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Posted
2 hours ago, Shomron said:

Seems this is gonna be launched Aug 20th!

https://www.pcgamer.com/rtx-2080-release-date/

LOL with that kind of Horsepower and the new GPU's we may finally get Pacman to run as it was intended.😂

Sam

Prepar3D V5.3/[email protected]/EVGA 3080 TI/1000W PSU/Windows 10/40" 4K Samsung@3840x2160/ASP3D/ASCA/ORBX/
ChasePlane/General Aviation/Honeycomb Alpha+Bravo/MFG Rudder Pedals/

Posted

Ray tracing is a very big deal for more precise emulation of reality, Turing is a BIG step forward in hardware acceleration of ray tracing computations.  PBR is BRDF (bidirectional reflectance distribution function) with rasterisation using multiple textures defining albedo, roughness, metallic, ambient occlusion, etc.

Ray tracing simulates light rays and how they refract/reflect off a surface, many times more computations required to set a pixel color but also much more accurate at representation of light.  nVidia's 2080 (Turing) claims the GPU can do 6 GigaRays per second ... that's a huge step forward, in order of magnitudes.  So this GPU is a big deal in that regard.  The 2080 ($800) also supports 8K and comes with different flavors, most likely a 2080 Ti ($1000) and Titan ($1300) variant but the base 2080 is likely to be 16GB with Titan variant at 24GB ... info I saw for consumer release (as in can be purchased) was:

2080 August 30th
2070 Sept 27th
2060 Oct 25th

A few sources have projected those same dates.  (+/- a week or two)

That's speculation.  But this GPU is definitely a big deal moving forward and Microsoft have a DXR (DirectX Raytracing) API which is an extension of DX12 (DX11 doesn't get it) ... it's a good reason to move up to Windows 10.  So once again, my eternal optimism sees a great future for flight simulators (and other games) ... the possibilities of Raytracing in real time is extremely good news ... think crepuscular rays (aka God Rays) that look extremely realistic, dynamic lighting that reflects off windows, shadow depths from the lighting, and more ... and most of the work done on the GPU side.

So fatten up your disposable income, go spend some money, and get ready for "real light". 🙂

Cheers, Rob.

Posted
1 hour ago, Rob Ainscough said:

So fatten up your disposable income, go spend some money, and get ready for "real light". 🙂

Cheers, Rob.

I'll be relying your disposable income, time and expertise to find out where this new card fits in with the flight sim community. 🙂

  • Commercial Member
Posted

I'm gonna hold out for the Titan or Ti version even if the standard 2080 is a big gap over the 1080Ti.

I always wanted the Titan now will be the chance.

Sounds like the Titan and Ti version won't arrive until 2019 though, right?

Bummer that NVIDIA is drawing this time frame out so long. If there is enough of a price difference between all these chips that they target different folks budgets and needs.

As it is it's unprecedented how long this current 1000 series has been around for without a successor. Typcially series of GPUs dont last as long as this generation has. So an upgrade is long over due at least it sounds like it will have been worth the wait.

 

Hoping AMD can bring NVIDIA some legit competition as they have done to Intel.

qwsig_Emil02-1.gif
Posted

Hm, hold yer horses Gentlemen.

The release of these monsters does not mean that we will see immediate visual effects on our current flightsim or gaming applications (apart from the pure frame rate increase). First the devs need to include the new functions into their code, which will take a while. My guess is, that in flight simulations we will see it in 12 months earliest ...

Your guess...?

Cheers
Frank

Posted

It will be interesting to see what the real specs are most are saying 8GB DDR6 max due to the cost, but they will be priced higher than the last GPUs MRP and the ti could be well over the $1000 mark, they will be benched in the latest games but what will they do for flight sim remains to be seen being CPU dependent. 

The Quadro is already available the GV100 is only $10,000 but your limited to one per customer so no go for SLI 😆.

 

Raymond Fry.

PMDG_Banner_747_Enthusiast.jpg

Posted

It will also be interesting to see the kind of price battering the current 10xx series will get after the insanity of the bit mining fiasco (for us simpler folk, at least).

MSI Pro Z690-A DDR4 | i5 13600KF | G.Skill Ripjaws V 32GB 3600MHz | RTX 3080 (12GB) | Samsung 980 M.2 NVMe 500GB | Samsung 980 M.2 NVMe 1TB | Samsung 850EVO 500GB | Crucial P3+ 2TB NVMe | 2TB Seagate HDD | Deepcool AK500 CPU Cooler | Thrustmaster T16000M HOTAS | CH Yoke | 21:9 1440p UW monitor | Win 11 23H2 build | MSFS2020 |

Tony K.
 

Posted
9 hours ago, mdata said:

The release of these monsters does not mean that we will see immediate visual effects on our current flightsim or gaming applications

Don't think anyone suggested that, and there is the issue of DX12 with DXR for Raytracing API.  That's a big step for software development not to mention Windows 7 users will have to update to Win10 ... but I don't think that's is a big an issue as it used to be.  Once Win7 users see DX12 with DXR implementation they'll quickly abandon their old OS and embrace the current.

9 hours ago, rjfry said:

It will be interesting to see what the real specs are most are saying 8GB DDR6 max due to the cost

8GB isn't sufficient for DXR processing nor 8K res support, so 16GB is about the lowest one can go for this type of GPU ... Quadro variants are 24GB and 48GB.  DDR6 is actually the cheaper route from HBM2.  But nVidia is working on a more cost effective HBM3 that should eventually replace all DDR6.

Lots of good wallet cleansers coming down the pike.

Cheers, Rob.

Posted
2 hours ago, Rob Ainscough said:

Don't think anyone suggested that, and there is the issue of DX12 with DXR for Raytracing API.  That's a big step for software development not to mention Windows 7 users will have to update to Win10 ... but I don't think that's is a big an issue as it used to be.  Once Win7 users see DX12 with DXR implementation they'll quickly abandon their old OS and embrace the current.

8GB isn't sufficient for DXR processing nor 8K res support, so 16GB is about the lowest one can go for this type of GPU ... Quadro variants are 24GB and 48GB.  DDR6 is actually the cheaper route from HBM2.  But nVidia is working on a more cost effective HBM3 that should eventually replace all DDR6.

Lots of good wallet cleansers coming down the pike.

Cheers, Rob.

I have an older system running win 7 and my GTX 970 is becoming a bottleneck. Not quite ready or need a full system upgrade.

I wonder if I should just get the 1080 or 1080Ti once the prices start to go down...

Shom

 

MSFS2020 running on Win 11, 4K screen, Z790 AORUS ELITE AX-W, i9-14900K, MSI 3080Ti, Corsair 2x32GB 6000 MHz, 1+2TB M.2 NVMEs

Posted
7 hours ago, Rob Ainscough said:

Don't think anyone suggested that, and there is the issue of DX12 with DXR for Raytracing API.  That's a big step for software development not to mention Windows 7 users will have to update to Win10 ... but I don't think that's is a big an issue as it used to be.  Once Win7 users see DX12 with DXR implementation they'll quickly abandon their old OS and embrace the current.

8GB isn't sufficient for DXR processing nor 8K res support, so 16GB is about the lowest one can go for this type of GPU ... Quadro variants are 24GB and 48GB.  DDR6 is actually the cheaper route from HBM2.  But nVidia is working on a more cost effective HBM3 that should eventually replace all DDR6.

Lots of good wallet cleansers coming down the pike.

Cheers, Rob.

The rumor mill says 8gb for the RTX2080. 

Raytracing for a sim is years away at best 😞 But would be happy to be proven wrong! But some good news if you are into XPlane, NVIDIA has been working on exposing their RTX ray-tracing tech into Vulkan!

 

AMD Ryzen 7 5800X3D, RTX 4080S, Ram - 32GB, 32" 4K Monitor, WIN 11.

Eric Escobar

Posted

Tom's Hardware reported on an oopsie by PNY that showed their RTX 2080 Ti XLR8.

https://www.tomshardware.com/news/geforce-rtx-2080-price-specs,37635.html

Elsewhere, I heard that the Ti may be released around the same time as the base 2080.  The rumors are thicker than June bugs around a porch light.

Larry

[email protected] HT, Maximus XI Code, 16GB TridentZ @ 4000, 2080Ti FTW3 Ultra Hydro, ekwb EK-KIT P360 water, 4K@30, W10 Pro, P3D v5.0

Posted

When or who does the first to implement DXR (Ray Tracing) doesn't define the memory requirements ... when Jensen Huang did his announcement of Turing he provided the technical needs of VRAM for Ray Tracing and mentioned 16GB, 24GB, and 48GB but no mention of any RAM configuration below that.  The larger memory requirements will need to be in place for developers to start coding for DXR so it would be odd to have 11GB version the same as the old 1080Ti, especially at the $1000 price point.

Guess we'll find out soon enough.

Cheers, Rob.

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