of the greatest, most endearing things about Flight.  No more endless tweaking to get it to run well. I'm sure there have been some that tried tweaking but to the best of my knowledge, we have generally been pleased with Flight out of the box.

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That was one of the greatest, most endearing things about Flight.  No more endless tweaking to get it to run well. I'm sure there have been some that tried tweaking but to the best of my knowledge, we have generally been pleased with Flight out of the box.

AGREED

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Hi,

Well, I find myself in agreement with all of the replies.  When Flight was first released the only modification that I found helpful was "antilag" (d3d_antilag101) which added a couple of files to the root folder and did make Flight run smoother.  After a Flight update it no longer  made any difference.  I did use the Autohotkey pseudo full screen so that a FS Widgets GMAP program would enable viewing the flightpath  over terrain on a second monitor.  I recall that this was a bit more trouble than it was worth as the Flight sound was lost if any aspect of the map program was changed.

And as far as FSX and tweaks I found NOTHING of value in any of the so called tweaking bibles.  NOTHING.  I'm not talking about tailoring the system to the type of flying preferred but something that generally improves performance.  The only tweak that I personally found beneficial was increasing the "TEXTURE_BANDWIDTH_MULT" value in the in the Display section of FSX.cfg from the default 40.  I also ran FSX at High Priority which isn't exactly a tweak.  Of course there are many enhancements that FSX benefits from (AI Carriers, Autothumbnail, AP Chart etc.)

So I guess I'll just leave things alone unless I hear otherwise.  Thanks for the replies.

Jim F.

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Flight is generally running rockstable with a decent performance, including with the flightool installed and using the converted world scenery. One key difference to FSX is that the performance of Flight is less dependent on raw CPU power, though you can only set some of the graphics options to maximum if you have enough memory, which you only get if you use a 64 bit Windows. Let's hope that some of those advantages will also be realised in the upcoming DTG Flight Sim. ;-)

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If you want to fiddle with the Flight.cfg you can technically get the scenery settings much higher than the "Maximum" settings in the UI.

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Sorry to dig out an old topic, but as I now have more powerful machine, I would like to know which settings would bring me more dense scenery, or scenery draw distance for example?

-eelis-

Edited by eelis

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All I can add to the previous comments is to play with the settings as has been suggested. I don't think I ever made any changes except to density which I increased since my system handled it very well.

Good luck and enjoy.

 

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15 hours ago, 188AHC said:

All I can add to the previous comments is to play with the settings as has been suggested. I don't think I ever made any changes except to density which I increased since my system handled it very well.

Good luck and enjoy.

 

Would you care to share, how did you done that?

-eelis-

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I don't have Flight installed anymore so I can't tell ;you exactly what I did. I did set my graphics option in the settings as high as it would go, however.  That's the most I can remember since I've dealt with other sims since.  There are some good hints above. but there is no need to "tweak" Flight like we've had to do with FSX. It runs very well out of the box.

 

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I agree you that it would not need tweaking, I just want to stretch it to the limits and go beyond the MAX settings and what it is possible to show, like scenery density. So not to run any smoother but to run little slower. 😉

I have to try some settings and hope for the best.

-eelis-

Edited by eelis

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Can anybody tell what can or cannot be done to these settings to slow down (a bit) the simulation😉:

[Terrain]
UseLightMaps=False
MinQuadtreeLevel=3
LodRadius=3.500000
MeshComplexity=80
MeshResolution=22
ReflectionQuality=MAX
TextureResolution=27
DetailTexture=True
CliffTexture=True
[Airport]
LoadingDistance=23000.000000
[Scenery]
ImageComplexity=EXTREMELY_DENSE
LoadingDistance=23000.000000
[Autogen]
VegetationDensity=EXTREMELY_DENSE
ProceduralBuildingDensity=EXTREMELY_DENSE
ModelledBuildingDensity=EXTREMELY_DENSE
PolylineBuildingDensity=EXTREMELY_DENSE
VectorObjectDensity=EXTREMELY_DENSE
VegetationMaxCount=4500
ProceduralBuildingMaxCount=3000
ModelledBuildingMaxCount=3000
PolylineBuildingMaxCount=3000
VectorObjectMaxCount=3000
VegetationPolygonResolution=256
LoadingDistance=23000.000000
MinimumOnscreenRadius=5.000000
FullDensityDistance=5000.000000
ZeroDensityDistance=20000.000000
DensityFalloffPower=4.000000

-eelis-

Edited by eelis

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Thank you, I just increased lod_radius from 3.5 (default) to 5.5, and yes things appear more far away I think.

And it didn't hit my frame rate almost at all.

Now have to try something more, maybe  I experiment with vegetation_max_count next...(yes, I have made a backup copy of my Flight.cfg)

-eelis-

Edited by eelis

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So, increased vegetation_max_count from 4500 (default) to 9000 and got more trees showing at a time. Had to take screen shots to verify though. It didn't drop my frame rate noticeable amount and stayed smooth.

Cannot see the point of increasing the building_count though, it seems to be dense enough at least in some places at default...

-eelis-

Edited by eelis
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On 9/9/2018 at 2:33 PM, eelis said:

Thank you, I just increased lod_radius from 3.5 (default) to 5.5, and yes things appear more far away I think.

And it didn't hit my frame rate almost at all.

Now have to try something more, maybe  I experiment with vegetation_max_count next...(yes, I have made a backup copy of my Flight.cfg)

-eelis-

Out of interest, where is the MS Flight config file located? I cannot find it on my current install and the forum search has found nothing. I appreciate any help anyone can offer, thank you.

Edit: For anyone interested, I did a long search on my hard drive and I located Flight.cfg at this address:

C:\Users\<name>\AppData\Roaming\Microsoft\Flight

Edited by jarsky

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And as DBURNE said in his post:

"In the Flight.cfg file, look under configuration, there you will see a line that says " custom = 0".

You need to change that 0 to a 1 and save.

Then your changes you make in the flight.cfg file will stick, and graphics settings in the game gui will be greyed out.

I would also add, you should make a backup of the original cfg file to have just in case..."

-eelis-

Edited by eelis

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I tried to increase tree density, just to see what would happen - they all disappeared! (With "custom=1", by the way.) Anyway, I will have to look into that but I cannot run at max settings - the fps drop is too substantial, being an old piece of software (2012) and 32-bit.

But for what it is worth, I did manage to capture this screenshot on arrival to Port Alsworth, flying up from Pedro Bay. This is my favorite short flight in Alaska because it is short, scenic and quite challenging getting into and out of these small airstrips in tougher weather.

4828109.jpg

I posted here because so little traffic seems to come this way. I am still genuinely saddened that Flight ended and was such a colossal mess - it was great 'out of the box' and it had great potential. It still looks visibly unfinished in parts (e.g., some limitations in cockpit functions, and some airstrips looking a little basic and bare), but it can still be fun for low 'n slow, VFR flying. The weather effects look real to me, and the physics/handling seem realistic too.

Anyway, I have some great memories from Hawai'i too, which I will post in due course. I guess what I am saying is I'm pleased to see some Flight enthusiasts are still around and active here.

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Posted (edited)

So do you mean no trees at all, that's weird?

-eelis-

Edited by eelis

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Posted (edited)
5 hours ago, eelis said:

So do you mean no trees at all, that's weird?

-eelis-

That's right, all trees were gone. I could not see them any more and my frame rate increased quite a lot too. Hmmm, obviously I did something wrong. Fortunately this was easy to reverse and good advice, I took a backup first.

I'll play around with it another time, but even with my Intel i7 4790K (4.4GHz base clock) I cannot achieve much better performance, and increasing visual settings quickly eats into fps. But like I said, it's old software and 32-bit, always a big limitation for simulation.

Have you ever flown from Pedro Bay to Port Alsworth? They're both very nice, but what I really need is some way to place objects here and there - any solutions, anyone? They're so bare! I wish we had some sort of basic SDK for placing objects, and importing satellite orthos and other objects.

Edited by jarsky

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So, as you guessed it, had to try to increase the building count by doubling the values of following parameters:

ProceduralBuildingMaxCount=6000
ModelledBuildingMaxCount=6000
PolylineBuildingMaxCount=6000
VectorObjectMaxCount=6000

from the 3000 default.

The change was very modest, few buildings more here and there, only noticeable from comparing two screenshots taken at same spot, so don't know was it worth while.

As earlier, screen refresh rate was not noticiably touched.

-eelis-

Edited by eelis
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