June 20, 20178 yr Hello All, Just upgraded to P3d v4 - looks like a new era in flight simulation out there. New build is working great , however i noticed an issue. When Volumetric Fog is not selected in the Weather Tab, the skies completely grey up and visibility is reduced. Kind of like when in real life there is a forest fire and there is nothing but haze around. . However , the i turn the fog on , the blue sky and proper sky color return fine. IN version 3 , i did not have this issue. This is a completely vanilla install of P3d with no weather or environmental add-ons . Changing weather themes, visibility makes no difference. I generally fly with the fog off as i feel that it looks better at high altitude with it off Is anyone else experiencing this? Could possibly be a shader issue? Or settings. Tried re-building my shaders , using different graphic drivers, however does not seem to resolve the issue. Posted this in the P3d forums and several users are experiencing this too Lets hope it has been reported by LM and on the to-do-list for hotfix 1 Just want to see if anyone is experiencing the same issue. thank you
June 20, 20178 yr I believe I read on the HiFi Simulation active sky forum that this is a known issue and they are looking into it. https://hifisimtech.com/forums/showthread.php?8499-P3D-V4-Gray-sky&highlight=grey Hope this helps you Benjamin Nash AMD Ryzen 9800X3D, 64GB DDR5 RAM CL30, Asus ROG Strix 4090, Asus ROG x870E Hero Motherboard, Samsung 9100 Pro 2TB PCIE5 NVME SSD, LG OLED C1 48"
June 21, 20178 yr Imho Vol Fog places correct fog at the correct places. With VolFog disabled P3Dv4 adds a low altitude thin layer of fog.... Like Benjamin stated , at Hifisimtech they are looking into it. In the mean time enable Vol Fog ; it looks better and you will have the benefit of Vol Fog in your scenery ( where there is fog ). Hardware is getting better and the fps panelty is not so much anymore. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
July 17, 20178 yr I'm also seeing this issue. My old PC can't handle volumetric fog on a foggy day (duh) with heavy aircraft addons, it sure looks better but I prefer to have it off for performance. Mauricio Brentano
July 17, 20178 yr the fog "problem" as you call it, is the way ver4 works at the moment. It's not because of something you messed up with shaders. Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz (8 cores) Hyper on, Evga RTX 3060 12 Gig, 32 GB ram, Windows 11, P3D v6, and MSFS 2020 and a couple of SSD's
July 17, 20178 yr Ah! I was wondering about that in V4. It's certainly a problem for me. [email protected] - ROG Strix Z790-E - 2X16Gb G.Skill Trident DDR5 6400 CL32 - MSI RTX 4090 Suprim X - WD SN850X 2 TB M.2 - XPG S70 Blade 2 TB M.2 - MSI A1000G PCIE5 1000 W 80+ Gold PSU - Liam Li 011 Dynamic Razer case - 58" Panasonic TC-58AX800U 4K - Pico 4 VR HMD - WinWing HOTAS Orion2 MAX - ProFlight Pedals - TrackIR 5 - W11 Pro (Passmark:12574, CPU:63110-Single:4785, GPU:50688)
July 18, 20178 yr Using VOL fog had a bit of a performance hit for me albeit only slightly in P3Dv3 so I had it turned off. I also thought the Vol fog was a little over done. However in P3Dv4 I noticed no penalty at all. And now with the added adjustable VOL fog feature in ASN I can reduce the effect to my liking. Life is good IM
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