Sethos1988

How do I remove these shoreline waves?

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I've gotten to a point where I'm really pleased with how my game looks, except one thing; the shoreline wave animations. They are big, there's waaaaay too many of them and they are absolutely everywhere. Even harbours are completely filled with them. They are repeating so fast and are even overlapping, the effect looks extremely bad.

 

These are the waves I'm talking about, you see them along the shore and in the small harbour area;

 

oQ5kpdt.jpg

 

I found a post, over on sim-outhouse that mentioned you can comment out (//) Effect=wavecontroller and Effect=lakewavecontroller in the terrain.cfg (I assume it's the one in C:/ProgramData/Lockheed Martin/Prepar3D v3?) and I did. However the above imagine is taken after having done that, on some custom scenery (Vidan Endelave).

 

So how do I get rid of these completely, without turning down in-game sliders?

 

Another example, I took some time ago after a re-install of 3.2, a small harbour-looking area where it was really bad; http://i.imgur.com/tOIJPaV.jpg

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I dislike them too...way too fake for my taste.

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I have UTX and in UTX menus you have option of turning waves off. 

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Well, the crude solution also listed in the sim-outhouse thread worked;

 

Head to the Prepar3D folder and make a backup of the "Effects" folder, just in case. 

 

Then head into the Effects folder and find the following files;

 

- wavecontroller.fx

- lakewavecontroller.fx.

 

If you have OrbX (not 100% sure you need to do it with this one, or if it holds the same effect but I'll cross that bridge when I get to it)

 

- ORBX_wavecontroller.fx

 

Open both (or all 3) and at the bottom, you'll find the line "effect.0=fx_waves, -30,0,-3, 30,0,15, 1,4" or something to that effect. Change that entire line to something like "effect.0=fx_dummy".

 

And no more waves.

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As you mention them, I find the ORBX shoreline waves much better sized and behaving and would not get rid of them (you can seen them e.g. around San Francisco with proper wind). I actually like them.

 

It's the native Prepar3d waves (which you'll find outside FTX Regions) which I find way too fast moving and unnatural indeed.

 

Kind regards, Michael

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As you mention them, I find the ORBX shoreline waves much better sized and behaving and would not get rid of them (you can seen them e.g. around San Francisco with proper wind). I actually like them.

 

It's the native Prepar3d waves (which you'll find outside FTX Regions) which I find way too fast moving and unnatural indeed.

 

Kind regards, Michael

 

Appreciate the heads-up. I will go restore the Orbx file then. 

 

Hmm, maybe you can add the OrbX effect the the default wavecontroller files, get the OrbX effect on the other terrain as well ...

 

In any case, thanks.

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I have absolutely no idea why LM introduced those waves....

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I have absolutely no idea why LM introduced those waves....

 

Same reason they introduced avatars.    :wink:

I've gotten to a point where I'm really pleased with how my game looks, except one thing; the shoreline wave animations. They are big, there's waaaaay too many of them and they are absolutely everywhere. Even harbours are completely filled with them. They are repeating so fast and are even overlapping, the effect looks extremely bad.

 

These are the waves I'm talking about, you see them along the shore and in the small harbour area;

 

oQ5kpdt.jpg

 

I found a post, over on sim-outhouse that mentioned you can comment out (//) Effect=wavecontroller and Effect=lakewavecontroller in the terrain.cfg (I assume it's the one in C:/ProgramData/Lockheed Martin/Prepar3D v3?) and I did. However the above imagine is taken after having done that, on some custom scenery (Vidan Endelave).

 

So how do I get rid of these completely, without turning down in-game sliders?

 

Another example, I took some time ago after a re-install of 3.2, a small harbour-looking area where it was really bad; http://i.imgur.com/tOIJPaV.jpg

 

Looking at your screen shot, much more than the waves, those 3 foot long raindrops sure kill any thought of realism for me. I got  PrecipitFX  months ago, and rain that looks like rain. 

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Looking at your screen shot, much more than the waves, those 3 foot long raindrops sure kill any thought of realism for me. I got  PrecipitFX  months ago, and rain that looks like rain. 

 

I am using PrecipitFX ... This is also an extreme case where I'm floating around with OpusFSI camera. It looks a lot better in planes / during flight.

Oh well, final update. Running the entire OrbX package (Base, Vector, LC) and I also had to modify the ORBX_wavecontroller.fx and ORBX_lakewavecontroller.fx with the same lines as above -- Might not even have to modify the base wave and lake controller? The ORBX_ controllers seem to take precedence over the base controller files.

 

In any case, waves are gone and I'm happy.

 

WoEtN0S.jpg

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Open both (or all 3) and at the bottom, you'll find the line "effect.0=fx_waves, -30,0,-3, 30,0,15, 1,4" or something to that effect. Change that entire line to something like "effect.0=fx_dummy".



And no more waves.

 

I love the waves myself but they are far too fast.

Anything here to slow them down?

 

Thanks,

gb.


I have absolutely no idea why LM introduced those waves....

 

Hmmm. maybe because real shorelines often have waves?

 

gb.

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I love the waves myself but they are far too fast.

Anything here to slow them down?

 

I can try looking into the .fx file for the waves. Think I may already have found a solution.

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Okay, tinkered with it a bit and just trying to understand the different values. This is just a quick attempt at slowing down the waves + the frequency.

 

Do note: This is modifying the OrbX effect + wavecontroller file. They may look different per default but they take precedence over the "stock" files, when using OrbX products.

 

http://i.imgur.com/lHuifhT.gifv

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You bet I do, I just need to tinker some more, few values I need to tweak. Accidentally made the spawn time for waves quite long, as I just upped a bunch of values.

 

Also need to write a little guide, which values to modify. Fairly sure I'd land in hot water if I started sharing modified core game files.

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Very good Sethos 

 

 

 


Also need to write a little guide, which values to modify

 

I want to see plenty of nicely snipped, cropped, informative, transparent and colorful pictures please :smile:   

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I want to see plenty of nicely snipped, cropped, informative, transparent and colorful pictures please :smile:

 

LOL.  With witty dialog too! 

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Hmmm. maybe because real shorelines often have waves?

 

IMO, if you are going to display waves, then display them properly. Otherwise, don't display them at all.

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I'm done messing around with it and won't come much closer to what I was imagining.

 

As I posted on the previous page, this is roughly the result I've achieved; http://i.imgur.com/lHuifhT.gifv

 

I edited the wave file directly, meaning it's slower, the "follow-up" wave is also slower. Also turned up the time span where these waves are rendered significantly, meaning they are less frequent. The increased time span where they can spawn, is based on a random timer. So you may see a quick burst of a lot of waves or a lull of several seconds with no waves at times.

 

 

 

1) Backup

 

Before you do this, back up your "Effects" folder, located in the Prepar3D main folder. Just in case you don't like the result.

 

2) (Optional) Download Notepad++

 

https://notepad-plus-plus.org/ - Must have tool for editing config files and the likes, in my opinion.

 

You can also just use something like Microsoft's Wordpad if you prefer.

 

3) Editing the files

 

The files you need to edit, will depend on whether you are using OrbX products or not. I am not sure at this stage, which OrbX product takes over the wave generation, but I obviously imagine it's in the Global / Vector / LC package. Also note, I'm using OrbX, so all my editing has been done and tested with OrbX wave files. I apologise if you aren't getting a similar result with the base files. However, from what I can see, they are identical in structure and in most of the settings.

 

Without OrbX, we will be looking at these files, located in the Effects folder; lakewavecontroller.fxwavecontroller.fxfx_waves.fx

 

With OrbX, these are the ones we will be editing: ORBX_lakewavecontroller.fxORBX_wavecontroller.fx and ORBX_waves.fx

 

You only have to edit one of them. ORBX_ fx files take precedence over the base files.

 

ORBX_waves.fx / fx_waves.fx

 

Open the appropriate file with your text editor of choice.

 

Scroll down to [Emitter.0]

 

You want to find and change these 3 entries, to the values listed below;

 

Lifetime=1.00, 1.50
Delay=0.00, 1.00
Z Particle Velocity=2.00, 4.00
 
Scroll down to [Emitter.1]
 
Change the two entries to these values;
 
Delay=3.80, 3.80
Z Particle Velocity=-3.00, -2.00
 
Save.
 
Wavecontroller + Lakewavecontroller / ORBX_Wavecontroller + ORBX_Lakewavecontroller
 
The contents of these files are all identical, except the effect they are pointing at and how often it executes them. You have to make the same change to both your files, depending on whether you use OrbX or not.
 
At the bottom of each file, there's two entries we want to change - The ones in bold;
 
ORBX_ / Wavecontroller.fx  
 
delay=1,35
effect.0=fx_waves (OrbX users will see ORBX_waves), -30,0,-3, 30,0,15, 1,35
 
ORBX_ / Lakewavecontroller.fx
 
delay=1,35
effect.0=fx_lakewaves (OrbX users will see ORBX_lakewaves), -30,0,-3, 30,0,15, 1,35
 
Save the file and you should be done.
 
 
Note for OrbX users: At this point, I'm not sure if the OrbX files cover ALL the global waves, or the default waves can still be played. If the above settings work, then great. If you want to be sure or go somewhere the OrbX waves aren't you can either 1) edit the base files with similar value 2) point the effect.0= to ORBX_waves and ORBX_lakewaves or 3) change the effect.0 to effect.0=dummy_fx and nothing else, effectively disabling the file.
 
------------------
 
 
And that's about it. Hope someone finds the tweak to their liking.

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It's a good improvement.  I'd hazard to say that they could even be slower.

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It's a good improvement.  I'd hazard to say that they could even be slower.

 

I did try but the way these waves are rendered in the fx files is a bit odd. They also come in multiple pieces that needs to be synchronised.

 

I'll keep looking into it but this is the best I can do for now :) But I would also like them slowed down even more. 

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Thank you for your effort, i wish there were was more freedom to configure these from within the simulator. And in real time as well :) :) :)

 

</dreamer>

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Can somebody let KNOSSOS aware of this ?   We have a new TAB for his next version of PTA  :smile:

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Can somebody let KNOSSOS aware of this ?   We have a new TAB for his next version of PTA  :smile:

This is a good idea. Sethos, if you are agreeable,  I can contact him as I spoke to him recently about an improvement that I suggested. Otherwise you could certainly PM him to discuss. Let me know if you want me to reach out to Yuri (KNOSSOS).

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