aceridgey

Side by side V3 and V4 screenshot - Dissappointed

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Hi all,

V4

Ba2bUsC.jpg

 

V3

Z1yZOk9.jpg

 

Both with ORBX Global LC etc, i just think the vegetation and textures/colours look better in the V3 picture?

 

Alex

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Did you have Vector in the V3 shot? Since it's not yet available in V4 it will probably make a difference...

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To me the vegetation I've seen around, on my sim and on your shot of v4 looks weird. It looks way too bright green, different than I've seen in v3 and earlier.

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No vector. 

 

I think it's due to the complex autogen being on. Looks better now 

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Ahhh, thank you!! That was it. Now my scenery again looks good. That was just terrible.

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Based on the screenshots, V3 seems to be autogen at Max or Very Dense but the autogen density is certainly much lower in V4. Not a fair comparison?

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They both look a little stark? Get those shadows working on the buildings etc and get it looking a little more dynamic. V4 def lets you bump things up a little more for the same processing power....

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24 minutes ago, FlyIce said:

Based on the screenshots, V3 seems to be autogen at Max or Very Dense but the autogen density is certainly much lower in V4. Not a fair comparison?

Not sure where that came from as they're both on the same setting (V4 may be higher)

20 minutes ago, stripealipe said:

They both look a little stark? Get those shadows working on the buildings etc and get it looking a little more dynamic. V4 def lets you bump things up a little more for the same processing power....

Ok interesting.. Would you recommend Shadows receive on everything?

 

 

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No, not on everything, but shadows on sim objects and buildings, both cast and receive, is a good starting point. Those stark buildings jutting up can do with some love with a little shading to help them blend in with the surroundings to give a nicer overall look :)

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14 minutes ago, aceridgey said:

Not sure where that came from as they're both on the same setting (V4 may be higher)

Ok interesting.. Would you recommend Shadows receive on everything?

 

 

Make sure when running FTX stuff to turn of dynamic 3d autogen ;-)

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In the first shot you may be running speed trees. That's why it's chopping down the autogen and looks weird.

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20 minutes ago, stripealipe said:

No, not on everything, but shadows on sim objects and buildings, both cast and receive, is a good starting point. Those stark buildings jutting up can do with some love with a little shading to help them blend in with the surroundings to give a nicer overall look :)

Ok, looks better than the original with everything on, so i'll follow your suggestion and turn some off

16 minutes ago, awf said:

Make sure when running FTX stuff to turn of dynamic 3d autogen ;-)

That's exactly the setting which is causing the awful colouration and poor looking trees

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V4 is 64bit and "no OOM".

That's all I need. Others will be improved as time goes by. It won't get worse, it's just not as steady and stable as V3. When it does, I don't think anybody will use V3.

Hoang Le

 

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No OOM and scenery to the end of the horizon!

 

I don't really know what people expect from v4..... a whole new sim?

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I think you can level the same complaints against P3Dv4 as people were against FSW, the visuals look identical, but it's also to be expected.  It would be difficult to tell the difference between FSX and P3Dv4.  With the 32-bit restrictions removed it's now up to companies like ORBX to start to improve the visuals.  

Having just installed P3Dv4 and then ORBX FTX, OpenLU Europe and England along with AS2016 it's starting to look pretty good, even with the default aircraft and airports i am now seeing close to 4Gb used.  The main thing is mentioned above by Stefan, LOD is now set on ultra, scenery all the way as far as i can see.

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I really don't get this sim war, from either side.  Why is anyone emotionally invested in a sim??? 

3 minutes ago, frontendrob said:

I think some objective discussion doesn't hurt. I have interest in P3D, that's why I come here. Then I see these shocking images and just react. Deal with it?

Of course, would you welcome the same "objective discussion" in the X-Plane forums, from people who hadn't purchased the sim?  "Shocking images", perhaps a slight over reaction on your part?  I'll be the first to admit out-of-the-box X-Plane 11 looks fantastic (though not as good as DCS or Aerofly), at night X-Plane has no equal.  But, i think that with the numerous add ons released for P3D we can make it look as good.

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4 minutes ago, WotanUK said:

Of course, would you welcome the same "objective discussion" in the X-Plane forums, from people who hadn't purchased the sim?

Ian, they are just feeling threatened it's a natural human response.

In the last few days we have had "new" users posting ridiculously badly made videos featuring low end 2D cockpits in a desperate effort to discredit the new Sim.

Happens every time, just this time it's more serious for the Xplane kiddies because Xplane just lost it's 64bit advantage and it looks like it will still have less addons or developers.

Fear does strange things to folks, I hope everything works out for frontendrob before he turns into backendrob

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13 hours ago, aceridgey said:

Both with ORBX Global LC etc, i just think the vegetation and textures/colours look better in the V3 picture?

It's really in eye of the beholder, I personally found the V4 shot let glaring and more realistic.

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9 minutes ago, Anxu00 said:

It's really in eye of the beholder, I personally found the V4 shot let glaring and more realistic.

It was all related to turning the complex autogen option. It makes all the trees a horrible pastel colour. I'm happy again and with a little shadow the v4 looks much much better! 

 

Thumbs up from me 

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33 minutes ago, WotanUK said:

 But, i think that with the numerous add ons released for P3D we can make it look as good.

I respect you part, but I can't figure out why people want to spend 100+ dollars on making p3D look better when they apparently can get good visuals with default xp or with Ortho4xp? I am just asking, not doing p3D vs xp talk, just a question. I do like P3D but I don't pay 60 dollars + 70 dollars for orbx vector and global base pack. Would be lovely to know och maybe convince other wise. :) Cheers

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4 minutes ago, aceridgey said:

turning the complex autogen option

off?

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The second picture actually looks a bit toyish like X-Plane. I prefer the first one.

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1 minute ago, Sebjo89 said:

I respect you part, but I can't figure out why people want to spend 100+ dollars on making p3D look better when they apparently can get good visuals with default xp or with Ortho4xp? I am just asking, not doing p3D vs xp talk, just a question. I do like P3D but I don't pay 60 dollars + 70 dollars for orbx vector and global base pack. Would be lovely to know och maybe convince other wise. :) Cheers

There are many people already heavily invested in P3D add-ons that the extra cost in getting a new license to get rid of the long standing issue of OOM is very well worth it.  Starting from fresh, XP11 is a contender, now that it support second monitor and a bunch of other stuffs.  The Ortho4XP and all the free stuffs there in XP are very good, but people also wants seasons and the paid sceneries in p3d land are much more diverse. Plus weather depiction in p3d with payware is better than the same combo with XP.  

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4 minutes ago, Sebjo89 said:

I respect you part, but I can't figure out why people want to spend 100+ dollars on making p3D look better when they apparently can get good visuals with default xp or with Ortho4xp? I am just asking, not doing p3D vs xp talk, just a question. I do like P3D but I don't pay 60 dollars + 70 dollars for orbx vector and global base pack. Would be lovely to know och maybe convince other wise. :) Cheers

I have tried x Plane a few times, for many hours, and to me it always looked like crap compared to P3D. A few times I have commented on what I thought of X Plane on this forum, and some how the thread was moved to the X Plane forum, and I was insulted, called names, accused of being a hate monger and a troll just to name a few. Anyway, I wouldn't trade X plane for P3D if you paid me. 

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12 minutes ago, Sebjo89 said:

I respect you part, but I can't figure out why people want to spend 100+ dollars on making p3D look better when they apparently can get good visuals with default xp or with Ortho4xp? I am just asking, not doing p3D vs xp talk, just a question. I do like P3D but I don't pay 60 dollars + 70 dollars for orbx vector and global base pack. Would be lovely to know och maybe convince other wise. :) Cheers

As somebody said below your comment, i already have the add ons for P3Dv3, so it didn't cost me anything to get them for v4.

I think that both sims have there strengths and i fully intend to buy X-Plane 11 in a Steam sale.  I think that the biggest failing with X-Plane was also 3rd party support for complex airliners, i agree that is starting to change and look forward to seeing what can be achieved in future with this platform.

 

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