January 7, 20188 yr I've worked with FSX / Prepar3D / X-Plane for a few years on and off, but I've never dealt with any aftermarket weather packages. Can someone tell me the difference between what all these weather packages do? Active Sky ASCA ENVTEX PTA Rex SkyForce 3D I've heard of people using the first four together, but don't they all do the same thing? Maybe not PTA, because it looks like it replaces the default shader engine. Is PTA the same thing as Prepar3D Tweak Assistant?
January 7, 20188 yr PTA is a like you say a Shader tool. Its amazing and you can custom the sim to look just how you like it. A topic in itself. Active sky Is the best weather engine currently we can buy. That cuts a long story short. ASCA works with Active sky to give you cloud art and depiction. ENVTEX is a texture addon that can be integrated into ASCA to give what most people seem to think give better clouds & skies than what default ASCA comes with. (personal taste aside) SF is new and brings a new level of the amount of textures and structures within the sim, that's not been possible before. It does come with its own weather engine but AS is a lot better. I use all the above together. AS+SF ASCA + ENVTEX for sky textures only. PTA I use Matts preset with my own custom tweaks. Can all that be conclusion....properly. David Murden. MSFS • Fenix A320 • PMDG 737 • MG Honda Jet • 414 / TDS 750Xi • FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet • • Fenix A320 Walkthrough PDF • Flightsim.to • DCS • A10c II • F-16c • F/A-18c • F-14 • (Others in hanger) • Supercarrier • Terrains = • Nevada NTTR • Persian Gulf • Syria • Marianas • • [email protected] All Cores HT ON • 32GB DDR4 3200MHz • RTX 3080 • TM Warthog HOTAS • TM TPR • Corsair Virtuoso XT with Dolby Atmos® • Samsung G7 32" 1440p 240Hz • TrackIR 5 & ProClip •
January 7, 20188 yr Don’t forget : ASP4 in Full Dynamics + ASCA = up to 8 different clouds texture sets , depending on weather settings , mixed in 1 flight. This adds a lot of realism. No other combo is able to do this .... 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
January 7, 20188 yr 15 minutes ago, GSalden said: Don’t forget : ASP4 in Full Dynamics + ASCA = up to 8 different clouds texture sets , depending on weather settings , mixed in 1 flight. This adds a lot of realism. No other combo is able to do this .... That's a small amount. Gerard. REX have confirmed that even the set of 8 pictures, that's 8 lower and 8 upper are just a small sample of what is being used within a set. The 8 of each is just to give an idea. Thats 16 just as a start to give us an idea of types. 1509 models are ready to install ! David Murden. MSFS • Fenix A320 • PMDG 737 • MG Honda Jet • 414 / TDS 750Xi • FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet • • Fenix A320 Walkthrough PDF • Flightsim.to • DCS • A10c II • F-16c • F/A-18c • F-14 • (Others in hanger) • Supercarrier • Terrains = • Nevada NTTR • Persian Gulf • Syria • Marianas • • [email protected] All Cores HT ON • 32GB DDR4 3200MHz • RTX 3080 • TM Warthog HOTAS • TM TPR • Corsair Virtuoso XT with Dolby Atmos® • Samsung G7 32" 1440p 240Hz • TrackIR 5 & ProClip •
January 7, 20188 yr Active Sky = the best weather engine around ASCA = texture addon for sky and cloud textures, can inject them dynamically (which can actually be noticed in the sim), works together with Active Sky (same company) ENVTEX = texture addon for skies, clouds, water, runways, grass, and so on, similar to REX Direct, the sky texture can be used by ASCA for dynamic injection PTA = P3D Tweak Assistent indeed Rex SkyForce 3D = texture addon for sky and cloud textures, similar to ASCA, comes with basis (not too good) weather engine, can inject cloud models (not textures) dynamically (which I haven’t noticed so far)
January 7, 20188 yr 36 minutes ago, Nyxx said: That's a small amount. Gerard. REX have confirmed that even the set of 8 pictures, that's 8 lower and 8 upper are just a small sample of what is being used within a set. The 8 of each is just to give an idea. 1509! That 1509 is the amount of MODELS, not the amount of TEXTURES. SkyForce cloud texture contains double the amount of the old ones and this should be enough, according to REX, to show you every possible cloud, but it’s not that SF is using 1509 textures. It is using just one texture at a time. One ‘old’ texture contains 16 samples to cover the various area’s of clouds, so I presume SF textures offer 32 samples. BTW When it comes to the amount of textures that can be used ASCA is still king. In order of the amount of textures being used: ASCA Global = 1 texture at a time but ALL available textures can be injected one at a time during the entire session SkyForce = 1 texture during the entire session but double the size so you could say 2 ‘old’ textures ASCA Full = 8 textures during the session, so that’s 4 times as much textures to choose from compared to SF. Also take note that ASCA can dynamically change sky textures. I do doubt though if anyone can actually see the difference between all those cloud textures...
January 7, 20188 yr 52 minutes ago, GSalden said: Don’t forget : ASP4 in Full Dynamics + ASCA = up to 8 different clouds texture sets , depending on weather settings , mixed in 1 flight. This adds a lot of realism. No other combo is able to do this .... Actually, Full mode always loads 8 predefined sets. Afaik they aren’t injected on the fly: it is a hard coded pool of textures. So it doesn’t matter what the weather is, the same textures are always being loaded. Obviously the weather DOES matter when it comes to which samples of any texture is being used! 8 textures gives you 128 samples to play with! If SF textures are indeed double the size they have 32 samples to play with. As I said, ASCA Full has 4 times as much to show you. For what it is worth, of course... The advantage of SF is, come to think of it, that it has more models to show you! I do think those models make a more obvious differernce than those textures... So ASCA has more textures and SF has more models... but in the end it’s not about quantity, it’s about quality.
January 7, 20188 yr 21 minutes ago, J van E said: One ‘old’ texture contains 16 samples to cover the various area’s of clouds, so I presume SF textures offer 32 samples. BTW When it comes to the amount of textures that can be used ASCA is still king. In order of the amount of textures being used: ASCA Global = 1 texture at a time but ALL available textures can be injected one at a time during the entire session SkyForce = 1 texture during the entire session but double the size so you could say 2 ‘old’ textures ASCA Full = 8 textures during the session, so that’s 4 times as much textures to choose from compared to SF. Also take not that ASCA can dynamically change sky textures. I do doubt though if anyone can actually see the difference between all those cloud textures... BTW I am told that in Full mode those 8 textures can also be replaced/injected dynamically but I am not sure about that (yet). Interesting thanks J you have done your homework. David Murden. MSFS • Fenix A320 • PMDG 737 • MG Honda Jet • 414 / TDS 750Xi • FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet • • Fenix A320 Walkthrough PDF • Flightsim.to • DCS • A10c II • F-16c • F/A-18c • F-14 • (Others in hanger) • Supercarrier • Terrains = • Nevada NTTR • Persian Gulf • Syria • Marianas • • [email protected] All Cores HT ON • 32GB DDR4 3200MHz • RTX 3080 • TM Warthog HOTAS • TM TPR • Corsair Virtuoso XT with Dolby Atmos® • Samsung G7 32" 1440p 240Hz • TrackIR 5 & ProClip •
January 7, 20188 yr 13 minutes ago, Nyxx said: Interesting thanks J you have done your homework. Haha, yes, the world of sky textures is a very interesting world but it’s quite an effort to get all that information on the table: none of the manuals or official sites say anything about how this all works. You have to dig deep and think hard... which is why I am going to bed now LOL
January 7, 20188 yr SF has made me realise that we have overlooked the shapes,sizes and model structure of clouds. On a long haul today I saw masses of variation of cloud types. Although they may all have shared only a few of the same textures.
January 8, 20188 yr 1 hour ago, ErichB said: SF has made me realise that we have overlooked the shapes,sizes and model structure of clouds. On a long haul today I saw masses of variation of cloud types. Although they may all have shared only a few of the same textures. I think with PTA and cloud shading along with the angle of the sun makes the texture argument redundant. The variety of models is what was needed. Eric
January 8, 20188 yr 11 hours ago, J van E said: Actually, Full mode always loads 8 predefined sets. Afaik they aren’t injected on the fly: it is a hard coded pool of textures. So it doesn’t matter what the weather is, the same textures are always being loaded. Quote : “The technology behind ASCA includes optional tight integration with AS16/ASP4 to enable features such as Real-Time Texture Dynamics, which allow you to manually change or have your textures automatically changed multiple timesthroughout a flight without the need to shut-down and restart your simulator!” As I read this , they are injected on the fly in realtime. And myself I have both ASP4 + ASCA on a cliënt pc so textures are being sent over the network... 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
January 8, 20188 yr 3 hours ago, GSalden said: Quote : “The technology behind ASCA includes optional tight integration with AS16/ASP4 to enable features such as Real-Time Texture Dynamics, which allow you to manually change or have your textures automatically changed multiple timesthroughout a flight without the need to shut-down and restart your simulator!” As I read this , they are injected on the fly in realtime. And myself I have both ASP4 + ASCA on a cliënt pc so textures are being sent over the network... It doesn't say that real-time feature is used all the time. Only for the items that say AUTO in the interface of ASCA you will get injection. With Global all three texture options are AUTO and with Full only sky and the high clouds. It seems everyone is thinking ASCA is injecting things always and all the time but I have yet to see prove of that.
January 8, 20188 yr I'm not going to fan the flames of which product does what best. But any weather engine is still using the same METAR data. It's how the engine both interprets and interpolates is what sets apart the the top engines from the rest of the pack. It's nice to be able to tinker with the shaders, but those products are the Photoshop of weather. They cater just as much to personal taste as they do to realism. I've found that all that having all that latitude in adjusting shader settings is counterbalanced by the ability to mess everything up. Then there are the various products that alter the look of the sun the moon and the sky. Who doesn't enjoy a beautiful enhanced sunset? And how often does that happen in real life? Lastly, there are add-ons that give the clouds more structure by providing both additional 2D textures and complex layering of the textures. Some of this complexity supposedly happens dynamically and is controlled by weather conditions such as temperature, humidity, etc.. But unless one is a cloud guru, you might miss the variety.
January 8, 20188 yr 2 hours ago, J van E said: It doesn't say that real-time feature is used all the time. Only for the items that say AUTO in the interface of ASCA you will get injection. With Global all three texture options are AUTO and with Full only sky and the high clouds. It seems everyone is thinking ASCA is injecting things always and all the time but I have yet to see prove of that. You are wrong Jeroen ... Full Dynamics is more enhanced than Global Automatic . Global Automatic : Every time AS16 updates the weather it checks the conditions, communicates with ASCA and then ASCA decides which single texture file to install to the sim, just prior to loading the new weather. So this working together with the smooth theme transition you all know (?) since ASN introduced it, creates an environment that slowly changes the textures you see in the sim. Max variation however is still 1 Full dynamics : Now imagine each 3D cloud having its own texture (similar for example to AI aircraft, where each aircraft type uses different textures). That's what Full dynamics offers. Of course since the cloud variations are hundreds, we'd run into memory issues loading that many textures (if the current weather conditions have many different types of clouds). So, we restricted the "pool" of possible textures to 8, giving us an overall variation of 128 which is more than adequate while at the same time VAS footprint is minimal (unless you use 4096 textures). So how this thing works in action? - When AS16 is prepared to load new weather conditions consisting of a cumulus congestus, a Cumulonimbus calvus and some stratus layers, each one of them will use a different texture, increasing the scene realism significantly. As the flight progresses, depending on the weather conditions, a different cloud model will be selected (e.g. cumulus humilis) which has its own texture inherently "attached". This is the way in Full Dynamics you get transition of cloud textures as your flight progresses. - One other advantage of this is that for example in Full Dynamics, some clouds that "need" higher resolution to depict properly (like the CBs) will use a higher resolution texture (up to the limit the user has selected in ASCA settings). At the same time softer clouds (like stratus), will only choose the texture resolution that is actually needed (e.g. 512DXT) and the result will be equally good looking scene, with much increased performance Now stop being so pigheaded and go make a flight ... 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
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