March 3, 20197 yr Flying the F-16 over the carribean sea I see map tiles textured onto the water. Why is this? Here are two images: https://www.dropbox.com/s/mffe116cwi43mal/Textures1.jpg?dl=0 https://www.dropbox.com/s/nemktifjsdlws16/Textures2.jpg?dl=0 I guess it's because of the spedd with the F-16 P3D can not keep up with loading textures. I see it from the cockpit and in outside view. Doesn't happen in the Beaver. Maybe someone knows why and can assist me in finding out the reason? Thx, Karl i9-9900K@5,0 | 32GB 3200 | 2080TI | 4K 55" | MSFS | P3D V5
March 3, 20197 yr Do you have any ORBX software installed? This problem sometimes occurs when one updates P3d4 (like from 4.3 to 4.4). If you do have ORBX add-ons installed, use FTX Central to verify the file integrity in FTX Global Base and any FTX Global LC items that are installed. FTX will check to see if any files are corrupted and will re-download files those as needed. In some cases, a complete uninstall/reinstall of the add-on is needed.
March 3, 20197 yr Author Yes, I use ORBX. But I did a clean install because of a major hardware upgrade, including new SSDs. Karl i9-9900K@5,0 | 32GB 3200 | 2080TI | 4K 55" | MSFS | P3D V5
March 3, 20197 yr I'd still try the verify function in FTX Central to see if that will correct the problem. It may not work, but there is probably a conflict between your ORBX add-ons and the default P3d scenery. You could try to temporarily disable all your ORBX add-ons to see if that helps. Another possibility would be to reduce your IQ settings in P3d4 and see if the problem disappears when using the F-16. Usually, excessive aircraft speed at low altitude when combined with high IQ settings causes blurriness, as only low resolution textures have time to load. What happens over the open ocean may be more complicated than what happens over land, but it seems like that is there weren't lower resolution water textures for that geographic area, then the cell would be black, as opposed to displaying a random land texture.
March 3, 20197 yr Author Thx, I will do that now and report then. i9-9900K@5,0 | 32GB 3200 | 2080TI | 4K 55" | MSFS | P3D V5
March 3, 20197 yr Author Verifying my ORBX installation it did download some files for Global Base and OpenLC NA. For OpenLC SA it told me that the files are ok. However, this did not eliminate the problem. What did eliminate the problem was to drastically reduce IQ - as you anticipated. Except HDR, DL and reflections I had everything maxed out. In the flight test with high IQ I received a P3D message "Loading terrain data". This took one second and then the tiles were gone. I will do some tests with manual settings in the .cfg. Right now I'm using: [GRAPHICS] MAX_TEXTURE_REQUEST_DISTANCE=64000.000000 ENABLE_MEMORY_OPTIMIZATION=0 [DISPLAY] TEXTUREMAXLOAD=12 TEXTURE_BANDWIDTH_MULT=160 MaintainSystemCopyOfDeviceTextures=0 [SCENERY] MaxRegionsPurgePerFrame=1 [TERRAIN] UseGlobalTerrainView=True TEXTURE_SIZE_EXP=10 Thx, Karl i9-9900K@5,0 | 32GB 3200 | 2080TI | 4K 55" | MSFS | P3D V5
March 3, 20197 yr What video card are you using? How much vidmem? Rhett 7800X3D ♣ 96 GB G.Skill Flare ♣ Gigabyte 4090 ♣ Crucial P5 Plus 2TB
March 3, 20197 yr Author I have a 2x 1080TI in SLI configuration. 11GB VRam. Texture_Size_Exp=10 consumes around 9.5 GB at most in photoreal scenery. Edited March 3, 20197 yr by kaha i9-9900K@5,0 | 32GB 3200 | 2080TI | 4K 55" | MSFS | P3D V5
March 4, 20197 yr Author Solved it. I set MAX_TEXTURE_REQUEST_DISTANCE=512000.0 (512 km) and it worked with IQ maxed out. Also works over land. As a test I flew from FSDT Vancouver to DD Seattle. No problems, Together with TEXTURE_SIZE_EXP=10 VRAM walked up quickly to a peak of more than 10000 MB (observed in GPU-Z). Some may ask why I did that or why I need that. Maybe it is not a realistic use case for most of us. But: I purchased the excellent X-15A-2 add on from Xtreme Prototypes and wanted to know what happens when flying fast. I owned the X-15 first version already back at FSX. It is a very demanding add on. Several hundred items in the cockpit and needs quite some time to be on top of it. Take a look at the publicly available online manual at https://xtremeprototypes.com/en/X-15A-2SE_help/X-15A-2SEUserManual.html Edited March 4, 20197 yr by kaha i9-9900K@5,0 | 32GB 3200 | 2080TI | 4K 55" | MSFS | P3D V5
August 15, 20196 yr Shortcut for "ImageQuality", not really defined, mostly used as generalized term for settings like screen resolution, antialiasing, texture resolution etc. Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
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