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TheFlightSimGuy

Ultimate Traffic Live - New AI Traffic Program coming soon?

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From the Flight 1 Forums: http://ultimatetraffic.flight1.net/forums/forum_posts.asp?TID=14526&title=ultimate-traffic-live-beta-testers-wanted

 

Hi,

We have been working on an all new version of Ultimate Traffic. The next edition will be called "Ultimate Traffic Live".

In short, it takes the best of UT2, along with many new features and a new interface, and provides a totally new product from the ground up.

This will be for the FSX and Prepar3D product line.

Currently we are looking for a group of testers to start with Phase 1, which is the initial user interface.

If you have some time to devote to testing, please email Tom Main at thomas.main@aeriustraffic.com

When you write, please list the simulator you use, such as P3D 3.x, FSX, FSX Steam, P3D 2.x, etc…

Watch your spam blocker to make sure any replies are not stuck there.

We hope to have more news soon. It is still very early, so keep enjoying UT2. As things get closer more info will be posted here.

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Really exciting news! Looking forward to an official supported Ulimate Traffic for Prepar3d.

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This will be an AI package worth having.    The skies will be busy

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Sounds great, would love to ditch MyTraffic Pro although the LIVE part does scare me a bit because it sounds like it will require a subscription service.

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Sounds great to me....as i have, still use as the only AI in my sim, and absolutely still love, Ultimate Traffic 2....but....there'd be a BIG question mark for me over the dev.

 

I believe Tom Main (Aerius) and Tom Murdock (Flag Mountain Software) were the devs of Ultimate Traffic 2 and it was/is distributed by Flight 1.

 

They hung around for a bit after release in the forums etc and responding to  some initial bugs/issues and then...according to Flight 1....became uncontactable and/or failed to respond in that forum over some of the remaining  "bugs" that UT2 has such as the disappearing flights over water etc and the horrid schedule updates (in the early stages as the latter ones, whilst still horrid, I believe were nothing to do with them).

 

Afaik, they're back in business together as the Tracon sim-  ATCpro - seems to be a joint Aerius/Flag Mountain venture....be nice if they reappeared and maybe offered some sort of explanation over where they disappeared off to back then as it left a sour taste for me.

 

I'll still be watching with interest...but with a healthy dose of caution!!

 

Regards

 

Steve

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For reference:

 

https://www.atcprosim.com/

 

But are the original developers involved in creating UT Live?

 

Jay

Tom Main is certainly one of the original devs of Ultimate Traffic.

The Flight 1 announcement asks for beta volunteers to "please email Tom Main .....at... aeriustraffic.com".

Aerius Design is also a co-dev of ATCpro alongside Flag Mountain Software (Tom Murdock's LLC) - they are/were also an developer of Ultimate Traffic 2.

So....I'd say yes - it's certain that the original developers of Ultimate Traffic 2 are involved in creating UT Live.

 

I'm not expecting that UT2 be fixed/updated/revisited...not at all - just be nice to know where they sodded off to back then., and looking forwards knowing that they released a product and then disappeared off the face of the earth will certainly "temper" my enthusiasm to instabuy.

 

I always thought it strange that in response to the numerous requests for answers/support on the official UT2 forums, Steve Halpern & Flight 1 eventually advised us that they could not contact the devs anymore and so were unable to give us any definitive answers/solutions yet they still had (& still do have) the product for sale on their website!!

 

I seem to remember back then suggesting that Flight 1 should simply stop sending them any further proceeds from the sale of UT2...I'm sure that would have prompted a response from the two Tom's pretty darned quick!!

 

Regards

 

Steve

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Sounds great to me....as i have, still use as the only AI in my sim, and absolutely still love, Ultimate Traffic 2....but....there'd be a BIG question mark for me over the dev.

 

Yup, I posted a warning here on the forums millennia ago when things began to go south. I would have some questions now, with that past in my mind.

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Yup, I posted a warning here on the forums millennia ago when things began to go south. I would have some questions now, with that past in my mind.

I'd wager that if you heard a rumor that they were developing UT Live for Aerofly FS 2, you'd forget all those questions.  :wink:

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I'd wager that if you heard a rumor that they were developing UT Live for Aerofly FS 2, you'd forget all those questions.  :wink:

 

That was..... interesting.

 

Why would due caution be removed for any product, no matter for which sim, if the product history is questionable?

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if the dev(s) are back then does F1 plan to fix the disappearing traffic over water bug of UT2? Earlier it was told they were unable to reach the developers but now why not. Not everyone would want to move to a new Live version to have it fixed.

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Do they also plan not to abandon the product and support like they did last time?? I'd would also be sceptical of the "live aspect" as where are they going to get their data from?? Fr24? acars positioning??

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Interesting news. I switched back to standard BGL style traffic when I realised that updating flightplans using PowerPack effectively stopped ALL of my UT2 flightplans from working in P3D v3.x. On a personal note, this UT Live product will need to provide an easier way of adding new repaints to the simulator. This part of Ultimate Traffic 2 is (IMO) a pain in the backside, and it has a habit of adding default UT2 repaints to updated flightplans even when they are not required. On the other hand, UT2 does not suffer from those annoying problems where AI planes sometimes mess about for the first 20 minutes or so (drop down rapidly from higher altitudes/land short/land long/park themselves in nearby fields/approach the airport from ridiculous angles etc).

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I'd would also be sceptical of the "live aspect" as where are they going to get their data from?? Fr24? acars positioning??

None of the really live services are free of charge. The cheapest legal way that I could find for the LorbyLiveTraffic was still about $2 per hour - and then the base product has to bee freeware. If you are interested, check out the thread about using live traffic data.

 

http://www.avsim.com/topic/498408-ai-traffic-via-flightradar24/

 

So I suspect that the "live" part would consist of creating near-real-time flightplans for the AI, which will then fly about on their own terms. But this is still a challenge, because none of the real time datasources offer their data for free. Only the front website is free, the one that you open in your browser and enjoy a ton of advertizing popups with.

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I struggle with the "demand" for live AI .....!

 

many if not most sim historic ... time of  day with matching diurnal weather .. for a range of reasons (eg there's no weather for longitudes west unless its historic / yesterday's at least unless of course you can enjoy a daytime flight as you look out your "cockpits" midnite sky).

 

like AS16,  will UTL have an historic data feature ... I can't imagine leaving KSFO @ my 1800 sim / local & having no traffic !! 

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like AS16, will UTL have an historic data feature ... I can't imagine leaving KSFO @ my 1800 sim / local & having no traffic !!

Which is another reason to use stored flight plans instead of going "live" live.

 

In it's current state, all that the UT2 devs would have to do is to implement a download service that feeds into the already present flight database - and they could call it "live" without changing anything else.

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Something else they could do with improving is the repaint database itself. When I first installed UT2 in FSX several years ago, I deliberately disabled the Daedalus colour scheme because the last thing I wanted to see with real world flightplan software installed was a fleet of generic repaints! Unfortunately, this highlighted just how many airline repaints were missing in the default database, and I ended up with rather barren looking airports (even the large ones). This is why I decided to build my own database of airlines and models for the UK and Ireland. I would hope that any new version of Ultimate Traffic would include a much greater number of airlines, including cargo operators.

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if the dev(s) are back then does F1 plan to fix the disappearing traffic over water bug of UT2? Earlier it was told they were unable to reach the developers but now why not. Not everyone would want to move to a new Live version to have it fixed.

 

I can confirm that during testing, I and other beta testers have indeed encountered AI traffic in both direction on several flights.

RJAA - PNHL & KLAX - NZAA over the weekend produced traffic.

 

Regards.

Brett.

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I would suggest (if possible) a way to add repaints like PMDG, and Aerosoft do for their aircraft.

Simply push "Add,  delete, or change" livery and it does so automatically for specific airline/ aircraft from a repaint downloaded and put into a "repaint" file by the user.

 

This makes it easier, and would probably keep us in the "loop" as far as new repaints created by re painters (thanks a lot for your hard work) are concerned.

 

Since I lost my D drive on the day I wanted to back up my "complete AI" repaint folder, I can attest to the fact that it is quite an undertaking to redo all repaints replacing Daedalus (search for on multiple sites, download, copy and paste,edit, etc., etc.) and then to include them using the UT2 interface.

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Hi Folks,

 

Yeah - since my move to P3D - I've purchased Ultimate Traffic and been pretty disappointed - if you disable the Dadalus generics - sliders all maxed - I get very little commercial air traffic... I remember using Fly Tampa Buffalo (KBUF) during testing - no matter the time of day or day of the week - I would get (1) plane - there might have been a time I saw (2)... I don't get it - print the schedule for the airport and there appears to be many flights scheduled... Other airports are similarly light - with little variety - although the big mega airports have a few more planes... I truly miss WOAI with FULL airports and FS9 for traffic... This will have to be one stellar package because at this point my last $50.00 seems wasted on this product - the word "Ultimate" seems a bit out of place...

 

If the developer is relying on the end user to download and install repaints from other sources - they should build a tool to make it very EASY for the end user to so...

 

Regards,

Scott

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Scott, why u miss WOAI in P3D ? - i use it without any problems, have a lot of AI - still great and still free :-)

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Hi Artur,

 

I had thought with many of the WOAI models being originally designed for FS9 - there was some model/texture conversion that has to take place ??? I remember trying a prop job (Henry's model C402 used by WOAI) for Cape Air and the propeller texture seemed to lose it's alpha channel when spinning...

 

Regards,

Scott

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Hi Artur,I had thought with many of the WOAI models being originally designed for FS9 - there was some model/texture conversion that has to take place ??? I remember trying a prop job (Henry's model C402 used by WOAI) for Cape Air and the propeller texture seemed to lose it's alpha channel when spinning...Regards,Scott

The models work fine from WOAI

 

for the prop textures just use this tool:

 

(Maiw texture replacer) easy!

 

http://www.owlsnest.eu/phpatm/index.php?&direction=0&order=nom&directory=Tools

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Hi Glenn,

Thanks - I'll take a look...

:wink:

 

Regards,
Scott

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