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Cat_Dad

Considering Buying X-Plane X

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I have watched some videos people have posted on line flying X-plane X and like what I saw. I tried several time to down load and run the Demo x plane and still have not been able to get a flyable 747. Other times the demo times out before I am ready to fly. If I buy the 8 DVD global package that is on sale from the company, ($49.99) will there be some sort of documentation or tutorials on how to set it up and what keys do what? How close to FSX is x-plane in this respect? Will I see comparable scenery/airports as in FSX?

 

I like the fact that it appears   to be a 64 bit program that might run OK on my i7 4790 /16Mb ram/500 GB SSD and a GTX 980 on the Windows 10 64 platform.

 

Or should I invest a few more dollars and go the P3D route? I do like the fact that I can get the program on physical discs and not have to buy on line as with P3D.

 

I would be interested in your feedback,

 

Terry

 

 

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XP11 is coming, probably before the end of the year ... Maybe worth the wait ( ? )

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No reason to buy the DVDs. If you catch a sale on steam it is typically 50% off at $30.   For this price, no reason to wait to try it out...

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Get it. 64 bit platform with significant growing payware and active quality freeware base. I'm using Steam which just upgraded to 10.51 version. Should run well on your 980.

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I do not buy software on line and steam is on line, yes?

 

I do have a dvd of American Trucker that talks to steam at start up but I do not have to have a on line financial account with them for that. That is why the DVD of X-plane looked good although I have never been able to get the free demo to fly well enough to think running a DVD version might be any better.

 

Terry

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If you don't mind flying USA only just go to amazon and buy the regional DVD - its 30 bucks

https://www.amazon.com/X-Plane-10-Regional-North-America/dp/B007TMFD7M/ref=sr_1_2?ie=UTF8&qid=1475897346&sr=8-2&keywords=x-plane+10

 

Or buy the full scenery from xplane.com - it's only 50 bucks now.  I think it was 70 or 80 when I bought the regional pack off amazon a few years back

http://www.x-plane.com/store/desktop/buy-x-plane-10-on-dvd/

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Honestly, wait for this weekend's news on their upcoming version, and then make your decision.

 

We should be able to see aspects like weather, seasonal textures and AI mentioned as focus for XP11. Otherwise, it's going to be more or less what it is already.

 

Of course there are many other aspects that would benefit from updates / fixes, but these three are probably the most widely asked - and this is because I don't really care about VR myself, because I do not intend to use it al all....

 

Ths being said, at the present state of affairs I would never invest again on a 32 bit platform. 64 bit is the standard now, and I don't think the most important advances expected for the future of flight simulation will be possible in a 32 bit platform...

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Well, buy it now directly from x-plane.com, and you'll get XP 11 for free.

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32 bit is not the last word on our sims. P3D is a major leap over FSX, 32 bit though it still is.

 

I fly mostly to simulate a commercial aviation environment and XPX falls flat on its face for that. Most of my FSX payware addons work in P3D as well.

 

I have XPX and never fly it.

 

Depends upon what you seek in your flight sim.

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Sorry 64 bit is something long overdo for FSX/P3D. If you want to endlessly fiddle with your settings so to not get OOMs then XP10-11 is the way to go. I buy all the ORBX stuff, payware airports, great video card and you're pulling out something, reducing graphics settings on something else etc.  and then defeating the whole purpose of the very products you buy to enhance visually the sim. It's time to move on from this 32 bit nonsense.

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Thanks for everyone's two cents on X-Plane. I guess that is why they make FSX,P3D, X-Plane and more. Then everyone can have something they like and enjoy.

 

I do believe though that the one common thread is that 32 bit programs are on the way out just as dial up modems and floppy drives. I do hope that the Flight Sim industry sees that they could and will make a lot more money selling current and cutting edge technology verses tried and true/dated systems. Innovation and progress come from a demand, and decline and stagnation from playing it safe and that is the way it has always been done attitude.

 

Have a Great Day and Sim-u-lator,

 

Terry

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Sorry 64 bit is something long overdo for FSX/P3D. If you want to endlessly fiddle with your settings so to not get OOMs then XP10-11 is the way to go. I buy all the ORBX stuff, payware airports, great video card and you're pulling out something, reducing graphics settings on something else etc.  and then defeating the whole purpose of the very products you buy to enhance visually the sim. It's time to move on from this 32 bit nonsense.

 

I fly P3D many hours a week and I don't have to fiddle with anything. It is stable, I get good FPS, have all kinds of add ons, and everything works. I see nothing that 64 bit would give me that I don't have already, and I don't need a super computer to run P3D. 

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I fly P3D many hours a week and I don't have to fiddle with anything. It is stable, I get good FPS, have all kinds of add ons, and everything works. I see nothing that 64 bit would give me that I don't have already, and I don't need a super computer to run P3D. 

Well then you are lucky, you know aswell as I do that when you post that post on the P3D forum section alot of other P3D users disagree with you aswell.

 

I use P3D for tubeliner exclusivley and when you are in a queue at heathrow on vatsim running a fully loaded t7 setup, you basically just hope you can take off before you OOM. Even developers dedicate entire Q&A / handbook sections on how to avoid OOM scenarios.

 

Now if you fly GA you typically dont run into these issues,  but constantly saying there are no problems and its just a matter of settings when virtually everyone that flies online in tubeliners has experienced this at one point or the other is simply ignoring that there is a problem.

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I would wait for the X Plane 11 Demo, I tried the 10 demo, thought absolutely no way ever, laughed at it compared with FSX/P3D, however with version 11 X Plane has finally addressed the issues that were holding it back, easy to use UI and much better lighting for starters,  11 seems to be a major step forward for X Plane, 

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I fly P3D many hours a week and I don't have to fiddle with anything. It is stable, I get good FPS, have all kinds of add ons, and everything works. I see nothing that 64 bit would give me that I don't have already, and I don't need a super computer to run P3D. 

Completely false unless you're running at the most basic levels. Threads upon threads of OOMs have been the mainstay of FSX/P3D for years. Please stop with the fictions.

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Completely false unless you're running at the most basic levels. Threads upon threads of OOMs have been the mainstay of FSX/P3D for years. Please stop with the fictions.

I don't use P3D.  I've had a very successful run using FSX, since I did very decent computer upgrade 22 months ago. It's true that I don't fly tube liners for hours on end, but I do run a lot of extras that tax the system. The same holds true for X-Plane 10. I did the upgrade with the intention of running X-Plane 10 & FSX. I've never had an OOM on this system, and run far above basic levels. I'd even find frame rates between 100 & 200 with both sims.............................or sometimes below 30, with both. XP-10 has in fact crashed a few times. 

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Larry, you're an example of how to the get the best out of two very nice Worlds, something I was never able to do :-/  It's something within my intricate brain...

 

But I also never experienced a single OOM in all of my FSX user history, using mostly tubeliners from PMDG...

 

Of course this forums even have sections dedicated to OOM and CTD in MSFS and derivates, and uncountable threads on OOM, CTD, and Voodoo techniques to avoid such...

 

I guess that if I used scenery in FSX at the same level of complexity I used in XP10, including mesh and w2xp, OOMs would be my everyday experience, specially on longer flights - the trick is I always used FSX and then FSX SE defayult, with only 1 add-on airport ( Madeira ) and AS stuff...

 

And indeed the 64 bit offer a lot more of room for developers,, it's the new standard, and I am sure sooner or latter LM will make the move too... Meanwhile I already have XP10, IL2 BoS and BoM and AEFS2 in 64 bit :-) and Aerowinx runs Java, so, 32 or 64 bit will do...  ELITE is still 32

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I don't use P3D.  I've had a very successful run using FSX, since I did very decent computer upgrade 22 months ago. It's true that I don't fly tube liners for hours on end, but I do run a lot of extras that tax the system. The same holds true for X-Plane 10. I did the upgrade with the intention of running X-Plane 10 & FSX. I've never had an OOM on this system, and run far above basic levels. I'd even find frame rates between 100 & 200 with both sims.............................or sometimes below 30, with both. XP-10 has in fact crashed a few times. 

Are you actually suggesting you've gotten 100-200 fps on FSX?lol. I've had every incarnation of Flight simulator since my C-64 days - Bruce Artwick's SubLogic incarnation. There is no way you're running such fps without completely stripping the graphics, traffic AI, weather, to the veritable skeleton. Further if you've never had an OOM then I can guarantee you haven't put all of ORBXs' sceneries on (global base, vector, etc.), pushed up the graphic settings to at or near their top, run traffic AI at 30% at least, ActiveSky, fly from payware to payware airport.

 

Look it. I'm not a disciple for XP. I never started using it until it went to 64 bit mode and I still use P3D concurrently on my system with FlyInside for VR flying. So I will never go on a XP thread and make completely gratuitous statements about the efficacy of an old worn 32 bit program with its DX10 patch - FSX. or its P3D cousin. They are just well worn but past their prime. Even flying VR takes up more of that precious VRAM which has to be coddled like  a baby even more. People who claim they  have never had an OOM haven't stretched their system to make it look like a modern sim with a PMDG product (for example) not like a graphics holdover from the 90s. I believe honesty serves all our purposes - not false promises.

 

On other places on these XP threads I've stated there have been roughly three major issues with XP 64. And believe me it's not the 64 bit platform which is fantastic. In no particular order: Traffic AI. Out of the "box" it stinks in XP. It's a joke.In FSX/P3D you have two great programs which stand out: Ultimate Traffic and MyTraffic. Nothing, and I mean nothing comes close in XP. The closest it  comes is in JarDesign's XLife. WorldTraffic 3.0 when it comes out may fill some more of the gap but that waits to be seen. The big issue in WT has been auto-generated ground and taxi routes - you have to make them by hand. The second: ATC. This is another joke. Out of the box P3D/FSX are just superior. Again there are various makeshift solutions such as the XLife built in ATC, or third party solutions such as Pilot2ATC. However, after all these years it's just poor. The third: Seasonal textures. I'm flying in Norther Europe or Canada in winter and I still have summer textures? Another failure in XP.

 

XP11 promises an improved ATC - that will remain to be seen. But I don't see the traffic AI issue any better or the seasonal texture issue addressed unless I missed it. 

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All systems are different.... they really are.  I get OOM's all the time in FSX (rarely in P3D) with glorious addons.  My coworker never get's them.  Not sure why, we both run high end addons, and we both like eye candy.  So for Bob to say he runs that - well I believe it!

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From all of the comments I have seen so far, "None" of the "Current" versions of FSX, P3D, or X-plane seem to be the one and only "Ultimate" flight sim. All seem to have various "Faults" especially when running on the thousands of different computers with numerous add-on's.

 

Currently I am still running my original copy of FSX now on it's third operating system and several hardware updates. Windows Xp seemed to be a very good platform and moving to Windows 7 helped add additional memory but not a lot of performance. Windows 10 adds a  more memory and supposed capability but now I get a lot of crash to desk top if I just try and move the aircraft via the menu verse actually flying to a new location. Maybe this is some sort of weird glitch to force you to only fly to each destination? Also I cannot change the call sign or look up aircraft data/specs when selecting a different aircraft to fly.

 

All of the above problems comes from the exact same nearly ten year old FSX software. The only thing different is that the program started out made for windows XP and now is forced to run on a supposedly backward compatible windows 10. This is why in my opinion, any and all new flight sim programs need to be designed to run on the "Current version of operating systems/hardware.

 

With my current computer, i7 4790/16Gb/GTX980/500Gb SSD/win 10/64, I can almost set most of the sliders to the full right position and still get flyable performance. Still there are many times when I have to limit scenery/ air and ground traffic and other eye candy settings in order to get a specific smooth performance in flight. And this is to run 10 year old software. This just shows how the FSX engine/code can no longer handle today's technology.

 

I guess I will wait to see what X-plane 11 looks like and hope that someday you will be able to buy a "Hard" copy of the P3D program. Maybe when they decide to go to 64 bit?

 

Again thanks for all of the inputs to this question and please no fighting over your individual simulator set ups.

 

Terry

 

Retired USAF Flight Sim Tech (F-4E and F-111D)

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They are just flight simulators folks, there is no need to turn aggressive. Please say on topic (I've hidden the posts in question)

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