April 19, 20188 yr Alright, time to move onto more important matters, like ground physics grrrr | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
April 19, 20188 yr vr, vr, vr...come on LR, lets move on to as Ryan says, more important matters, ATC, ground physics, Vulkan. Edited April 19, 20188 yr by CarlosF Windows 11 - Samsung 990 Pro M.2 | Asus Prime Z690 | i7 12700KF HT | DeepCool LS520 SE | MSI 5070 Ti Ventus OC | 64GB G.Skill XMP II | Lian Li 216 LANCOOL RGB | TrackIr v5 | Honeycomb Alfa - Bravo - Charlie | MSFS 2024 - Samsung 990 Pro M.2 | Curved 27" MSI | JBL Quantum 810
April 19, 20188 yr Author https://developer.x-plane.com/2018/04/x-plane-11-20r1-available/ Regards Nils
April 19, 20188 yr Moving clouds Moon Daylight Gals in beaches all priorities until XP11 get's to the final release! Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
April 19, 20188 yr 2 hours ago, jcomm said: Moving clouds Moon Daylight Gals in beaches all priorities until XP11 get's to the final release! lol I love the list perfect :) we need Vulkan. hope its possible this year. Cesar Martinez AMD 7800X3D RTX5080 NZXT N7 B650E | G.Skill 32GB DDR5 Samsung 980 Pro 2TB | Crucial MX500 (2×) | Crucial P3 Plus Monitor: Philips Evnia 34M2C6500 QD-OLED
April 20, 20188 yr Don't worry! It will be all in XP12! :P Chock 1.1: "The only thing that whines louder than a jet engine is a flight simmer."
April 20, 20188 yr 5 hours ago, france89 said: Don't worry! It will be all in XP12! :P When XP12 is released, I guess the priority will be modeling more accurately the physics of the running deers and flying birds Alexander Colka
April 20, 20188 yr 3 hours ago, alexcolka said: modeling more accurately the physics of the running deers and flying birds , love this one! Edited April 20, 20188 yr by CarlosF Windows 11 - Samsung 990 Pro M.2 | Asus Prime Z690 | i7 12700KF HT | DeepCool LS520 SE | MSI 5070 Ti Ventus OC | 64GB G.Skill XMP II | Lian Li 216 LANCOOL RGB | TrackIr v5 | Honeycomb Alfa - Bravo - Charlie | MSFS 2024 - Samsung 990 Pro M.2 | Curved 27" MSI | JBL Quantum 810
April 22, 20188 yr I actually agree with LR’s focus on VR. I’ll fly the sim happily enough On 19/04/2018 at 11:51 PM, CarlosF said: vr, vr, vr...come on LR, lets move on to as Ryan says, more important matters, ATC, ground physics, Vulkan. I actually agree with LR’s approach here. ground physics is imperfect, but very usable. however, its 2018. Theres a bunch of simmers - myself included - who flat out wont fly the simulation if it doesnt have a good VR implementation. So good work LR, and bring on Vulcan! Edited April 22, 20188 yr by OzWhitey Oz Sim Rig: MSI RTX3090 Suprim, an old, partly-melted Intel 9900K @ 5GHz+, Honeycomb Alpha, Thrustmaster TPR Rudder, Warthog HOTAS, Reverb G2, Prosim 737 cockpit. Currently flying: MSFS: PMDG 737-700, Fenix A320, Leonardo MD-82, MIlviz C310, Flysimware C414AW, DC Concorde, Carenado C337. Prepar3d v5: PMDG 737/747/777. "There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."
April 22, 20188 yr It's in their focus for 10.30 and following the revised ground physics of tailwheel aircraft, new autopilot functionalities and more... like AMD and Vulkan... Edited April 22, 20188 yr by jcomm Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
April 22, 20188 yr 2 hours ago, OzWhitey said: I actually agree with LR’s focus on VR. I’ll fly the sim happily enough I actually agree with LR’s approach here. ground physics is imperfect, but very usable. however, its 2018. Theres a bunch of simmers - myself included - who flat out wont fly the simulation if it doesnt have a good VR implementation. So good work LR, and bring on Vulcan! Usually people that post against VR are either physically not able to use the glasses or just do not have the means to buy the VR kit and/or upgrade their rigs to get a decent performance out of it. But fear not, all top-tier developers are aware of the potential of VR and of its exponential growth among simmers. I would take the analysis of a John Venema, Mathjis Kok, Robert Randazzo, Lockheed Martin and Laminar Ressarch when it comes to VR instead of the same naysayers on this and other forums. PC1: AMD Ryzen 9800X3D | Zotac RTX 5090 SOLID | Asus TUF X670E-Plus | G.SKILL 64GB DDR5 PC 6000 CL30 | 4TB NVMe | Noctua NH-D15 | Asus TUF 1000W Gold | be quiet! Pure Base 500DX | Noctua NH-D15S | LG OLED CX 48" + 2x Acer Nitro XV240YP 24" + 2x 15.6" Touch-screen Panels PC2: AMD Ryzen 7500F | Asrock 7900 GRE Challenger OC | Gigabyte B650I AX | Corsair 32GB DDR5 6000 CL36 | 1TB NVMe | CM Hyper 212 | Corsair 750W Gold | Lian Li TU150 ITX | SAMSUNG Odyssey G9 49" Winctrl Ursa Minor Sidestick + Ursa Minor 32 Throttle & PAC - Thrustmaster Boeing TCA Yoke - Thrustmaster HOTAS Warthog - Honeycomb Bravo Throttle - MFG Crosswind Rudder Pedals - TrackIR - Stream Deck XL + Stream Deck Plus - Winctrl MCDU + 2 MFD's - Meta Quest 3 (VR)
April 22, 20188 yr 6 minutes ago, GCBraun said: Usually people that post against VR are either physically not able to use the glasses or just do not have the means to buy the VR kit and/or upgrade their rigs to get a decent performance out of it. But fear not, all top-tier developers are aware of the potential of VR and of its exponential growth among simmers. I would take the analysis of a John Venema, Mathjis Kok, Robert Randazzo, Lockheed Martin and Laminar Ressarch when it comes to VR instead of the same naysayers on this and other forums. anyone who has invested time, effort and money into getting VR to work well knows that this is a big part of the future of simulation. LR was a bit late to this party, but are certainly making up for that with their recent 11.20 beta releases. Like a lot of others, I now use it as my main VR flight platform (which is the same as saying that i use it as my main sim, as I no longer have any interest in flying with a monitor). Oz Sim Rig: MSI RTX3090 Suprim, an old, partly-melted Intel 9900K @ 5GHz+, Honeycomb Alpha, Thrustmaster TPR Rudder, Warthog HOTAS, Reverb G2, Prosim 737 cockpit. Currently flying: MSFS: PMDG 737-700, Fenix A320, Leonardo MD-82, MIlviz C310, Flysimware C414AW, DC Concorde, Carenado C337. Prepar3d v5: PMDG 737/747/777. "There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."
April 22, 20188 yr On 4/19/2018 at 8:23 AM, jt8d9a said: ....as the title says. Wish Xplane, Austin and the team would have fixed the dark contrails in the flight levels in this release. I've reported it as a bug, it is unaesthetically not appealing, one thing P3d gets right, and FSX and FS9 before it, are the contrails which look very realistic when you pass by AI in the flight levels, especially when it is passed at a 90 degree level. The contrails look like jet exhaust coming out of a 727 or 707 at ground level, or an L1011, those days are long gone in jet aviation. Really my only quibble with Xplane, but a big one for those who enjoy watching flight level AI. John
April 23, 20188 yr 4 hours ago, Cactus521 said: The contrails look like jet exhaust coming out of a 727 or 707 at ground level, or an L1011, those days are long gone in jet aviation. But...the 727 is my favorite plane! All kidding aside, this is something that LR has said will be fixed in the new particle system. But vulkan is a higher priority since all visual effects will be driven by it in the near future. People like to hate on VR for some reason because the belief is that it takes resources away from development of features that they feel are more important. However I don't agree with this line of thought. VR is what is largely pushing the need for a new rendering pipeline, Vulkan, the performance improvements will allow for a better particle system, which means improvements in weather, and other visual areas. The offloading of these from the core CPU frees up the system to do more complex flight models and AI. VR is a good thing, even if you never plan to use it, you will still be getting the benefits of the new technologies that are being developed for it. Kinda think of it this way, we spend billions to send a few people to space, but will I ever get to go to space... most likely no...but I get the indirect benefits of it (and more than just drinking Tang every day)
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