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What's so Special about Aerofly FS 2 ?...

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I'd say, simplicity of use together with three features I really have to point out:

 

-The quality of the flight dynamics, even if they've somehow simplified things like damage model from the previous version, but can of course probably be activated again, I'm almost sure. But the overall feel of flying each of the models is simply superb, and gives me a unique sensation of being there!

 

- Scenery: the photo scenery is excellent, compared to anything I ever tried for either MSFS or X-Plane with ortophotos, and while it makes me start to really consider finally investing on a bigger SSD just for the sim, I really don't mind that Aerofly occupies that much space, provided they really go ahead and make the whole World, in a mix of detail depending on areas, and third parties consider offering their own add-ons;

 

- Smoothness, even at the higher graphics levels on my old i5 2500.

 

Some three years ago, when I started using DCS World as an alternative to my civil flightsims because it offered such good flight dynamics, I asked at the PMDG forums, knowing some members of the team were active DCS players themselves, if they could consider developing for it, but the answer came fast, from RR, and was a No, because they will only support a platform with World coverage. Well, here's one, and one that in my opinion has the potential to grow into something really good!

 

Are Aerofly flight dynamics better than those of X-Plane 10 ?  Well, I'd say Yes, because I do feel the aircraft so far available in this pre-release respond to my control inputs in an even more natural way, from the Sopwith F.1 to the 744. I've been running my usual battery of tests with each of the prop aircraft, now changing to the airliners, and while the various prop effects are there, they are in a more plausible and realistic way than what I find in other civil flight simulators ( fsx lacking most of it, xpx having more than it should... )- their real world counterparts are designed to be easy to fly, and not present such vices as those we sometimes find in even the best payware models for the other platforms. When brought to "extreme" situations, like in free aerobatics, Aerofly FS 2 shows even better it's potential! 

 

Even if some basic stuff isn't yet modeled, like fuel consumption, the hooks are there in the data files for the aircraft, at least those we can open and explore using Notepad. It was with access to these sintax that one of the users has already made available a mod for the C172 allowing for starting and shutting down the engine, electrics, using the mixture, and I am sure many more features can easily be added, but the authors are willing to listen to their user community and making the platform grow according to as much dimensions as possible.

 

ATC is already being considered, an important feature that doesn't have to be too complex for a start, but really makes a difference, and if well implemented can add to the already extraordinary feel of being there that the sim offers. Systems modeling like LNAV and VNAV ( a basic implementation to start with, I guess ) for the airliners and the Lear and C90, and many more details, as well as additional DLC aircraft and detailed scenery areas are things to expect in the future from IPACS.

 

I decided to embrace this project, I'd say with almost the same will I embraced MS FLIGHT, and some years ago Flight Unlimited 3, and Fly. I would really like to see PMDG getting in, but not in the way things happened with their debut in the flight simulation market, leaving me an many other Fly users with  757, and many dreams of further airliners.... But A2A, FSLabs, Carenado, Flight1, Aerosoft, Just Flight ( they actually already cooperated with Aerofly fs 1 ) and others should really consider this alternative flight simulator.

 

Another area where Aerofly has potential is Weather modeling. I like the way they model such basic things as wind variation and turbulence, making my landings sometimes interestingly challenging, and I also like the thermals model which even if basic, is more detailed than what we get with X-plane, and can really create opportunities to enjoy one of the two gliders already available for Aerofly FS 2.

 

It could start with adding "simple" METAR fetch for whole World stations network, as it is presently done in other sims, and maybe even grow to something like "virtual glider" suggested at another thread!

 

Let's hope for the Best for Aerofly, but, if possible, let's do a bit more than just hope...I did, and my small disk hearts :-), but I do not regret having done it, and am really enjoying doing everything from landings under windy and turbulent conditions, to aerobatics and soaring. The scenery is simply the Best for VFR I have used so far!

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Bem vindo a bordo!

 

Obrigado! :good:

 

The Baron 58 is one of my preferred GA twins. Seeing it in your avatar makes me think that makes two of us :-)

 

I find the one in Aerofly fs 2 pretty pleasant to fly. Feels remarkable in the air, and on ground - the physics modelling looks really good in this sim.

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Nice post, Jose. It reminds me of the passion and enthusiasm I had for Flight Unlimited 3 :smile: I am keeping a close eye on this one, because a modern version of the Flight Unlimited series would be a seriously welcome addition to the flight simulation community.

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Obrigado! :good:

 

The Baron 58 is one of my preferred GA twins. Seeing it in your avatar makes me think that makes two of us :-)

 

I find the one in Aerofly fs 2 pretty pleasant to fly. Feels remarkable in the air, and on ground - the physics modelling looks really good in this sim.

 

You must have noticed then how much right rudder you have to put to have it flying straight and not having it veering off to the left, compared to the FSX/P3D version (both base and Carenado, for example).

I like very much how the Baron is modeled in Aerofly FS 2, although it is pretty weird to use the prop lever to control taxi speed, as long as the mixture lever is not implemented :-)

 

I hope that Jan will soon make available another mod for the Baron, as he did for C172, implementing cold&dark procedures and other nice additions, although I am afraid that we'll need IPACS help to have the mixture implemented.

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Thx Christopher, I do share your good memmories of FU2 & 3... and I strongly hope Aerofly FS 2 succeeds! 

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Nice post, Jose. It reminds me of the passion and enthusiasm I had for Flight Unlimited 3 :smile: I am keeping a close eye on this one, because a modern version of the Flight Unlimited series would be a seriously welcome addition to the flight simulation community.

I made that same conclusion comparing it to FU3,it was really a great sim. You should pick up Aerofly 2 it's worth the money and with the high res textures pack it looks spectacular. And the performance is amazing

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The Baron pulls to the left? I thought that was only a problem with single prop airplanes?

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It also pulls to the left on takeoff, but not as much as a powerful single prop aircraft - a detail missed in different versions of the Baron 58 I've used among various simulation platforms, but very well captured in Aerofly FS2, comparable only to my good old ELITE ( now v9 ).

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What's so special? Native VR support now! I have the Rift and what a difference!

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Already things are happening with the updates coming and picking up on user's wishes. ATC has been already declared a priority! THe future is looking good!

 

This might be the sim that will lure me away at last from my beloved FS9...

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perhaps DTW should buy Aerofly and abandon FSX as well try to rewrite a new sim. Martin, it's not too late to change your boss's mind.... I see this period as a repeat of the days when we had a number of promising sims....

tony

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Lot's of good news almost every week, and a pleasure to use in every sim session.  

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Nice post, and I appreciate the positive attitude. Sadly, we don't see enough of that across the various platform forums.

 

I am keeping a close eye on it for sure, and of course if other aircraft developers jump on board then I'd be even more interested. As it stands right now, it just doesn't yet offer any aircraft that I'm really interested in flying, with the exception of the gliders. If the gliding aspect is well done, then I might look at coming on board one of these days just for that.

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Thx Jim,

 

I am above all enjoying what I already have. A couple of years ago I had bought Aerofly FS 1, but due to the restricted area, no navaid modeling, and lack of additional scenery areas, and because it was then announced that internally work on V2 had already started, I lost interest in it and decided to wait for ths new version.

 

When I'm not playing Aerofly FS 2 PC version, I am digging into the structure of the "aircraft configuration files", trying to figure the structure, which is actually very well structured, and whenever possible also trying to see how further development can progress from there, and it's indeed in this aspect that I think Aerofly FS 2 is so promissing. The hooks are there, and once the SDK becomes available, I'd like to see interest from further 3pds in the platform.

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Many improvements done to VR. Juddering now gone for smooth VR. WAY better than Flyinside P3D 3rd party application. Pointer now available in cockpit. With the promised ATC, SDK available for developers, etc. this is the 21st century darkhorse running very quickly to the front of the flightsim world. With FMCs, fully functional cockpits, one can expect these additions to blow everything out of the water.

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Very true Lenny,

 

but I have decided to look at this platform in a different, less stressing way than I used to with other ( elite, msfs, x-plane, dcs, aerowinx... ) where we users kind of "kill the golden eggs chicken" by trying to have it all in a second, keep pushing the devs for, sometimes, weekly updates, keep asking for whatever we have dreamed to have in a flightsim, no matter how complex it may be to implement.

 

As you mentioned and I fully agree, 3pd interest in this promissing platform is crucial! A good SDK is mportant and developing it will probably be as complex and of a workload not inferior to keep developing the sim itself, new aircraft and scenery areas, etc... So...

 

I decided that instead my apprach this time will be to profit as much as possible from what I already have, and appreciate each new update, DLC, or whatever, with satisfaction because it'll simply add even more to what is already available.

 

The team behind Aerofly may grow if the user base increases significantly to finatially support their project, but it's a small teal regight now, probably smaller than that behind X-Plane with decades of development, so, having this in mind whenever I feel that I woud like to have this or that feature modeled will help "controlling" my expectations and wants from Aerofly FS 2.

 

For the time being, it is the flight simulator providing me with the best feel of flight I've had with either of the platforms I've used for years, so, I'm fine already, very fine :-)

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As you mentioned and I fully agree, 3pd interest in this promissing platform is crucial! A good SDK is mportant and developing it will probably be as complex and of a workload not inferior to keep developing the sim itself, new aircraft and scenery areas, etc... So...

 

This is exactly the whole point of the matter. In my native language, we would say that this is a dog biting at his own tail.

 

On one side, I see many users (here and in other fora) being clearly attracted by Aerofly FS2 promising graphics and features, but still reluctant to invest money on an early access version. They prefer to wait until more features are added and, in particular, until some respected developers will decide to release addons for this new platform. On the other side, IPACS is a small team and can only grow and expand if new paying users decide to jump on this bandwagon. Not an easy situation.

 

Fact is, our community is strongly ESP-addicted. We all complain about ESP limitations, but then we are first-day purchasers of any new release out there. We complain about the price for Aerofly FS2, but we seem to forget how many times we use our credit cards for addons the we end up using 2 or 3 times or hangar very soon. 

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I am one of those interested punters who prefers to "wait and see" with respect to AeroFly FS2. However, make no mistake....I am interested. If IPACS can create a modern day version of the Flight Unlimited series (in all departments), then I will be seriously tempted. To be honest, additional scenery areas are not the priority for me with AeroFly FS2. What I want is that south western USA region in full and complete detail (3D scenery and landmarks/autogen/airports/airfields/ATC/AI planes). I don't need another FSX.

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If IPACS wants this to take off they need to allow 3rd party addons. That is the secret to MSFS success and is needed for any sim to make it.

 

Moe

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If IPACS wants this to take off they need to allow 3rd party addons. That is the secret to MSFS success and is needed for any sim to make it.

 

Moe

And who says they don't allow them? They provided an SDK on request to interesting parties and intend to release it to the publick in the foreseeable future.

 

BTW, there is a SPAD.neXt extension for AeroflyFS2 in development making our Saitek gear work.

 

Kind regards, Michael

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Exactly,

 

the SDK has been released, and in an instant after release of the firt version they made it VR ready, added new features to aircraft, a new flying area, for a reasonable price given the beauty of it's landscapes and the fact that it brings much more than what was contained in the original Aerofly FS 1 Swiss scenery.

 

They're on the right track.

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I was just browsing through the various topics on the Steam forums regarding AeroFly, and there's several mentions of the SDK allowing third parties to build scenery and airports. If that proves to be workable, and not too difficult (and only requiring open source tools), then my interest will ramp up considerably.

 

 

 


For the time being, it is the flight simulator providing me with the best feel of flight I've had with either of the platforms I've used for years, so, I'm fine already, very fine :-)

 

In your opinion, how is the gliding experience? What, if anything, gives it any advantage over any of the other general sims (XP, FSX, P3D), and what might it be missing?

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In your opinion, how is the gliding experience? What, if anything, gives it any advantage over any of the other general sims (XP, FSX, P3D), and what might it be missing?

 

Well Jim,

 

Aerofly's approach to flight dynamics modelling brings some advantages, imh, over x-plane's approach in that it uses table-based data and aerodynamic coefficients that supposedly X-Plane calculates from the "shapes" of the aircraft but experience shows fall short from providing sometimes even the most basic features of a particular aircraft such as pitching moments due to flap, gear, airbrake deployment, thrust, etc...

 

In Aerofly an aircraft is still decomposed in several lift / drag / thrust generation elements that combined create the aircraft structure as a whole, plus it's flight controls. This approach is ahead of MSFS's approach where a single entity is modelled as a whole body,and thus allows for much easier reproduction of asymmetric lift and drag, as well as thrust, behaviour.

 

The 2 default gliders that come with Aerofly FS 2 perform much more satisfactorily than the best glider add-ons I ever had for MSFS or X-Plane. In as far as weather modelling goes, even being still "basic" with "only" wind variability, turbulence and thermals as well as ridge lift being plausibly modelled, included thermal cant due to wind.

 

Users look forward for more systems and complexity in their modelling to be added with future add-ons, and the cooperation with 3pds. Basic aspects like fuel management are crucial, and I think this was mentioned as being one of the future features, but the Aerofly team is also looking at ATC, and many other features.

 

For me, vey honestly, this is presently the platform I am placing my biggest expectations.

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Jim, if you are into contributing something you can get the SDK from IPACS right now. Just contact them. It's still on beta but seems to work so far. 

 

Kind regards, Michael 

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