May 23, 20179 yr P3D v4 needs to maintain win7 compatibility, as that's where most of the market is. However, I'm all for optimising it for Win10 - that's the future. Whilst I'm sure some proprietrary hardware doesn't work at present with win 10, it's a good, stable OS for flight simulation. I run Prosim with a diverse range of cockpit hardware, and have been very pleased with compatibility and performance since I upgraded to Microsoft's current OS. Edited May 23, 20179 yr by OzWhitey Oz Sim Rig: MSI RTX3090 Suprim, an old, partly-melted Intel 9900K @ 5GHz+, Honeycomb Alpha, Thrustmaster TPR Rudder, Warthog HOTAS, Reverb G2, Prosim 737 cockpit. Currently flying: MSFS: PMDG 737-700, Fenix A320, Leonardo MD-82, MIlviz C310, Flysimware C414AW, DC Concorde, Carenado C337. Prepar3d v5: PMDG 737/747/777. "There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."
May 23, 20179 yr 5 hours ago, Avidean said: Id like sloped runways. IT shouldn't be difficult to do since you can basically land anywhere in the sim so long as there are no obstetrical. It would probably cause problems for current airport addons but new addons could be designed with realistic runways Avidean, if you've got an obstetrical problem onboard and the stews are refusing to do the delivery, I'd advise just landing wherever - sloped runway, flat runway, doesn't matter. Messy business, takes forever to clean up afterwards, so best it happens somewhere that's not on your aircraft. 😊 Edited May 23, 20179 yr by OzWhitey Oz Sim Rig: MSI RTX3090 Suprim, an old, partly-melted Intel 9900K @ 5GHz+, Honeycomb Alpha, Thrustmaster TPR Rudder, Warthog HOTAS, Reverb G2, Prosim 737 cockpit. Currently flying: MSFS: PMDG 737-700, Fenix A320, Leonardo MD-82, MIlviz C310, Flysimware C414AW, DC Concorde, Carenado C337. Prepar3d v5: PMDG 737/747/777. "There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."
May 23, 20179 yr 2 hours ago, OzWhitey said: P3D v4 needs to maintain win7 compatibility, as that's where most of the market is. However, I'm all for optimising it for Win10 - that's the future. That´s where the Windows-market is but not where the P3D market is. P3D Users crying for modern technologies, that needs a modern OS. If they really rewrite the P3D 3D engine from scratch and still do that on the basis of DX11 (which is already 8 years old technology like Win7 is)... that just makes no sense. That would really be strange...
May 23, 20179 yr This has been up so many times by now but people really need to dare let go of the past in order to be able to move forward...
May 23, 20179 yr Typical human reaction, resistance to change.. Definitely agree that in the days of FSX, Windows 7 was the best performing operating system and was the easiest to use. That is not true anymore. With the advances P3D has been making the newer operating system has been giving me far better performance and also better VAS management especially after the recent Creators Update. As for the hardware issues, like someone else mentioned, it's upto the hardware manufacturers to release updated drivers for their products, not upto LM to decide if it should be optimized for Win 7 so that your old hardware created by lazy devs who don't udpate their drivers can work. :) I don't have a ton of hardware but everything I have works perfectly. If you are having issues best take it up with the hardware manufacturer. Intel Core i7-6700k CPU Overclocked to 4.50GHz - 16GB RAM, Nvidia Geforce GTX980ti 6GB, Windows 10 Home 64-bit
May 23, 20179 yr 3 minutes ago, RancidViper said: Typical human reaction, resistance to change.. Definitely agree that in the days of FSX, Windows 7 was the best performing operating system and was the easiest to use. That is not true anymore. With the advances P3D has been making the newer operating system has been giving me far better performance and also better VAS management especially after the recent Creators Update. As for the hardware issues, like someone else mentioned, it's upto the hardware manufacturers to release updated drivers for their products, not upto LM to decide if it should be optimized for Win 7 so that your old hardware created by lazy devs who don't udpate their drivers can work. :) I don't have a ton of hardware but everything I have works perfectly. If you are having issues best take it up with the hardware manufacturer. All so very true!
May 23, 20179 yr I expect and hope a good, well-managed/organized update process and quick and responsive support after the release, that is all.Because there will be bugs and problems! Ahmet Can
May 23, 20179 yr Author I hope we can activate all scenery and not having to activate/deactivate run FTX Vector config tool before every flight. It would be nice to install and forget. Simulators: Prepar3D v5.4 | X-Plane 12 | DCS World | MSFS 2024 | PC Hardware: Dell U3417W | AMD Ryzen 7 9800 X3D | ASUS TUF 5070 Ti | ASUS TUF B580 Plus Wifi | G.Skill Z5 Neo 64GB 3000Mhz CL30 | Samsung 990 Pro 2TB + 970 EVO Plus 1TB + 860 EVO 2TB + 850 EVO 1TB, Western Digital Black Caviar Black 6TB | Corsair RM1000i | Corsair 280 Titan RX | VRM Fan | Fractal Design Define S2 Gunmetal | Flight Controls: Fulcrum One Yoke | Virpil VPC WarBRD Base | Virpil VPC MongoosT-50CM Grip, Thrustmaster Warthog+F/A-18C Grip | VIER IM POTT Sidestick CPT Side | Thrustmaster TPR Rudder Pedals | Virtual Fly TQ6+Throttle Quadrant | Sismo B737 Max Gear Lever | Monsterteck Desk Mounts | WINWING EfisL+FCU+MCDU | My fleet catalog: Link
May 23, 20179 yr 2 hours ago, Daedalus said: I hope we can activate all scenery and not having to activate/deactivate run FTX Vector config tool before every flight. It would be nice to install and forget. It´s not P3D´s fault if 3rd party developers build addons with conflicting mesh/terrain-elevation...
May 23, 20179 yr Author 8 minutes ago, Schlotterknie said: It´s not P3D´s fault if 3rd party developers build addons with conflicting mesh/terrain-elevation... Yes, but once you de-activate an installed airport to conserve vas and you activate another airport you need to re-run the FTX Vector tool. Every time I do a flight I activate the airports I'm flying, deactivate the ones I don't from the previous flight and run the FTX tool...boring and time consuming. If we don't worry about OOMs by overflying installed sceneries, we would run the FTX Vector tool only when installing a new scenery not before every flight. Simulators: Prepar3D v5.4 | X-Plane 12 | DCS World | MSFS 2024 | PC Hardware: Dell U3417W | AMD Ryzen 7 9800 X3D | ASUS TUF 5070 Ti | ASUS TUF B580 Plus Wifi | G.Skill Z5 Neo 64GB 3000Mhz CL30 | Samsung 990 Pro 2TB + 970 EVO Plus 1TB + 860 EVO 2TB + 850 EVO 1TB, Western Digital Black Caviar Black 6TB | Corsair RM1000i | Corsair 280 Titan RX | VRM Fan | Fractal Design Define S2 Gunmetal | Flight Controls: Fulcrum One Yoke | Virpil VPC WarBRD Base | Virpil VPC MongoosT-50CM Grip, Thrustmaster Warthog+F/A-18C Grip | VIER IM POTT Sidestick CPT Side | Thrustmaster TPR Rudder Pedals | Virtual Fly TQ6+Throttle Quadrant | Sismo B737 Max Gear Lever | Monsterteck Desk Mounts | WINWING EfisL+FCU+MCDU | My fleet catalog: Link
May 23, 20179 yr P3D v4 is gonna be in 64bit so there will certainly be no more need for odd VAS preserving methods like deactivating scenery.cfg entries before every flight. Btw. as that upcoming 64bit architecture will naturally use (much) more memory I can already here that grumbling of people moaning about any "bad programing" by LM because memory usage is so much higher with V4. Especially from people now owning 8GB RAM and a 4GB graphics card or even less...
May 23, 20179 yr 3 minutes ago, Schlotterknie said: P3D v4 is gonna be in 64bit so there will certainly be no more need for odd VAS preserving methods like deactivating scenery.cfg entries before every flight. Btw. as that upcoming 64bit architecture will naturally use (much) more memory I can already here that grumbling of people moaning about any "bad programing" by LM because memory usage is so much higher with V4. Especially from people now owning 8GB RAM and a 4GB graphics card or even less... And many oder PC's like mine only hold 8 GB of ram, so that means a new PC is required.
May 23, 20179 yr I wonder what amount of memory will be required not having to worry about what scenery and add-ons you're using? And how will RAM vs memory on your graphics card play together in a 64-bit simulator?
May 23, 20179 yr 10 minutes ago, Bobsk8 said: And many oder PC's like mine only hold 8 GB of ram, so that means a new PC is required. ... or spend some money in another 8GB if your motherboard supports it. To be honest... 8GB of RAM is already not really contemporary anymore considering memory usage of V3 and all this 3rd party addons and other tools running in the background. Updating to newer products like V4 is going to be, naturally sometimes requires an hardware-update as well. The other option is to stay with the older software.
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