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stevem72

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  1. Yankeegolf3 Yup this happened to me too....but easily resolved (for me anyway!!) Restore the dll.....but then you need to add the Ultimate Traffic folder that resides in your FSX (or whatever you named it - mine is:D:\FSX\Flight One Software\Ultimate Traffic 2) folder as an exception in AVG as AVG will continue to prevent the dll from running - hence you get the license invalid message. To prevent AVG from picking this false positive up: In AVG, go to Options, then Advanced Settings, then click on Exceptions, and the Add Exception tab - browse to the above folder, then click OK, then click Apply. This process worked for me - fingers crossed it works for you too. Good Luck. Regards Steve
  2. These sound great....thank you very much for your efforts with them. However, my A320 AI are now silent after landing.......the sound works ok when airborne but after landing and on taxi in....no sound whatsoever, and this is what happens: As they are on approach....fab sound, Gear starts coming down....sound goes off Gear down....sound comes back Flaps start to extend...sound goes off Flaps extended...sound comes back Sound is ok then all the way to runway where just before touchdown the engine sound stops and the only sound my A320's then make is a brief reverse thrust...but then total silence all the way to gate!?!? I'm using a mixture of A320's for my AI - Ultimate Traffic 2, FAIB (FSX native), DJC & EvolveAI and they all now display this behaviour. I can confirm my installation is as the instructions...and that I can restore the original FSX sounds and reinstalling repeats this issue. Any clues/ideas would be great. Thanks again Steve
  3. Steve I'm holding my hand up here and apologising - i am officially an idiot!!! Playing around and scratching my head again.....reading through your post - I've just noticed that the DX10 Transparency Bug Fix box in the Debug section was unticked - d'oh. No idea why it was....can't remember ever having unticked it....and always used the fixer as a "set and forget" application. Anyway....ticking that box....viola...my lights display properly and problem (!!) solved. Apologes again...I always thought it would be something simple....and it was - me!! Thanks again. Steve
  4. Steve Sorry I meant i dont get any warnings on loading or on flying about (I activated the missing library alert too just in case and if I remember that's the one that gives the warning on load) but either way...no missing textures warnings. What is, or where would I find big.bmp? I can confirm the lights display properly in DX9. All options are ticked in the debug screen. I can confirm dx10 fixer is working as I've tried uninstalling it and flying in fsx without the fixer - all of the usual dx10 issues like the milky water etc. are there and the lights don't work. When then reinstalling the dx10 fixer the milky water etc has gone so I know fixer is doing its thing but still no joy with these lights. I've tried moving the legacy slider left one notch at a time, and I've unticked the v2 transparency logic and v2 lighting rules too and that doesn't solve it. Would clearing the shader cache help, have any effect on this? What would cause the textures to display properly but only at very specific angles from you as per the 2 screens shots?? Regards Steve
  5. Hi Steve Tried the Missing texture alert and doesn't show anythings missing upon loading FSX To add....Allen Kriesman at Flight 1 has confirmed that they do work in DX10, and other users have confirmed that they work with DX10 Fixer so i'm a bit stumped as to what could casue it. I've run my FSX in DX9 and the lights show perfectly normally, I've uninstalled UTX Europe v2 and re-installed but still no joy, I've uninstalled the Fixer libraries and run FSX in DX10 without the Fixer and again they still show the black triangles. What I have noticed playing around some more....and this can be seen in the night shot I posted earlier.....is that some of the lightsd DO show correctly depending on the angle they are viewed from - in the night shot you can see above and below the left wing that 7 or 8 of the lights are displaying correctly but if I pan around/away, they revert to the black triangle version. Any help/ideas would be much appreciated. Regards Steve To also add.....I've managed to capture 2 screenshots that might or might not help - they were taken with the sim paused but 1 shows the lights display properly, the other shows the black triangle issue. The only difference between the 2 shots is that I panned ever so slightly whilst paused until the black boxed reappeared - any idea what might be the cause of this??
  6. Hi Steve Just wondering if you could "work your magic" on the new lighting system that Ultimate Terrain X Europe v2 has introduced. In short, it appears to be the same, or at least a very similar, issue to the FTX lights problem that first appeared - in both day and night, there are two black triangles surrounding the light...pic attached: http://fsfiles.org/flightsimshotsv2/images/2015/04/04/2015-4-4_0-51-48-51.jpg http://fsfiles.org/flightsimshotsv2/images/2015/04/04/2015-4-4_0-52-47-109.jpg Many Thanks Steve
  7. I think you've misunderstood FSDanL's/Flight 1's quote - when they say "Ultimate Terrain USA 2.0 provides completely replaced road data for the entire USA, based on TomTom's commercial data", they mean that they (Flight 1) have replaced the entire road data in Version 2.0 of Ult Terrain USA using TomTom's commercial data over whatever road data Version 1 of Ult Terrain USA used. They're not claiming that TomTom have replaced all their data. Also, isn't FTX Vector derived from OSM data (OpenStreetMap) which IS much more accurate/up to date in Europe....but not so in the US?? Regards Steve
  8. So long as it has wing-flex....I don't care!!!! It will.......won't it???
  9. Ray Sorry to "gatecrash" but would you be willing to let me know who this reputable company is......even via a 'PM' if you're not willing to state publicly. Its just i have this weekend been given the green light from the better half to pull the trigeer on a new £1600 PC - I have it configured on the companies website, was looking at an ASUS Z87 Sabertooth, and was going to let the company overclock it for me - but having read your thread am a little retiscent re the ASUS board and letting the company OC it for me!! Are they based in West Yorks?!?! Regards Steve
  10. Paul Thank you for that....it does confirm what I thought was correct and do have my settings at i.e. 2x AA in DX10 Fixer and 2x SGSS in Inspector. I am checking this AA issue out out now as i have only in the last week purchased the LG 23in monitor.....and the difference in image over my battered old 19inch is huge - the AA settings now seem to matter!! I was set to pull the trigger b4 Xmas on an i7 4770k, 780ti, Asus Sabertooth Mobo, 8gb 2400 DDR3, Windows 7 etc in readiness for P3D v2 (just over £1600) with FTX Global/Vector etc etc - thats all on hold now though after seeing the hugely mixed reaction and the fact P3D v2 "out the box" doesn't seem to be the Flightsim holy grail that certain devs may have led us to believe......not just yet anyway!!! Unfortunately, the 2x SGSS in Inspector seems to add a fair hit to my low end system, with very little in return for image quality i.e. I don't see a big (if any) increase in image quality, or reduction in shimmering with 2x SGSS against having it set to Off/Multisampling in Inspector - i'll probably just set it to Off/Multisampling in Inspector and take the extra frames over the minimal shimmering reduction. I have tried all of those BP settings over time and now tend to switch between UsePools=0.....on the basis that my card should be better than my dual core and should be able to deal with everything that the proc can throw at it (at least thats my understanding of how that should work i.e my dual core is my biggest bottleneck) and UsePools=1 with RJ=524288. Re the E8500.....i've just dropped back to 3.7ghz as the 3.9ghz was showing some signs of instability (age I guess) but I've tried every which way to get it to 4+ghz but can't. Admittedly i am using auto settings for the voltage as I'm not too comfortable with messing with those....but every time i have tried to "bump" it over that "magical" 4....it becomes unstable with lock ups, boot failures etc. and personally, I think its my cheap and nasty memory thats holding me back. I suppose i could just go for it......if I fry my current system it then I could get the new one......and nark the missus a bit more!!! Thanks again. Steve
  11. Dave Just had a quick look and yes i get apron and taxiway lighting - the taxiway lights are a little faint but they are there. The runways don't texture properly for me though......they are all black. My DX10 fixer slider is set to the default/middle setting of balanced in regards to swaying DX10 towards scenery or aircraft. HTH Steve
  12. Paul I have just read...and read...and read the new updated guide and I think that it was has confused me - too much info is dangerous in my hands!! I run a low end system: Windows Vista 64bit Home Premium (I can hear the gasp from here!) E8500 oc to 3.9 ghz GTX 560ti (448 core edition) with 1.25 gb Ram (no oc on the card) 8gb "no name" Ram - running at 389MHz (so its at 1:1 FSB:DRAM) 6-6-18-24 2T Asus P5N-D Mobo 23 inch LG IPS Monitor at native 1080p - 1920 x 1080 My settings are fairly conservative i.e.Autogen Density at Normal and Scenery Complexity at Dense, Locked at 30 in FSX, using Nvidia Insp 1/2 Refresh Rate for Vertical Sync Bufferpools as follows: [bUFFERPOOLS] //UsePools=0 Poolsize=8388608 //10485760 RejectThreshold=524288 //524288 262144 126976 98304 65536 Main addons are Ultimate Traffic 2 (bit of an AI junkie), Opus, FTX England and I prefer tube flying really in/out of smaller regional airports. I am only too well aware my system is going to limit me, and that I'm not going to get 100fps flying the PMDG 737 out of Heathrow in heavy weather - hell i'm not even expecting to squeeze another fram out of it - I just wanted to check what my Nvidia Insp settings should be when using 2x AA in the DX10 Fixer. Generally speaking, I'm fairly up to speed with the world of tweaking - its just this AA issue has confused me totally now!! If you could also give me a nudge re my bufferpools settings that would be good too!! Thanks again Steve
  13. Paul/Steve I would be immensely grateful if either of you could answer me the following question - hopefully its very simple but i've tied myself in knots reading various threads etc and I now cannot see the wood for the trees!! I set my DX10 Anti Aliasing at 2x in the Scenery Fixer/Controller - and it amends my cfg to read: MultiSamplesPerPixel=2 MultiSampleQuality=0 I'm happy with all that so far!! However, i'm totally confused now as to what to set my Nvidia Inspector AA settings at - particularly regarding the following lines in Inspector as I keep reading that Inspector should "match" the DX10 AA setting in the scenery Fixer/Controller. I have the following set at: Antialiasing - Transparency Multisampling - "Disabled" Antialiasing - Transparency Supersampling - "2x Sparse Grid Supersampling" Are these the correct or "recommended" Inspector settings when using 2x AA in the fixer or am I missing something thats probably very obvious?? Thanks...and Happy New Year. Steve
  14. Rob Glad you seem to have got it sorted - i agree, if John?orbx made all of this configurable it would only add to the product and not detract at all. Will look forward to seeing the screenies with "new & improved" Vector!! Happy New Year to you & yours. Regards Steve
  15. Rob I dont have Global....but I Have England/Wales/AU Blue and the Iceland Demo. All of my "skirting" .bmp files are in the following folders: D:\FSX\ORBX\FTXxxxx (where xxx = _AU or _EU for my 2 regions or _OLC (specifically for the Iceland Demo) The bmps in the D:\FSX\ORBX\FTX_OLC\OLC_EU9 (i.e. from the Iceland demo that contains Global, Vector & Landclass) are named as: FTXG_V_road_xxxxxxxxxx_skirting_yy.bmp where xxxxxxx equates to the road type i.e. divided_rural_2L or rural_2L etc etc. and they yy equates to the 5 seasons i.e wi.bmp hw.bmp sp.bmp su.bmp fa.bmp - I would guess that these specific bmps will represent the FTXGlobal_Vector_road skirtings. Browse to your FSX drive and simply search for "skirting".......the relevant .bmp's should show themselves. FWIW....the skirting.bmp's that I have appear to be 512 x 512 DXT5 with Alpha Channel and 8 Mipmaps.....if that means anything to you. HTH......and Happy New Year to all. Steve

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