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x-plane 11 clouds

It seems as though when i have a nice overcast layer in x - plane 11 my clouds are very "black" looking.

I can understand shades of grey but these are actually very very dark

Is this the way it is meant to be in x-plane 11 or is this a texture issue

Peter

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The default clouds in XP11 are not pretty.  I'm using xEnviro and SkyMaxx Pro is another option to fix that.

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x-plane 11 clouds

It seems as though when i have a nice overcast layer in x - plane 11 my clouds are very "black" looking.

I can understand shades of grey but these are actually very very dark

Is this the way it is meant to be in x-plane 11 or is this a texture issue

Peter

A cheaper alternative is to use FlyWithLua and generate your own script to change the art controls.  It is a temporary measure though, since it has been discussed and answered by Ben, over at the XP forums, that the art controls are available only during beta testing (and should not be toyed with, though many already have).  I have been using my own custom script (with free cloud textures at the XP.org downloads section), with the results being a whole lot better.  I can attest that it is safe to manipulate the values for now and won't hurt the sim.

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EEKS!

I was sort of hoping it was my computer or the beta. Not pretty and very unrealistic.

I do however really like the xplane 11 sim so far but this cloud texture apprearance situation  is a but weird. IMHO

Peter

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Clouds are apparently on their to-do-list, but I wouldn't expect any changes in the near future. As has been pointed out, there are both freeware and payware solutions to solve this ugly problem.

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11 versions of this sim and they still can't get clouds right :Shame On You:  :sad:

 

13 version of MSFS (including its P3D successor) and they still can't get visuals and scenery depiction right (blurries, stutters, OOMs, baked in textures, extremely poor night lighting, etc.) :Shame On You: :sad:

 

Every flight sim has its strong and weak points...

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11 versions of this sim and they still can't get clouds right :Shame On You:  :sad:

If FSX or P3D had the clouds "right" there would have to be multiple applications with cloud textures for each. You can pick apart each sim all day long if that's your intention.

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To Peter the OP, get xEnviro and never look back. I was flying P3D with AS2016 on Saturday and remember thinking that XP11 + xEnviro actually looked much better, even this early in its life. Then as I was beginning my approach the OOM alarm started dinging and I wondered why I even bothered starting up P3D (it was to fly the PMDG 777 but I pretty much expected the OOM anyway lol).

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Clouds are apparently on their to-do-list, but I wouldn't expect any changes in the near future. As has been pointed out, there are both freeware and payware solutions to solve this ugly problem.

Thank you...im good with that, just wanted to make sure it was not just me and that i was not doing something incorrect

Peter

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13 version of MSFS (including its P3D successor) and they still can't get visuals and scenery depiction right (blurries, stutters, OOMs, baked in textures, extremely poor night lighting, etc.) :Shame On You: :sad:

 

Every flight sim has its strong and weak points...

I will entertain a response with just one fact: MSFS and P3D are currently 32-bit simulators and are subject to VAS limits, hence these issues of the past and at present.

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To Peter the OP, get xEnviro and never look back.

 

xEnviro is almost unconscionably expensive.  I really don't consider it a viable solution unless the price is cut by at least 25%.

 

But what's the actual source of the problem with the clouds?  Is it in the rendering, meaning it has to be fixed in the engine itself?  Or can it be resolved with a simple texture swap?

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Every flight sim has its strong and weak points...

true but earlier fs versions plus fs9/fsx/p3d default skies/clouds look more realistic.  Even Flightgear and Aerofly default clouds are better than xp11.

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xEnviro is almost unconscionably expensive.  I really don't consider it a viable solution unless the price is cut by at least 25%.

 

But what's the actual source of the problem with the clouds?  Is it in the rendering, meaning it has to be fixed in the engine itself?  Or can it be resolved with a simple texture swap?

I believe the solution lies with the datarefs, due to the fact that I was successful in fixing the dark cloud issue buy changing the values of several datarefs contained within the art controls of XP.  The results are not 100% perfect, but they are a far cry from the default appearance.  It is my own personal hope that before XP11 goes to RTM (or whatever LR chooses to use as their final product code), they at least revisit the art controls and bake in the fixes to make the clouds worth looking at.

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But what's the actual source of the problem with the clouds?  Is it in the rendering, meaning it has to be fixed in the engine itself?  Or can it be resolved with a simple texture swap?

 

Both. Using tweaked art controls and better textures, the visuals (and also performance) could be improved. But there are other limitations (both visually and performance wise) that should be improved by the engine itself.

 

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I'm using the clouds from this video, instructions are in the bottom, and totally free!

 

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Ok so the truth is that i have been a long long time p3d and fsx user. I tried to change to xplane many times but gave up and i did not really like the look and feel. But i tried x plane 11 and the interface is great and i was hoping to make a switch. I think it has fantastic capabilities. I know v11 has some glitches but we have all been at this for years so i consider it a w.i.p

 

But....

 

I am intrigued by the answers in this thread  re clouds. As we all know the other sims ( and 3rd party companies)  have gone to great lengths to really enhance the cloud and the real time / real feel weather experience. I was sort of surprised by the answers here that indicate that clouds have not really been addressed ( or that there are issues with them ). I will check out xenviro and the other stuff because after all it is a flight sim( tryning to emulate the real world ) and clouds are a big part of a realistic flying experience.

 

Peter

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Ok so the truth is that i have been a long long time p3d and fsx user. I tried to change to xplane many times but gave up and i did not really like the look and feel. But i tried x plane 11 and the interface is great and i was hoping to make a switch. I think it has fantastic capabilities. I know v11 has some glitches but we have all been at this for years so i consider it a w.i.p

 

But....

 

I am intrigued by the answers in this thread  re clouds. As we all know the other sims ( and 3rd party companies)  have gone to great lengths to really enhance the cloud and the real time / real feel weather experience. I was sort of surprised by the answers here that indicate that clouds have not really been addressed ( or that there are issues with them ). I will check out xenviro and the other stuff because after all it is a flight sim( tryning to emulate the real world ) and clouds are a big part of a realistic flying experience.

 

Peter

Ever since I started using X-Plane (religiously), I have been a big proponent of freeware or even donationware, from the wonderful group of devs and artists who contribute to XP.  That being said, if you feel you are on the fence about a particular add-on, especially a paid one, why not try free solutions first?  You have nothing to lose, to try something for free (even donationware initially), and see how it works on your system and if it suits your needs.  If after a period of testing, you feel you need something better, then check out the paid add-ons.  I just hate to see someone plunk down a load of cash for an add-on, only to be disappointed with the results.  The marketing on both fronts for weather add-ons is pretty strong, just like the opinions for and against those add-ons.  If you aren't too particular on what you have as long as it looks and behaves realistically, you may find the freeware or donationware will suffice.

 

Also consider, at this point in time, that XP11 is still Beta and we could expect a drastic improvement along the way.

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I'm using the clouds from this video, instructions are in the bottom, and totally free!

 

 

Looks very nice, I admit...

What weather addon was used here? Could anybody suggest a weather addon - freeware would be preferable...

Currently, I refuse to pay for xEnviro. It's just too expensive, IMO!

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Looks very nice, I admit...

What weather addon was used here? Could anybody suggest a weather addon - freeware would be preferable...

Currently, I refuse to pay for xEnviro. It's just too expensive, IMO!

 

Looks very nice, I admit...

What weather addon was used here? Could anybody suggest a weather addon - freeware would be preferable...

Currently, I refuse to pay for xEnviro. It's just too expensive, IMO!

where are the instructions for this. I will try it in xp11

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Here you go!

 

These XP plugins will not cost you a penny. You can tweak the clouds/colour with this nice plugin 3jclouds2 

http://forums.x-plane.org/index.php?/files/file/35574-3jclouds2-pimp-your-default-clouds/

 

There is also a plugin called Ventura Sky2

http://venturasky.com/

 

You will need Fly With LUA, just drop these small scripts into your Fly With LUA scripts folder.

I like my XP11 clouds now, I am a pilot and sometimes the clouds look very real especially with the micro puffs within cloud layers!

 

Chas.

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Both. Using tweaked art controls and better textures, the visuals (and also performance) could be improved. But there are other limitations (both visually and performance wise) that should be improved by the engine itself.

 

To expand on that a little (aimed at newcomers, since XP old hands know this)...

 

X-Plane's weather model is based on a stack of horizontal layers surrounding the plane at the center. It's not a full 3D weather engine that can model discrete weather systems like an anvil-head thunderstorm ahead of the plane with vertical convection flowing up and down within the storm system. The only vertical winds in X-Plane are the lift you get over mountain ridges that makes glider flying possible. Everything else is horizontal. Thunderstorms are essentially faked with heavy clouds and severe turbulence, but not vertical convection.

 

Weather add-ons like XEnviro and SkyMaxx use various methods to fake the appearance of discrete 3D weather systems so at least it looks somewhat realistic. Skymaxx can also dynamically morph cloud shapes, which looks better than static bitmaps. But the underlying X-Plane weather engine just isn't capable of the 3D modeling that can represent a chain of separate thunderstorm heads your plane is approaching, each with their own vertical flow.

 

So it's partly a question of how realistic the clouds look, which weather add-ons can improve, and also how clouds should act, and we're a long way from what's needed in that area with certain systems like CBs, dynamic transitions between weather fronts, and so on. Improvements in this area will have to come from Laminar. And then we'll probably have to upgrade our weather-add ons when that happens, but such is life.  :smile:  

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On a completely unrelated note, do you know if xEnviro clouds move with wind?

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