Nedo Radulovic

Static Cam problem with stuttering airplanes?

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Hi, i discovered when trying to add new static cams as new tower position or so, the tracked airplane is stuttering, jumping around.

The same problem occurs when not tracking the airplane, i made a short video to demonstrate the problem. Btw. i use Prepar3D v4.

Left original Tower Cam, Right the Chase Plane static cam ( i positioned it close to the original tower just as an example)

Is there any help here??

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Hi Nedo,

We are looking at various ways of achieving a smooth pan but as long as we have to support FSX, we will not be able to use the new tech in P3D to make it happen.

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5 hours ago, Keven Menard said:

Hi Nedo,

We are looking at various ways of achieving a smooth pan but as long as we have to support FSX, we will not be able to use the new tech in P3D to make it happen.

Ok thank you for the info,i was about to create small movies with Prepar3D, but i can't use it this way,

hmmm what can i do, is there another way or tool what would be more useful for me, or any tips or tricks?

Thank you!

Nedo

 

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On 19/08/2017 at 2:38 AM, Keven Menard said:

Hi Nedo,

We are looking at various ways of achieving a smooth pan but as long as we have to support FSX, we will not be able to use the new tech in P3D to make it happen.

Does that suggest you need a separate executable for each sim? Seems a pity this feature cannot be 100% successful in P3D because of the requirement for backward compatibility.

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It's not a technical issue, it's a logical one.

There are a lot of cool features in P3Dv4 when it comes to the camera system. To implement those, we would have to rewrite a large part of the code to work with the new features. If we need to maintain the FSX compatibility on top of that, it complexifies things a lot. We want to bring as many features as possible to the FSX platform before splitting ChasePlane into 2 channels and integrating the features P3Dv4 has to offer.

We will work on those new features at some point but it's not logical to do it at this point in time.

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5 minutes ago, Keven Menard said:

It's not a technical issue, it's a logical one.

There are a lot of cool features in P3Dv4 when it comes to the camera system. To implement those, we would have to rewrite a large part of the code to work with the new features. If we need to maintain the FSX compatibility on top of that, it complexifies things a lot. We want to bring as many features as possible to the FSX platform before splitting ChasePlane into 2 channels and integrating the features P3Dv4 has to offer.

We will work on those new features at some point but it's not logical to do it at this point in time.

Ah, v4 only, okay. Your earlier post suggested P3D which would have included v3.4 which I have. Makes sense.

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Sorry for the misunderstanding! 

We believe P3Dv3 will be something of the past in 12 months from now. Most people will have moved to v4 by that point. Obviously, if we split ChasePlane into 2 Channels, we will put FSX, P3Dv2/3 in one channel and P3Dv4/5 in another.

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How soon I switch over is all dependent on FS Labs and when or if they convert Concorde to 64-bit. If they don't they v3.4 will be staying on my system. As long as purchased software still works that's fine.

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15 minutes ago, Ray Proudfoot said:

As long as purchased software still works that's fine.

Yep, no worry about that!

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FSX really needs to die, it's extremely old. That platform is holding us back.

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as a new user of chaseplane, i like it but i had to buy the "other" camera app because the external cams are smooth there,

so right now i use two tools ;-p

 

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11 hours ago, captain420 said:

FSX really needs to die, it's extremely old. That platform is holding us back.

Comments like this really annoy me. How exactly are "you" being held back when Keven has already said there will be a separate stream for different sims?

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I'm generally speaking in a general sense. Not aiming this at any one developer or app. In order to move on, one has to let go of the past. FSX needs to be retired now that we finally have a 64bit Prepar3D. I want to see developers focusing their time & effort on making amazing add-ons using the new SDK and take advantage of what it has to offer. If one takes the time to develop for such an old platform, then all that time thats invested in there could be use elsewhere instead. Anyways, this is just my opinion.

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There are lots of people with a lot of money invested in FSX. Many of their 3rd party applications and scenery packages are not compatible with P3D v4 or even v3.4.

Yes, in an ideal world it would be easier for developers if there was a single sim but for practical reasons that isn't feasible and won't be for some time. Live and let live eh?

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On 8/21/2017 at 4:41 PM, captain420 said:

FSX really needs to die, it's extremely old. That platform is holding us back.

Actually IMHO, P3D V4 is  holding ChasePlane v1.0 back.  Before P3D v4 was introduced the issues list in the forum was rather small.  Once P3Dv4 popped up, the issues jumped dramatically.

Only Keven knows, but I will venture that had it not been for P3Dv4 that Chase Plane would be in v1.0 by now. 

Again, just my humble opinion. :smile:

Ernie

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That is not the case. The only reason why v1.0 isn't out yet is because we still have some crucial issues to figure out.

All in all, FSX actually wasted more of our time than P3D v2, v3 and v4 combined.

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16 minutes ago, airernie said:

Actually IMHO, P3D V4 is  holding ChasePlane v1.0 back.  Before P3D v4 was introduced the issues list in the forum was rather small.  Once P3Dv4 popped up, the issues jumped dramatically.

Only Keven knows, but I will venture that had it not been for P3Dv4 that Chase Plane would be in v1.0 by now. 

Again, just my humble opinion. :smile:

Ernie

How is P3D v4 holding ChasePlane back? That makes no sense whatsoever. We're trying to move forward here, not backwards.

13 hours ago, Ray Proudfoot said:

Comments like this really annoy me. How exactly are "you" being held back when Keven has already said there will be a separate stream for different sims?

Look below at what Keven wrote. Which is exactly my point I was trying to make. 

13 minutes ago, Keven Menard said:

That is not the case. The only reason why v1.0 isn't out yet is because we still have some crucial issues to figure out.

All in all, FSX actually wasted more of our time than P3D v2, v3 and v4 combined.

 

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4 hours ago, Keven Menard said:

That is not the case. The only reason why v1.0 isn't out yet is because we still have some crucial issues to figure out.

All in all, FSX actually wasted more of our time than P3D v2, v3 and v4 combined.

Thanks for the clarification. 

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9 hours ago, captain420 said:

How is P3D v4 holding ChasePlane back? That makes no sense whatsoever. We're trying to move forward here, not backwards.

Look below at what Keven wrote. Which is exactly my point I was trying to make.

You're overlooking the revenue stream from FSX customers. There are still plenty of people who for whatever reason haven't moved to P3D and may not for a long time.

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There is still a large portion of our users on FSX. Although this number is decreasing rapidly, it is still worth it to develop a solution for them. Once they have a stable version to use, we will be able to move on to innovate again...

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I tried Chaseplane on P3DV4 for over a month but have decided to uninstall it.   Just couldn't take the stuttering anymore. My take on the FSX vs P3D discussions is that Chaseplane is primarily an  FSX product that will work on P3D but not in the best fashion.  This is a legitimate business decision but long term may not be the best business decision.  I'm disappointed with the functioning of the product in P3D but so be it.   I'll try it again when it goes beta but if the intent is to continue improvements based on FSX functionality I will probably continue to be disappointed.

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