March 8, 20197 yr Hi Everyone i have as the title suggests recently upgraded to P3D4.4. The problem I have is that I am not convinced my graphics settings etc are correct for my hardware. Can someone give me some suggestions as to what settings I should have set inside P3D as it’s a bit stuttery and get some weird shading effects at times. My system specs should be below. Regards Barra i7 7700K, 16GB 3200MHz DDR4, GTX1070 OC 8GB, 1TB Samsung SSD for OS and P3D4.4, W10 64Bit, Corsair H115i Water Cooling
March 8, 20197 yr What's wrong with the performance? I have pretty much the same hardware and specs and I couldn't be happier. The only thing I would suggest based on what I'm seeing, get two more SSD's, one for P3D and the other for scenery and AI addons. Edited March 8, 20197 yr by Drumcode Jacek G. Ryzen 5800X3D | Asus RTX4090 OC | 64gb DDR4 3600 | Asus ROG Strix X570E | HX1000w | Fractal Design Torrent RGB | AOC AGON 49' Curved QHD |
March 8, 20197 yr Try this as a starting point: SETTINGS within P3Dv4 Display: FXAA off AA: 4XSSAA texture filtering: anisotropic 8X texture resolution: high 2048x2048 Vsync off Target framerate: unlimited Wideview aspect: off mipmap VC panels off Screen resolution: 1920X1080 World LOD radius: high Tesselation factor: high mesh resolution: 5m texture resolution: 1m high resolution terrain: on Scenery complexity: extremely dense autogen draw distance: medium autogen vegetation density: normal autogen building density: dense Dynamic vegetation: unticked water detail: medium Reflections: user vehicle only Special effects: medium/medium Lighting shadow quality: high draw distance: low casting and receiving: Internal vehicle only Dynamic lighting: off HDR on: Brightness 0.85 Bloom 0.05 Saturation 0.97 Dynamic reflections: off Bert
March 8, 20197 yr Don't forget to delete shader cache.I also recommend to delete the P3D system files (prepar3d.cfg, dll.xml, exe.xml) after you have back-upped them. P3D rebuilds it all and you can m,anually add your entries if necessary. Check for "Poppets" advises for P3D updates here on AVSIM. - Harry 9800x3D (Strix x870e-E) - 64GB RAM (DDR5 6000, CL 30) - RTX 5090, 34'' 1440p OLED HDR - Windows 11 Pro (1TB M.2) - MSFS 2024 (MS Store, 4TB M.2).
March 8, 20197 yr Author 4 hours ago, Bert Pieke said: Try this as a starting point: SETTINGS within P3Dv4 Display: FXAA off AA: 4XSSAA texture filtering: anisotropic 8X texture resolution: high 2048x2048 Vsync off Target framerate: unlimited Wideview aspect: off mipmap VC panels off Screen resolution: 1920X1080 World LOD radius: high Tesselation factor: high mesh resolution: 5m texture resolution: 1m high resolution terrain: on Scenery complexity: extremely dense autogen draw distance: medium autogen vegetation density: normal autogen building density: dense Dynamic vegetation: unticked water detail: medium Reflections: user vehicle only Special effects: medium/medium Lighting shadow quality: high draw distance: low casting and receiving: Internal vehicle only Dynamic lighting: off HDR on: Brightness 0.85 Bloom 0.05 Saturation 0.97 Dynamic reflections: off Thanks for the advice everyone, seems to be running better.... Bert I have PMDG aircraft that I normally run in Widescreen mode but have turned it off currently as per advice. The panels are overzoomed accordingly but if I pull back my zoom rate, they look pretty good. Should I keep it this way or reconfigure for widescreen settings? I have a 2K monitor running at 2560 x 1440. Regards Barra i7 7700K, 16GB 3200MHz DDR4, GTX1070 OC 8GB, 1TB Samsung SSD for OS and P3D4.4, W10 64Bit, Corsair H115i Water Cooling
March 8, 20197 yr 48 minutes ago, barramundilure said: Thanks for the advice everyone, seems to be running better.... Bert I have PMDG aircraft that I normally run in Widescreen mode but have turned it off currently as per advice. The panels are overzoomed accordingly but if I pull back my zoom rate, they look pretty good. Should I keep it this way or reconfigure for widescreen settings? I have a 2K monitor running at 2560 x 1440. By all means, try widescreen mode and set the resolution accordingly.. Edited March 8, 20197 yr by Bert Pieke Bert
March 8, 20197 yr Activating "widescreen" simply changes the default zoom and how the zoom levels are numbered. Means: you can easily achieve the exact same vision no matter if you use widescreen or not. The only difference: the zoom level gets the number "0.3" when not using widescreen and "0.7" when using widescreen (don't take those numbers as fact, it is just an Illustration). That's all. Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
March 8, 20197 yr Author 18 minutes ago, AnkH said: Activating "widescreen" simply changes the default zoom and how the zoom levels are numbered. Means: you can easily achieve the exact same vision no matter if you use widescreen or not. The only difference: the zoom level gets the number "0.3" when not using widescreen and "0.7" when using widescreen (don't take those numbers as fact, it is just an Illustration). That's all. Thanks for the explanation Chris. Exactly what I was wondering. Cheers Regards Barra i7 7700K, 16GB 3200MHz DDR4, GTX1070 OC 8GB, 1TB Samsung SSD for OS and P3D4.4, W10 64Bit, Corsair H115i Water Cooling
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