Sethos1988

How do I remove these shoreline waves?

Recommended Posts

I've gotten to a point where I'm really pleased with how my game looks, except one thing; the shoreline wave animations. They are big, there's waaaaay too many of them and they are absolutely everywhere. Even harbours are completely filled with them. They are repeating so fast and are even overlapping, the effect looks extremely bad.

 

These are the waves I'm talking about, you see them along the shore and in the small harbour area;

 

oQ5kpdt.jpg

 

I found a post, over on sim-outhouse that mentioned you can comment out (//) Effect=wavecontroller and Effect=lakewavecontroller in the terrain.cfg (I assume it's the one in C:/ProgramData/Lockheed Martin/Prepar3D v3?) and I did. However the above imagine is taken after having done that, on some custom scenery (Vidan Endelave).

 

So how do I get rid of these completely, without turning down in-game sliders?

 

Another example, I took some time ago after a re-install of 3.2, a small harbour-looking area where it was really bad; http://i.imgur.com/tOIJPaV.jpg

Share this post


Link to post
Help AVSIM continue to serve you!
Please donate today!

I dislike them too...way too fake for my taste.

Share this post


Link to post

I have UTX and in UTX menus you have option of turning waves off. 

Share this post


Link to post

Well, the crude solution also listed in the sim-outhouse thread worked;

 

Head to the Prepar3D folder and make a backup of the "Effects" folder, just in case. 

 

Then head into the Effects folder and find the following files;

 

- wavecontroller.fx

- lakewavecontroller.fx.

 

If you have OrbX (not 100% sure you need to do it with this one, or if it holds the same effect but I'll cross that bridge when I get to it)

 

- ORBX_wavecontroller.fx

 

Open both (or all 3) and at the bottom, you'll find the line "effect.0=fx_waves, -30,0,-3, 30,0,15, 1,4" or something to that effect. Change that entire line to something like "effect.0=fx_dummy".

 

And no more waves.

Share this post


Link to post

As you mention them, I find the ORBX shoreline waves much better sized and behaving and would not get rid of them (you can seen them e.g. around San Francisco with proper wind). I actually like them.

 

It's the native Prepar3d waves (which you'll find outside FTX Regions) which I find way too fast moving and unnatural indeed.

 

Kind regards, Michael

  • Upvote 1

Share this post


Link to post

As you mention them, I find the ORBX shoreline waves much better sized and behaving and would not get rid of them (you can seen them e.g. around San Francisco with proper wind). I actually like them.

 

It's the native Prepar3d waves (which you'll find outside FTX Regions) which I find way too fast moving and unnatural indeed.

 

Kind regards, Michael

 

Appreciate the heads-up. I will go restore the Orbx file then. 

 

Hmm, maybe you can add the OrbX effect the the default wavecontroller files, get the OrbX effect on the other terrain as well ...

 

In any case, thanks.

Share this post


Link to post

I have absolutely no idea why LM introduced those waves....

Share this post


Link to post

I have absolutely no idea why LM introduced those waves....

 

Same reason they introduced avatars.    :wink:

I've gotten to a point where I'm really pleased with how my game looks, except one thing; the shoreline wave animations. They are big, there's waaaaay too many of them and they are absolutely everywhere. Even harbours are completely filled with them. They are repeating so fast and are even overlapping, the effect looks extremely bad.

 

These are the waves I'm talking about, you see them along the shore and in the small harbour area;

 

oQ5kpdt.jpg

 

I found a post, over on sim-outhouse that mentioned you can comment out (//) Effect=wavecontroller and Effect=lakewavecontroller in the terrain.cfg (I assume it's the one in C:/ProgramData/Lockheed Martin/Prepar3D v3?) and I did. However the above imagine is taken after having done that, on some custom scenery (Vidan Endelave).

 

So how do I get rid of these completely, without turning down in-game sliders?

 

Another example, I took some time ago after a re-install of 3.2, a small harbour-looking area where it was really bad; http://i.imgur.com/tOIJPaV.jpg

 

Looking at your screen shot, much more than the waves, those 3 foot long raindrops sure kill any thought of realism for me. I got  PrecipitFX  months ago, and rain that looks like rain. 

Share this post


Link to post

Looking at your screen shot, much more than the waves, those 3 foot long raindrops sure kill any thought of realism for me. I got  PrecipitFX  months ago, and rain that looks like rain. 

 

I am using PrecipitFX ... This is also an extreme case where I'm floating around with OpusFSI camera. It looks a lot better in planes / during flight.

Oh well, final update. Running the entire OrbX package (Base, Vector, LC) and I also had to modify the ORBX_wavecontroller.fx and ORBX_lakewavecontroller.fx with the same lines as above -- Might not even have to modify the base wave and lake controller? The ORBX_ controllers seem to take precedence over the base controller files.

 

In any case, waves are gone and I'm happy.

 

WoEtN0S.jpg

Share this post


Link to post

 

 


Open both (or all 3) and at the bottom, you'll find the line "effect.0=fx_waves, -30,0,-3, 30,0,15, 1,4" or something to that effect. Change that entire line to something like "effect.0=fx_dummy".



And no more waves.

 

I love the waves myself but they are far too fast.

Anything here to slow them down?

 

Thanks,

gb.


I have absolutely no idea why LM introduced those waves....

 

Hmmm. maybe because real shorelines often have waves?

 

gb.

  • Upvote 1

Share this post


Link to post

I love the waves myself but they are far too fast.

Anything here to slow them down?

 

I can try looking into the .fx file for the waves. Think I may already have found a solution.

Share this post


Link to post

Okay, tinkered with it a bit and just trying to understand the different values. This is just a quick attempt at slowing down the waves + the frequency.

 

Do note: This is modifying the OrbX effect + wavecontroller file. They may look different per default but they take precedence over the "stock" files, when using OrbX products.

 

http://i.imgur.com/lHuifhT.gifv

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now