mikeymike

P3d v4 autogen popping

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Anyone else seing this?

Running 2 x titan sc 6gb each un sli

I7 4790k

Ssd x2 

16gb ram

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Can't say i have so far, though i've not played a for ridiculous amount of time, but certainly enough to have noticed this.

Have you tried in non-SLI mode to rule that out?

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37 minutes ago, stripealipe said:

Can't say i have so far, though i've not played a for ridiculous amount of time, but certainly enough to have noticed this.

Have you tried in non-SLI mode to rule that out?

No not yet may have try that

Or sell my cards and get a 1080ti lol

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You'll always see some of that I'm sure in the right situations. Even XP11 has some pop in if you load it down too much despite having excellent fade in.

Best remedy in v4 is to set the autogen draw distance on high. If pop happens, it'll be so far away you won't see it.

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6 hours ago, bonchie said:

You'll always see some of that I'm sure in the right situations. Even XP11 has some pop in if you load it down too much despite having excellent fade in.

Best remedy in v4 is to set the autogen draw distance on high. If pop happens, it'll be so far away you won't see it.

Tried  the auto draw distance high 

Same thing still  see popping

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Seeing a lot of this and I have the autogen draw distance at max because, for the longest time, it always bothered my how close the "autogen line" was. What it appears to be doing is drawing close to the aircraft and then out towards the draw distance--as specified in whatever settings you set--but then "popping" in the barren autogen gaps in the middle. Does that make sense?

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3 minutes ago, garrett_frank said:

Seeing a lot of this and I have the autogen draw distance at max because, for the longest time, it always bothered my how close the "autogen line" was. What it appears to be doing is drawing close to the aircraft and then out towards the draw distance--as specified in whatever settings you set--but then "popping" in the barren autogen gaps in the middle. Does that make sense?

I reinstalled v4 that seemed to fix it

Tho some stutter using 4xssaa

Testing further 

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4 hours ago, mikeymike said:

I reinstalled v4 that seemed to fix it

Tho some stutter using 4xssaa

Testing further 

is the problem solved? Did you make a complete reinstall of p3d?

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I really see no differences between MSAA and SSAA in terms of quality... Do you guys really see the difference? :-)

maybe I am blind, who knows? :-)

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Almost non autogen sudden load here :-)

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On 6/8/2017 at 2:46 AM, Lbt564 said:

is the problem solved? Did you make a complete reinstall of p3d?

No still a little autogen popping but not as bad as before

But using4xmsaa at flytampa airports are giving me bad shimmering and noticbly the light poles etc are jaggy 

Dynamic lighting and vegetation off

Basically running same settings as v3.4 and aa is worse

4xssaa is a little better thou flying over eham looking at airport i get bad stuttering and lag .

Also eham flytampa loading aircraft on active runway itnloads me on the grass

Going to test on my fsdt scenery airports see if that has any jaggies or shinmering on 4xmsaa if not then  its flytampa scenery issues

Cheers

Mike

 

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You can increase the autogen distance by modifying AUTOGEN_DRAW_DISTANCE.

Max. Slider is 30000, but e.g. 50000 is a visable improvement, but also a huge fps hit.

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I've noticed using TEXTURE_SIZE_EXP=10 in Prepar3d.cfg causes excessive autogen popping for me. My CPU probably can't keep up. I'm running a 4960X at 4.2Ghz with Titan X (maxwell) 12GB. If I remove that setting from the cfg file popping is significantly reduced. At least it is for me.

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That's a good point. Autogen pop in P3D is usually related to the CPU not being able to keep up with loading (just like blurries), not with any bug causing it. 

 

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13 hours ago, mikeymike said:

Going to test on my fsdt scenery airports see if that has any jaggies or shinmering on 4xmsaa if not then  its flytampa scenery issues

Cheers

Mike

 

Mike, you should put your system specs in your signiture so we know what you have to work with.

Edit: Oops.. see you partly list in first post.

What monitor size/resolution do you have?

gb.

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9 minutes ago, gboz said:

Mike, you should put your system specs in your signiture so we know what you have to work with.

Edit: Oops.. see you partly list in first post.

What monitor size/resolution do you have?

gb.

Hi

I have an lg 49inch 4k ips tv

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43 minutes ago, mikeymike said:

Hi

I have an lg 49inch 4k ips tv

At that size you are probably going to to need at least x2 SSAA to get rid of those flickering light poles no matter who's scenery it is. I have a 65" and really need x8 SSAA but settle for x4.

Have you tried P3D MSAA with MFAA turned on in nVidia control panel?

gb.

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4 minutes ago, gboz said:

At that size you are probably going to to need at least x2 SSAA to get rid of those flickering light poles no matter who's scenery it is. I have a 65" and really need x8 SSAA but settle for x4.

Have you tried P3D MSAA with MFAA turned on in nVidia control panel?

gb.

Thats the thing i used 4xmsaa in p3d v3.4  

Enhance application setting

Texture quality high

And prefer max performance 

And was working flawlessly 

 

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22 minutes ago, mikeymike said:

Enhance application setting

Have you tried the other two alternatives , Application Controlled or Override?

gb.

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11 minutes ago, gboz said:

Have you tried the other two alternatives , Application Controlled or Override?

gb.

Just did further testing it was flytampa 

Going to wait for native p3d v4 installers

Take note guys wait for develepers to finish their updates for native installers

Do not rush. Lol

I have fsdt airports and working fine 

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I suffer too with that horrible pop up autogen, my fix was to put autogen pop-up free to 0 in cfg load a flight, quit and putting back pop-up autogen to 1

This did the trick for me, don't know why but worked 

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This is a little off-topic but I've noticed that the SSAA in P3Dv4's GUI seems a bit expensive. So I did what I had done previously and set to MSAA 8x and then over to nVidia Inspector for SGSS 4x. A lot less GPU usage and it may look a bit sharper.

I've also learned, recently, how expensive the dynamic lighting system is. Landing lights during daylight with moderate to heavy AA? Forget it. And I'm using a GTX1080Ti OC'ed to over 2000mhz.

Oh, and autogen popping. Need to do a reinstall and see how it acts off the bat.

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7 hours ago, garrett_frank said:

This is a little off-topic but I've noticed that the SSAA in P3Dv4's GUI seems a bit expensive. So I did what I had done previously and set to MSAA 8x and then over to nVidia Inspector for SGSS 4x. A lot less GPU usage and it may look a bit sharper.

Yes, I have found this as well.
SGSS (SGSSAA) seems to do quite well in V4 even with heavy cloud, rain and fog.

It's usually recommended that SGSSAA be used as below:
2x MSAA + 2x SGSSAA: -0.500 DX Negative LOD bias
4x MSAA + 4x SGSSAA: -1.000 DX Negative LOD bias
8x MSAA + 8x SGSSAA: -1.500 DX Negative LOD bias

gb.

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2 hours ago, gboz said:

Yes, I have found this as well.
SGSS (SGSSAA) seems to do quite well in V4 even with heavy cloud, rain and fog.

It's usually recommended that SGSSAA be used as below:
2x MSAA + 2x SGSSAA: -0.500 DX Negative LOD bias
4x MSAA + 4x SGSSAA: -1.000 DX Negative LOD bias
8x MSAA + 8x SGSSAA: -1.500 DX Negative LOD bias

gb.

Hmmm may have to test this.Interesting with rain and cloud its not affected whereby 3.4 it was crippling performance

 

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