May 5, 200620 yr did you remove the simflyers afcad after installing cloud9 and did you make sure to remove the entries for the simflyers lax scenery? also, you do not want to renumber your scenery.cfg file!!! just make sure simflyers is off and cloud9s is on. and make sure all the numbers are right.
May 5, 200620 yr After a night of tweeking I reduced the stutters to a very acceptable rate. Now they are all but gone except just before touchdown and only very very slight.However,at a distance approaching KLAX the airport flashes white maybe twice.More of a wonder why that is than a real problem. Slid all the sliders left and right, changes max vertex to 19,20 21 ect. Changed apeture size. All the usuals. I own a dozen airport addons and have not seen this before.
May 6, 200620 yr pink colour? where? Maybe I can resolve that for you.Shez Shez Ansari Windows 11; CPU: Intel Core i7-8700K; GPU: EVGA GEFORCE GTX 1080Ti 11GB; MB: Gigabyte Z370 AORUS Gaming 5; RAM: 16GB; HD: Samsung 960 Pro 512GB SSD, Samsung 850 Pro 256GB SSD; Display: ASUS 4K 28", Asus UHD 26"
May 6, 200620 yr I really like this scenery. I agree that the textures are not quite as convincing as FlyTampa or FlightScenery's offerings, but still they're very good. I would say all are in the same league. Beyond textures, there seems to be a lot going on with frame rate optimization. You can tell this by observing when and what extra levels of details kick in based on your position. Evidently a lot of thought has gone into this and the frame rates for such a large airport are excellent. Without AI, I can easly keep my frame rate locked at 24 in the VC of a LDS767 (using an AMD64 3700, Socket 754, ATI X800 XL).The gate docking technology is very elegant in its automation, unlike the older system used by SimFlyers.I'm also using FS Genesis mesh, UT USA, and BEV with no major compatibility problems.
May 6, 200620 yr Okay, downloaded everything, four files, right? Installed them according to the readme files. Activated the scenery, disabled the UT Afcad. Restarted the sim, went to Cleveland and there was no pink/purple to be seen. :-roll #####?! :D But then I changed the seasons... Spring and Summer, looks fine. Fall and Winter, plenty of pink/purple. See the attachments, 1 = spring/summer. 2 = fall, 3 = winter.Additionally, there was some flickering, 4 = fine, 5 = noticeable difference (after moving closer). I have mesh installed and from the readme files I understand there's no flattening, so that's probably it. Only a very small area and really not a problem, but I thought I'd mention it anyway. Mike...
May 6, 200620 yr Unfortunately what has happened there is that when I textured it for snow and then converted to FS2004 textures it turned some of the white to pink. If it is causing you much bother I can send you an amended texture to see if it resolves this.Shez Shez Ansari Windows 11; CPU: Intel Core i7-8700K; GPU: EVGA GEFORCE GTX 1080Ti 11GB; MB: Gigabyte Z370 AORUS Gaming 5; RAM: 16GB; HD: Samsung 960 Pro 512GB SSD, Samsung 850 Pro 256GB SSD; Display: ASUS 4K 28", Asus UHD 26"
May 6, 200620 yr If you have something for me to try, cool. But don't feel like you have to start working on something. ;) Send me a PM for my e-mail address. Mike...
May 6, 200620 yr >Hi Manny,>>How do you utilize WideView? Do you have multiple PC's that>are networked, and how do you use them for FS9?>>Thanks- Bruce.>Bruce.I have 4PCs. But I have FS9 on three of them.I don't have a dedicated network as such. I have a Linksys Router and I have connected them all. I can ping each box. Thats about all the network.I have Wideview running on all of them. My Main PC. I have FS9 with two monitors. 1 24" Widescreen with Fresnel (Screen enlrager) for front view. and the second monitor is a 19" ELO touch schreen LCD. I usually use the second monitor for GPS and other Pop ups that I can operate by touch.I have two other PCs each having a single monitor for Left front and Right front views. (each of them have a version of FS9 and scenaries)I have another Laptop (my work laptop) that I use for Project Magenta IFR panels or sometimes I Use it as a third monitor (for my primary PC) using Maxvista (I use it If I am flying the Cirrus. So I have a dedicated monitor for the PFD). I don't use it often.Manny Manny Beta tester for SIMStarter
May 6, 200620 yr I run Mytraffic 2006 and came across an idea and tried it.In the aircraftmods folder, I ran the 3 batch files which convert the planes from dx3 to dx1. There is an explantion of this on their forums and in a readme on the new patch. Takes a while to run but its easy.Now I get zero stutters on landing and while taxiing Im getting alot smoother fps. I even increased my traffic amount with no fps hit.Your mileage my vary but just wanted to pass this on.
May 6, 200620 yr I thought I had the latest version, and I see only 2 batch files for converting dx3 to dx1. What version would you have? Thanks.EDIT: Never mind. My mistake... Rick
May 6, 200620 yr 4.0a is the latest. However, I ran the patch and not sure if it took or not cause my ver number is still 4.0. Also they say if you go to beal afb kbad you should see a b-52. I do not.It was readme file that suggested the above to cure the stutters. It did in my case.
May 7, 200620 yr Commercial Member >1. Do no harm - do not overwrite, break or remove any>functionality from the default FS setup without telling me>first and allowing me to choose.Sorry for this late reply, but I was (together with the whole Cloud9 team, if anybody was wondering why they usual extremely fast response time for support wasn't like it used to be during this weekend) at a major Flight Simulation show in Italy on Saturday and Sunday. We tried our best to follow some of the threads and try to reply, but we were hampered by the use of slow connections with mobile phones...sorry again.However, I fully agree with you, no software should overwrite any default FS feature but in this case, the problem happened just because EHAM DIDN'T overwrote anything, when it should have!>2. Provide what you advertiseSince all of Cloud9 products are provided as a Try-before-buy, it's even better than that: since C9 are, as we all are, human beings that can overlook something (that's why NO software is perfect and patches do exist), having a Trial will enable to decide for yourself if the product meets your expectations or not, before spending any money.Another advantage of having the system designed that way, it's the Trial it's always the same as the full product. If the product will be patched, the Trial will get the same improvements as well. So, for example, you can try a product today, and decide not to buy it, but checking it again at a later date after some updates, to see if it has improved in the meantime. Many games have Demo version that are not very useful, because they are 1.0 versions at best, if not betas.>3. Provide an easy secure way to purchase (I prefer CD's/>DVD's over downloads - but that appears to be a minority>preference) and an easy secure way to reinstall when I have to>rebuild my FS setup for that new computer we all hope to buyIt's surely very easy because:- downloads are absolutely free to anyone: you first download, then install, then try it, and then (if you like it), you buy it. If, for any reason, you fail to install it, Cloud9 doesn't get any money, because you can't buy it without having successfully installed in FS. THAT'S why the actual purchase is made from inside FS, it make sense, if you are in that menu, it meant the product was already fully installed and happily running!- Since downloads are freely available, there's no risk of losing a download link because the server is overcrowded. The file will always be there, no expired links, for example (we have seen that before). If you need to re-download again the next year, the file will still be there.- Since you first download, *then* you buy, there's no risk of purchasing something that can't be downloaded because of a downed server or purchasing twice because of timeouts (we also seen that). It's really unlikely Esellerate servers will go down, because they are a far bigger company than all the small FS publishers, and are using a lot of redunant servers, AND they only do the very small credit card transaction and nothing else, the actual download of the installer, is done using Cloud9's bandwidth on a couple of separate servers.- Since the product is purchased and activated with the same transaction, from inside FS, there's no risk of not getting activation serial numbers that were supposed to come by email, because some server in between blocked (for whatever reason) emails from the seller, maybe because he's using the same ISP of some spammer. We seen that as well at LAGO, some users from the US didn't get activation emails because their provider blocked the whole two major italian ISPs (covering 90% of the italian market), and the poor guys payed for the products, without getting any activation emails. Not possible with Cloud9's system, even if you mis-type your email, the worst it could happen, you don't get a copy of the receipt, but still the product will self-activate itself normally.- There are no serials to type and no need to store them for safekeeping. Esellerate has a web-based recovery system, where you simply insert your email, and they will mail to you all your orders receipts, from Cloud9, and for other publishers as well, if you bought other products that use Esellerate. And, we added another safety measure on top of that, there's a built in option to backup the serial, if for any reason the Esellerate server wouldn't work (or your original email is no longer valid or was inserted wrongly when you placed the order).As far as I know, no other ecommerce system offers the same security for the user (it's not really possible to pay and not being able to install the product, for the very fact then you have to install it first, try it, and buy it after) and the same ease of use. In fact, Esellerate is so good, that it has been chosen by Microsoft for their new Ecommerce portal, and will be included in Vista:http://www.esellerate.net/news_archives/PR_20050914.aspIt's really easy to reinstall, using the two options above, no special problems if just reinstalling FS. If reinstalling with a total Windows reformat or after a changed hardware, after 90 days from the previous activation, a new one will be granted automatically without doing anything, if instead *less* than 90 days are passed from the last activation, it will be necessary to email Cloud9 support for a manual reactivation, and they'll grant it without asking questions.While I can't help much about how to create the missing approaches (I haven't done any scenery design in the past two year, being only involved in programming of code ), I know very well Cloud9's activation system, because I've designed it. Not entirely, of course, the sensitive parts are Esellerate's, I did the integration with FS. If you have any doubts or questions about how it works, feel free to contact me, either via email, or in the Cloud9 forum (so others can read the replies), I'll glad to help.>the product must work with the default>out of the box FS setup.Yes, I agree. It's really that this issue has been slipped away because it was asked by only a couple of people, but now we had a talk about it, and it has been decided a patch for EHAM will be issued before the end of May to address this, and other things there were left behind. Umberto Colapicchioni http://www.fsdreamteam.com FSDT on Facebook
May 7, 200620 yr Commercial Member >Beyond textures, there seems to be a lot going on with frame>rate optimization. You can tell this by observing when and>what extra levels of details kick in based on your position. >Evidently a lot of thought has gone into this and the frame>rates for such a large airport are excellent. Thank you. Finally, someone with a very good eye...yes, KLAX is optimized like ####, there's multi-LOD everywhere, there are several versions of the airport and the objects at different resolutions and things are grouped together in all sort of ways to optimize the framerate. There was no other way of getting decent fps on a airport that large, without also forfeiting features, like animated gates, marshallers, dynamic traffic, etc. Still, as you can see, is still very usable.I haven't done the actual scenery programming, but since I think know a bit of scenery design (anyone remembering LAGO Honolulu, or it already too old...? ), and I worked at the special features of bglman.dll, I followed the developement of this scenery quite closely, and I know how much care went into fps.>The gate docking technology is very elegant in its automation,>unlike the older system used by SimFlyers.Thank you, that was one of the things done in the background by bglman.dll, and is helping saving fps too, because instead of writing complex airplane detection code in the slow interpreted BGL code, the detection is done in fast, compiled C++ at the DLL level, and the BGL got streamlined as a result of this. AND, it's convenient to use, and I can easily add many new airplane types without being limited by the numeber of com channels (other than the fact it's not very realistic using the com radio).>I'm also using FS Genesis mesh, UT USA, and BEV with no major>compatibility problems.It was designed and tested to integrate with all the popular addons, like UT, GE, BEV e Megascenery as well. Umberto Colapicchioni http://www.fsdreamteam.com FSDT on Facebook
May 7, 200620 yr Commercial Member >I really like this scenery. I agree that the textures are>not quite as convincing as FlyTampa or FlightScenery's>offerings, but still they're very good. I would say all are>in the same league.About textures, I see that someone mentioned they are not as sharp as they could be, while other found them very good, there's maybe a reason for this: many buildings are using groups of 1024x1024 texture, instead that many 256x256. Altough the resolution of 16 256x256 (4x4 grid) textures it's the same of a single 1024x1024 containing the same data, the 1024x1024 will only appear if the user has set the Max. Texture Size slider to "Massive", otherwise FS will use the other scaled down mipmaps.It's done like this for performances reason, becasue, since all modern video cards usually supports up 2048x2048 for maximum texture size, it's more efficent sending the same data as a single 1024x1024 texture rather than 16 256x256, with the only side effect, that people with the slider not set to maximum, will not see the texture in the same resolution thet were designed.Also, since all the textures are mipmapped (I think that not including mipmaps in order to force FS to always display the highest res possible, it's a design error, because it leads to flickering to users with correctly configured videocards with anisotropic filtering enabled...), it's also suggested to enable the anisotropic filter at least 4x (8x it's better, 16x if your card can do that without slowing down ), to display the texture properly and making the mipmapping working good. Umberto Colapicchioni http://www.fsdreamteam.com FSDT on Facebook
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