March 31, 20197 yr is there a way to soften the edges of clouds and fog as seen in valleys and around hill tops? It kinda removes the immersion factor at a stroke. An example can be seen here: https://photos.app.goo.gl/L5hfjeysMd9QtTf67
April 4, 20197 yr Are those default weather and clouds? What are you using for those? I ask, because I haven't noticed those types of hard edges in P3D with ActiveSky and ASCA and PTA going. Rhett 7800X3D ♣ 96 GB G.Skill Flare ♣ Gigabyte 4090 ♣ Crucial P5 Plus 2TB
April 12, 20197 yr Author Yes I have ActiveSkyP4 with ASCA and RexSkyforce3D and EnvShade/Envtex all running. No PTA. Edited April 12, 20197 yr by SledDriver
April 12, 20197 yr It's been like for as long as I can remember. It's a limitation of 2d clouds unfortunately. You can rotate them in the air to make them look 3D, but as soon as they clip through the ground they look a 2D picture intersecting 3D terrain and the illusion is lost. Edited April 12, 20197 yr by itsjase
April 19, 20197 yr Author Any ideas how this was done then? ...from this site: https://live-cockpits.weebly.com/tomatoshade.html He says Tomatoshade. I use PTA. Anyone know if this is something TS can do which PTA can't, or is this blatant Photoshopped misrepresentation/dreamland? Cos I'm not seeing any hard lines up against those hills. Edited April 19, 20197 yr by SledDriver
April 19, 20197 yr I use PTA and ASP4 and between Anchorage and Fairbanks, when there are clouds, it looks almost identical to the screenshot above. The issue is not a shader issue. You may want to post on the Active Sky forums, if I remember correctly, this subject has come up before. Gigabyte x670 Aorus Elite AX MB; AMD 7800X3D CPU; Deepcool LT520 AIO Cooler; 64 Gb G.Skill Trident Z5 NEO DDR5 6000; Win11 Pro; P3D V5.4; 1 Samsung 990 2Tb NVMe SSD: 1 Crucial 4Tb MX500 SATA SSD; 1 Samsung 860 1Tb SSD; Gigabyte Aorus Extreme 1080ti 11Gb VRAM; Toshiba 43" LED TV @ 4k; Honeycomb Bravo.
April 20, 20197 yr Moderator I use ASP4 and Envshade - that's what I see in those cases. I have volumetric fog enabled. Vic RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti 40" 4K Monitor 3840x2160
April 20, 20197 yr Author 1 minute ago, vgbaron said: I use ASP4 and Envshade - that's what I see in those cases. I have volumetric fog enabled. Me too, but I'm getting hard edges. Horrible.
April 20, 20197 yr the hard edges occur when there are cumulus clouds intersecting with the mountains, it looks fine with stratus type clouds and fog.
April 20, 20197 yr I don't know if this suggestion will help but AS has a setting to positively offset cloud elevations. Some of the "hard edge" issue stems from AS interpolating METARs in mountainous areas and subsequently placing the lowest cloud layer such that it intersects with the terrain. Often, the volumetric fog hides the problem but not always.
April 21, 20197 yr Author On 4/20/2019 at 10:25 AM, itsjase said: the hard edges occur when there are cumulus clouds intersecting with the mountains, it looks fine with stratus type clouds and fog. I specifically set up a low level cloud layer with stratus to test this, but it had the same problem.
April 22, 20197 yr The effect can be achieved without any cloud layer. If the mountain top is 5000ft, in the Advanced Weather, delete all the Clouds layer, then set the Visibility layer 'Tops' at around 4500ft, and 'Visibility' at 2mi. You also need to turn on Volumetric Fog in settings. Edited April 22, 20197 yr by Oliver Ooi
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