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molleh

P3D 3.3 looking great with the newest PTA

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still can't figure out what settings to use to darken cloud shadows like that.

 

I'm actually just using all the default lighting settings in PTA.

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Are you using HDR? I uninstalled PTA because I didn't want to do HDR

 

You don't have to use HDR at all.   I've been using PTA since it came out and I have never once used HDR.  There is a section in PTA where you can tune HDR if you are using it though...

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Ok what is the easiest way to get P3D to look like the shots above? Just install it?

I would like to know this as well.

 

I installed the other one (Ultimate realism something?) a while back and cloud shadows were pixelated/jagged-got rid of it right quick.

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Ok what is the easiest way to get P3D to look like the shots above? Just install it?

 

Yup, there are already default presets so you can start with those and change things as you wish.  The OP mentioned those images are all with default PTA settings I believe. It's really a great tool....turns it into a new sim IMHO!

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Hmmmm, I get the ground textures are different but I don't think mine looks like the OP's.  Everyting in the lighting tab is checked and the raleigh scattering under "terrain and fog" tab is checked.  Then I applied with F9.

 

Is that what you did OP?

 

ptadefault.jpg

 

I guess it looks ok with more raliegh scattering... but I need some brightness

pdx.jpg

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HDR is on in my pics and IMO is required to getting a realistic look. If you don't like HDR because of the night time exposure issues there are ways around that. I run these settings in my Prepar3D.cfg. The tonemap and brightness settings are key to achieve a bright, sunny day while still having a dark night.

 

HDR_BRIGHTNESS=1.500000
HDR_BLOOM_THRESHOLD=3.000000
HDR_BLOOM_MAGNITUDE=0.250000
HDR_BLOOM_BLUR_SIGMA=0.800000
TONEMAP_DAY_EXPOSURE_KEY=0.300000
TONEMAP_NIGHT_EXPOSURE_KEY=0.050000
HDR_SATURATION=1.250000

 

The other thing that is super important is sky textures, and the row of pixels along the top of those textures (i.e. the ones that ReShade modifies to do what it does.) So far, out of every sky texture I have ever tried, HDE v2 is still the most even-looking, realistic set with good cloud and object lighting. Also I think I might have made a couple of small tweaks to other settings in PTA, and I *don't* use the color mapping shaders that it comes with, only the "core" shaders tweaks.

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I'll try running hdr again - see if I can stand it

 

What was it that you couldn't stand? If your settings are right, it should be neither too dark nor too bright (day or night.)

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Does PTA have an affect on VAS or performance?

 

And does it overwrite your existing textures and shader files?

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What was it that you couldn't stand? If your settings are right, it should be neither too dark nor too bright (day or night.)

 

Cockpits at night get too "bloomy" the glass cockpit aircraft especially are pretty bad - the glass blooms up and glows.  In the daytime the same thing happens and the contrast on the glass is washed out.  So far I tweaked some settings and it's looking better than I ran before.  Also, in P3D v2 I think I remember a value we could change that set the time delay from one end to the other, (if you were inside cockpit then looked outside) - do you know where that is?  How can I change that - I want the transition to happen rapidly.

 

 

Exmaple - king air 350i in daytime even...  look how washed out the glass is!  Ick.

 

If I lower the brightness in P3D, the outside world is far too dark.  I can't find a happy medium.

washedout.jpg

What was it that you couldn't stand? If your settings are right, it should be neither too dark nor too bright (day or night.)

 

Cockpits at night get too "bloomy" the glass cockpit aircraft especially are pretty bad - the glass blooms up and glows.  In the daytime the same thing happens and the contrast on the glass is washed out.  So far I tweaked some settings and it's looking better than I ran before.  Also, in P3D v2 I think I remember a value we could change that set the time delay from one end to the other, (if you were inside cockpit then looked outside) - do you know where that is?  How can I change that - I want the transition to happen rapidly.

 

Exmaple - king air 350i in daytime even...  look how washed out the glass is!  Ick.

 

If I lower the brightness in P3D, the outside world is far too dark.  I can't find a happy medium.

washedout.jpg

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I don't have that particular aircraft, but here's the PMDG NGX at night with my settings:

 

7QFkKm3.jpg

 

And the default Mooney G1000 in daytime with the sun shining directly on it:

 

YKZbTKN.jpg

 

And random NGX daytime shot:

 

GvvECEP.jpg

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Do you have bloom disabled then?  The mooney shot is too bright imo - it's worse with dark cockpits during the day - they look washed out.

 

I'm just not seeing that at all.  The NGX - is that FSL spotlights though?

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Keep in mind the Mooney cockpit is almost white so when the sun hits it it's SUPER bright. I have bloom enabled but very low, at 0.25. The NGX lighting is just default PMDG.

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I think yours is more blue than mine, but without HDR (I tried it for a few days...  ugh just can't do it lol), I think I got the horizon looking better.  But even with the raleigh scattering, the whole sim looks a bit too blue.  Like the color temperature (K) is too cool, should be warmer.  I'm guessing that upping the horizon scattering yields a cooler color perhaps?

 

And edit!  I just ran this same shot with HDR and it's looking a lot more like yours...especially when I jacked up the brightness - it works great for exterior, but particularily in black/dark cockpit colors, the increased brightness just washes the heck out of everything in the cockpit, it looks quite bad.  So there doesn't seem to be a happy medium, a brightness slider high yields a better look externally, but wrecks the interiors I think.  A lower brightness slider is a happy medium in the VC, but the sky is FAR too dark external view.

 

In the second shot HDR brightness slider is set to 1.25, Bloom (which I highly dislike = .31), and saturation = 1.02

 

First World Problems, I know!

 

anbluehorizon.jpg

 

anbluehorizonHDR.jpg

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Well, as always there's going to be a lot of personal preference involved. Here's where I'm at with cockpit looks, starting with the dark Cherokee cockpit:

 

V6A5NIo.jpg

 

mF4bKSc.jpg

 

To me, it doesn't look washed out, simply brightly light in a very sunny sky.

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Looks fine on the cessna (white panel), but we're going nuclear on the cherokee panel hehe.  Could be my monitor vs yours as well.

 

Or, my brain is so used to a dim dark panel in non HDR mode so I think yours are too bright.

 

Do you have a saved preset in PTA and also what are you P3D settings for HDR?

 

Paul - I'm not exactly sure.

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