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Vetura_Sky_Beta_3_Info.png?raw=1

 

 

After two beta rounds with about 30 forum users, I'd like to invite everyone here in the forum to try out Ventura Sky, now that it is in a pretty solid state. Minor code editing is required during the installation process, that's why I decided not to post the file to the usual outlets yet. I am waiting to hear from Joan, if he'd add official support for Ventura Sky in his NOAA plug-in, installation would truly be plug and play, and that would be a good time for an official release. A user manual with detailed installation instructions is included and should do for now! Ventura Sky Beta 3 is free. It's possible to test Ventura Sky without having SkyMaxx Pro and RWC installed - it's fully functional, however, there won't be any clouds. Official screenshots in this thread: http://www.avsim.com/topic/494639-coming-soon-ventura-sky-for-x-plane-1050/

 

You can get the full Beta 3 package here, or if you'd just like to take a look at the manual, click here (Corrected)

 

 

Here is a summary of what Ventura Sky can do for you:

 

  • Interpolation of real-weather visibilities

Smooth shifts (10m per frame in reference mode, 300m per second at 30fps) between visibilities reported by the NOAA plug-in, enabling a consistent, immersive weather and atmosphere experience in X-Plane. No more slap-in-the-face visibility changes on short final, or at anytime during your flight.

 

  • Visibility limitation

Solid visibility limit (25700m or 16sm in reference mode) below 10000 feet, independent from cloud layers (as opposed to standard X-Plane, where visibility will be set to unlimited once you pass the first cloud layer). The limit helps blend autogen and night lighting into the haze, increasing the visual consistency, and as a bonus, it improves performance significantly.

 

  • Altitude based visibility at high altitudes

Above 10000ft (in reference mode), your visibility will be based on your altitude, slowly increasing as you climb, decreasing as you descend. 100sm visibility will be reached at about 40000ft. Once you descend below 10000ft, the nearest METAR station visibility provided by the NOAA plug-in will be deployed seamlessly. Atmospheric scattering will also be interpolated during this transition.

 

  • Sky colors and aligned lighting

The Ventura Sky sky color set as been aligned with (SkyMaxx Pro) cloud lighting and improved atmospheric effects, creating a color calibrated, homogeneous atmosphere at all altitudes and all times of the day. The sky colors have been adjusted to give you a pristine, clear blue sky at the reference limit of 16nm, lower visibilities will gradually receive humidity.

Edited by tonywob
Corrected Broken link
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I just wanted to post my First Impressions of this add-on.

 

I have been using it since the first beta release. My experience with it is very positive. I can't speak for everyone's system, but on my installation I noticed more frames. I took a flight from MisterX's KBOS with antwob's MassPro with autogen one notch below extreme, and I never dropped below 40fps using the IXEG 737.

 

Now for the important stuff. Is this a true replacement for RTH? In my opnion yes. This is a solid piece of art guys. As a fan of RTH's atmosphere, Ventura does it and more. I have not had a chance to test a night flight yet, but beta 2 mentioned some imporvements to night lighting. I'm looking forward to checking that out in beta 3.

 

This is a very exciting year for X-Plane. I would like to thank the author of this plugin for delivering something new and exciting to the XPX community!

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I have to agree. It's a solid product.

My fps has increased significantly on my system. Is it a good replacement for rth? Yes it's good on its own although i would prefer the haze be a tiny bit more blue. If I try to make the haze more blue with maxxfx it darkens the cockpit too much.

The night lighting is fantastic.

 

Overall great script. Many thanks to Frontendrob

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Funny everyone talks about performance while improvements here are only a byproduct hehe. Well can't ever get enough of it!

 

 

Yes it's good on its own although i would prefer the haze be a tiny bit more blue.

In my script, under "VENTURA SKY SETTINGS", you'll find:

 

raleigh_loalt = 5.0

raleigh_hialt = 1.5

 

Change to your liking. Higher value = more blue. I do not recommend it though, as I aligned all colors properly, and things tend to get out of balance quick. For example, more blue will not match the sky as well at dusk. There's a reason Laminar is very conservative with these settings. Ultimately, the script could maybe be improved to set the scattering depending on local time.

 

 

This is a solid piece of art guys.

Thanks!

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Tested this morning and it works fine. Will try and test more tonight.

 

Don't do what I did and copy/paste line 106... the word 'float' is messed up and caused an error until I manually corrected it in Notepad++.

 

One other minor point, the manual still says copy the beta 2 lua file instead of beta 3.

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hello 

currently Im a user of ortho4xp which one its requirements is to have a python 3 install

 

with this version of python the plugin pythoninterface dosent work (requires v2) 

Im wondering if you guys know what can i do to have them both installed at the same time

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Will test latter today, so I hope - really looking forward to it !

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Sounds interesting, although it means I need 2 payware addons and 2 freeware addons to be able to run yours. Is there a reason why you don't allow X-Plane default clouds?

 

 

I also have a technical question about this part of the manual:

 

 

We’re using an „unused“ dataref here, but take notice that you can’t use the 19th AI / multiplayer
plane, so better disable it if you’re currently using it.

 

Isn't it possible that you create your own dataref and use this one instead of using the 19th AI plane's speedbrake dataref? Or is it not possible to access datarefs created in a Lua script via a Python script (but only default datarefs)?

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Hi,

 

i've follow teh nstruction but when edit the phyton file of noaa Xplane not load.

 

I' don't understund where i can wrong, i'm programmer and edit file every day...are only 9 line and need only a # in the head of any rows.

 

I've the latest version of noaa plugin, i've removed any script on RTH but nothing to do.

 

Is ther a phyton log to understund where is the erros? 

Thanks in advance

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I'm very interested as to how this develops and what people's opinions hold. Firstly thank you for your work in this for the community, it's an example of why I am more than happy with XP and its community.

 

I don't feel it is for me at the moment however as, doing a lot of Caribbean VFR, I'm using the adaptive watercolours script which makes it all the more immersive but would look like any other group of islands if I wasn't able to use it. Also using FSGRW for my weather is a must as I am very fond of the coverage and custom weather stations.

 

As I said before, I'm very curious as to how it will develop and thank you again for your work! Looks pretty amazing

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Hi,

 

i've follow teh nstruction but when edit the phyton file of noaa Xplane not load.

 

I' don't understund where i can wrong, i'm programmer and edit file every day...are only 9 line and need only a # in the head of any rows.

 

I've the latest version of noaa plugin, i've removed any script on RTH but nothing to do.

 

Is ther a phyton log to understund where is the erros? 

Thanks in advance

 

Make sure you use the correct ' signs. If you copied the particular line from the manual, the final two ' are wrong.

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...will Ventura Sky Beta 3 work with FSGRW in place of  the NOAA plug-in someday in the future

 

 

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Make sure you use the correct ' signs. If you copied the particular line from the manual, the final two ' are wrong.

Hi,

 

yes, I use notepad ++ and it show 'fload' in black and not in gray because the ' was wrong, i've correct btu noaa plugin is not load in XP.

 

Is there a metod to upload my python file? may be that other eyes watch an error that i don't find

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Make sure you use the correct ' signs. If you copied the particular line from the manual, the final two ' are wrong.

 

Good one Mario! Thx!

OK, tried it and I like what I see.

 

Only "problem" is having to use SMPv3 + RWC to have clouds.

 

Sometimes I prefer to use XP10 with some free cloud "themes", or even the default clouds in XP10...

 

Anyway, it's a very nice app!

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I just tried it, I am geting that weird light flashing on the horizon with HDR or no HDR.

 

And it also says NOAA communication failed , but the NOAA Weather service is showing up in the plugins menu. 

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Good one Mario! Thx!

OK, tried it and I like what I see.

 

Only "problem" is having to use SMPv3 + RWC to have clouds.

 

Sometimes I prefer to use XP10 with some free cloud "themes", or even the default clouds in XP10...

 

Anyway, it's a very nice app!

 

Not for me,

 

these are my modifed lines:

 

# self.clouds = []

 

# for i in range(3):
        #    self.clouds.append({
        #                    'top':      EasyDref('"sim/weather/cloud_tops_msl_m[%d]"' % (i), 'float'),
        #                    'bottom':   EasyDref('"sim/weather/cloud_base_msl_m[%d]"' % (i), 'float'),
        #                    'coverage': EasyDref('"sim/weather/cloud_type[%d]"' % (i), 'int'),
        #                    # XP10 'coverage': EasyDref('"sim/weather/cloud_coverage[%d]"' % (i), 'float'),
        #                     })
 
self.visibility  = EasyDref('sim/multiplayer/position/plane19_speedbrake_ratio', 'float')
 
# setClouds = []
 
 
Where is the error?

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Not for me,

 

these are my modifed lines:

 

# self.clouds = []

 

# for i in range(3):
        #    self.clouds.append({
        #                    'top':      EasyDref('"sim/weather/cloud_tops_msl_m[%d]"' % (i), 'float'),
        #                    'bottom':   EasyDref('"sim/weather/cloud_base_msl_m[%d]"' % (i), 'float'),
        #                    'coverage': EasyDref('"sim/weather/cloud_type[%d]"' % (i), 'int'),
        #                    # XP10 'coverage': EasyDref('"sim/weather/cloud_coverage[%d]"' % (i), 'float'),
        #                     })
 
self.visibility  = EasyDref('sim/multiplayer/position/plane19_speedbrake_ratio', 'float')
 
# setClouds = []
 
 
Where is the error?

 

 

Try not using this line :

 

"self.visibility  = EasyDref('sim/multiplayer/position/plane19_speedbrake_ratio', 'float')" 

 

 because I was not getting the NOAA in the plugins menu, I started with that line and let the original be , now the NOAA does show up. try it.

 

You may also get NOAA communication failed just like I seeing right now.

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Davide and Zulfi

 

1) did you replace the original self.visibility entry with:

 

self.visibility = EasyDref('sim/multiplayer/position/plane19_speedbrake_ratio', 'float')         <---- around "float"  it's a quote, not the back-quote wrongly used in the Manual, as Mario pointed out above!

 

2) The other line to change is not "setClouds" but rather, on line 403 of the original "py" script:

 

#        lastBase = 0
 

a bit above the "setClouds" one...

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Hello,

I've done this test.

First the Check symbol and it's correct (however Notepad ++ say if a tag is wrong), comment the correct value (last base) and uncomment other but plugin is not load also I've tried to comment the self visibility using the default but plugin continue to be not load in xp

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What's the problem with including all the necessary (FREE) files in order to correctly test and for all of us to be in the same page?

 

If permission is needed, I think we should just ask.

 

I've always wanted a way to reduce visibility to improve performance. Beta 1 did a great job maintaining visibility.

 

I will test this version, but as I stated. I'd prefer having all free files (with permission.)

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I tried commenting the lastbase which is at line 400 I am using Editplus and do have Notepad++.

 

Still a no go, first that white flashing which seems to get turned off when I reload Flywithlua script and then the NOAA weather plugin will not be seen , you try to change the weather from the weather menu it just does not allow , so could be that the NOAA weather plugin is working but just not showing up .

 

Let's wait for the OP to check this problems. As many are liking this  and hopefully will get sorted out.

 

It really would be wonderful if this script can be used with the default or other clouds textures and clouds scripts.

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What's the problem with including all the necessary (FREE) files in order to correctly test and for all of us to be in the same page?

 

If permission is needed, I think we should just ask.

 

I've always wanted a way to reduce visibility to improve performance. Beta 1 did a great job maintaining visibility.

 

I will test this version, but as I stated. I'd prefer having all free files (with permission.)

 

I agree, i've lot of problem for customize py file, i believe that the custom version should be inlclude on pack, at the moment i can't use the product

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What's the problem with including all the necessary (FREE) files in order to correctly test and for all of us to be in the same page?

 

If permission is needed, I think we should just ask.

 

I've always wanted a way to reduce visibility to improve performance. Beta 1 did a great job maintaining visibility.

 

I will test this version, but as I stated. I'd prefer having all free files (with permission.)

he has asked but has not received and answer yet. And i can understand that as long as he has no answer, he waits until he gets permission.

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