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longrangecruise

Taxi2gate Munich winter textures

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Hi guys,

 

I hope you all enjoy your new toys and purchases.

 

I bought Taxi2gate Munich this sale period, unforunately I have problems with the winter textures showing black squares at the taxiway edges.

 

I tried different variants, like downloading the latest installer from SM, updating to v1.2 from Taxi2gate website and then overwriting the textures with the downloaded seasonal ones, or just applying the ones that came with the SM installer, but without success.

 

I also tried switching to another month.

 

Any help would be highly appreciated, as I would like to enjoy a flight from Munich in winter.

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That is a pity. The last working email adress was :

 

support@taxi2gate.org

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May not be the answer, but check the layering of their sceneries. I screwed up the install of their Mexico City scenery and had to rearrange MMMX entries to get it set correctly. I don't own EDDM unfortunately.

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Thanks. My layers are EDDM first, EDDM Terrain then LC Elev.

 

LC was ontop first. Unfortunately it didn't change anything moving it down. Anybody has the correct layering?

 

I could simply use the airport from dusk till dawn only. These black squares are only visible in daytime. On the other hand that's not how it is supposed to be!

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Perry - I think you have it correct, EDDM on top, terrain, then LC. Sorry that didn't work.

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The order I have here is LC-Elev, then EDDM, then EDDM Terrain.

 

If you previously had the Aerosoft EDDM installed, make sure you don't have any remnant files from that, particularly elev adjustment files in /scenery/world/scenery

 

Also, if you have MyTraffic, make sure you have disabled the ADE/AFCAD file for EDDM there.

 

One thing of note...with the winter textures at T2G EDDM, you'll see an irregular pattern of squarish blocks along the edges of taxiways on the S side of the field, which I think is supposed to show a partially plowed area of the airport.  The S runway has snow/ice on it except where the plows have apparently come in from the taxiways.  The N side taxiways and runways look even.  I can't say the S side artisan touch does much for me, but I think they intended for that blocky look to show plow activity.

 

Regards

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Thanks guys it is solved!.

 

Here is what I did:

 

- I made a reinstall again, but this time I completely deleted all previious Munich files beforehand.

- Then I applied the update 1.2. (from the T2G webpage).

- In the T2G-EDDM P3Dv3/data folder there already are winter pack textures. From those I only copied the 4 dds files to the EDDM/Texture folder and replaced the previous.

(Not using the seasonal texture pack files from T2G webpage)

 

Yey, Munich in winter!

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What do you guys think of this EDDM version ?

 

I have read opposite meanings.

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What do you guys think of this EDDM version ?

 

I have read opposite meanings.

 

It is the most up to date version of the airport on the payware market. I prefer it over the older Aerosoft version.

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Quote :

"some wrong taxiway/rwy signs, some flickering textures, as well as some contrasting low/high res textures (like the roads coming under the bridges). Also the jetways could do with some better alignment on the aircraft's doors ..."

 

Quote:

" I felt they allways rush out the scenery.Like Hong Kong t2g scenery,they always did a good job on the texture of the building,but the surrounding texture is simply too low for this price. Also, the coour of the grass seem too dark, it give you the feel of "tropical", I am sorry to said I don't recommend this scenery "

 

And there are a few more like this.

 

As Taxi2Gate has almost no support I cannot judge if an update has been released to solve these issues..

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I am disturbed to hear that their support is not answering requests for help. I think they have some fantastic products, but I will certainly think twice about buying in the future if the reports of bad/no support continue. 

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What do you guys think of this EDDM version ?

I have read opposite meanings.

I think most of the problems people started complaining about were due to a rushed release.

There has been updates out, 1.2 is the current one. There is also several posts of people that say they don't have problems.

From the little I have seen so far the major issues like redish snow textures, traffic and bridges etc. have been solved.

 

I am happy with it. But note I am rather looking for the overall immersion than observing the tiniest detail. The price at the current sale is good, too.

 

What I don't like is changing textures every season :)

 

Not getting any support is definitely a drawback. (Maybe it's due to the holiday season we are in. I will let you know should I get a reply.)

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Thanks guys it is solved!.

 

Here is what I did:

 

- I made a reinstall again, but this time I completely deleted all previious Munich files beforehand.

- Then I applied the update 1.2. (from the T2G webpage).

- In the T2G-EDDM P3Dv3/data folder there already are winter pack textures. From those I only copied the 4 dds files to the EDDM/Texture folder and replaced the previous.

(Not using the seasonal texture pack files from T2G webpage)

 

Yey, Munich in winter!

I followed your steps exactly and yet I still have the black squares. I am re-downloading everything and will give it one last shot. This is really starting to stress me out. 

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Did you figure it out? The above is what worked for me. I am referring to the T2G-EDDM P3Dv3 folder that was installed into your Prepar3D v3/SimMarket folder.

 

I know, it is sooooo annoying. Especially at this price! And till today not a reply to my email from support.

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Did you figure it out? The above is what worked for me. I am referring to the T2G-EDDM P3Dv3 folder that was installed into your Prepar3D v3/SimMarket folder.

 

I know, it is sooooo annoying. Especially at this price! And till today not a reply to my email from support.

I got it. Thankyou.

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Nice Video (and setup you have) Gerard. - How about the apron textures, is everybody happy with them?

I think can I see in Gerard's video (when he completes the turn from the taxiway to the apron) these marks on the apron (red rounded squares with two black dots inside) that should look like the fueling connectors - in real life (and the real EDDM) only to be found at the gates and the stands. I have them everywhere on the aprons especially in between the two main terminals. I have seen this as well on others' screenshots (e.g. here http://forum.iflysimx.com/topic/1301-eddm-improvements-for-general-update/?page=2 - 2nd post on this page, 2nd picture).

I have the impression not many people would be annoyed by this; am I really the only one? IMO it really spoils the immersion of an otherwise well made add-on.

I have already sent a support request to taxi2gate via their official support mail about three weeks ago, but they never took the effort to reply.

 

Best Regards

Frank

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Because of the EULA I can't tell inside info, but in general :

- Live traffic 

- Ramdomely parked aircraft

- Via a tool airports ( read : AFCAD  files ) can be read because of the parked aircraft

- AI traffic in Fs set to 0

 

This works well with accurate placed airports as the moving aircraft do this independently from Fs. They use real world GPS data ( like FlightRadar 24 ) .

I had set it to 100 parked  for EHAM ( + live aircraft ) and my framerate loss was max 2 fps...

  • Upvote 1

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Because of the EULA I can't tell inside info, but in general :

- Live traffic 

- Ramdomely parked aircraft

- Via a tool airports ( read : AFCAD  files ) can be read because of the parked aircraft

- AI traffic in Fs set to 0

 

This works well with accurate placed airports as the moving aircraft do this independently from Fs. They use real world GPS data ( like FlightRadar 24 ) .

I had set it to 100 parked  for EHAM ( + live aircraft ) and my framerate loss was max 2 fps...

 

Sounds very good. Thanks for the information.

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