Sign in to follow this  
torium

Community Update 11 Now Live (v 1.3.20517.0)

Recommended Posts

 

Quote

We're rolling out update 11 today, big things to note are the new user interface that we've implemented for mission selection and a couple of tweaks under the hood that won't have an impact just yet, but will be necessary for future updates. 

Aircraft (All)

Cold and Dark menu no longer appears after exiting the pause screen

Prop appearance and animation improved


User Interface

The mission select menu has gotten a makeover! The map was getting rather crowded, so we have implemented a new system where you can access in-sim missions.

27b6a694d0004908643bf3f84923158278a83d1b

We're still working on a number of the updates we mentioned in previous updates and our live stream a couple of weeks ago, so stay tuned for more information.

 

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

So still no fix for the buggy clouds? Im not a programmer or developer, but to fix the fast moving clouds when you have Simul on the team shouldt take so long to tweak. It just about speed and timing..in anyway keep up the great work and keep them updates coming. :)

Share this post


Link to post
Share on other sites

Hey, 

Just a quick update on our end, trueSKY fixes we're still working with Simul. 

A quick note that the Mission UI changes didn't go out with the update as planned. So we'll hopefully have a hot fix for that out shortly. 

Thanks for posting it on the forum, I was about to bring it over, but you beat me to it (I'm on holiday, so lagging a little behind) :) 

  • Upvote 1

Share this post


Link to post
Share on other sites

Yes got the update I had to re-edit my call signs, cheers Cryss keep them coming looking forward to the trueSKY update I think it`s what sets FSW apart from other sims.

Ray Fry

Share this post


Link to post
Share on other sites
5 hours ago, Cyrex1984 said:

So still no fix for the buggy clouds? Im not a programmer or developer, but to fix the fast moving clouds when you have Simul on the team shouldt take so long to tweak. It just about speed and timing..in anyway keep up the great work and keep them updates coming. :)

Considering it is the most complex sky and cloud system we have ever seen in modern video game titles, I would say "shouldt take long to tweak" is a significant underestimation of what it takes to change a system as complex as TrueSky. Will they do it? Yes, but it's by no means easy even when the 1st party is involved. 

  • Upvote 1

Share this post


Link to post
Share on other sites

The fact that they are changing the way the mission area work's mean's once again that they are listening to the community. As a mission creator for FSW I am extremely happy about this. Once again I really like the fact that they listen to the community. Good job DTG.

Share this post


Link to post
Share on other sites

Isn't it great that DTG don't just throw stuff out there untested? but instead go 'it ain't right, lets wait'. Yes that is a bit frustrating when we all want shiny new stuff, but it is nevertheless cool to see a software company which doesn't just throw any old cobblers out there without caring. Props to you DTG guys for not pandering to pressure from higher ups, and props to higher ups for not engenderering that regime and creating that pressure on the guys at the coalface. DTG are very cool, other developers could learn a lot from them. You guys continue to go up in my estimation.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this