April 11, 20197 yr Commercial Member 23 minutes ago, stripealipe said: I get the same problem with FSDT Vancouver. Hoping a fix comes along at some point... But this must be specific to these airports since it is working with the rest, is this not the case? S. Edited April 11, 20197 yr by simbol Oficial Website: https://www.FSReborn.com Discord Channel: https://discord.gg/XC82TqvKQ3
April 11, 20197 yr Maybe same issue: https://orbxsystems.com/forum/topic/170486-shadows-wrong-at-stewart/?tab=comments#comment-1498712 Karl i9-9900K@5,0 | 32GB 3200 | 2080TI | 4K 55" | MSFS | P3D V5
April 11, 20197 yr Author 9 minutes ago, kaha said: Maybe same issue: https://orbxsystems.com/forum/topic/170486-shadows-wrong-at-stewart/?tab=comments#comment-1498712 Karl Don't think so, he fixed it by turning on the 'receive shadow' option. So everything is as it should be. EDIT: Oh it's you 😛 Edited April 11, 20197 yr by Sethos1988 [MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]
April 11, 20197 yr 3 minutes ago, Sethos1988 said: Don't think so, he fixed it by turning on the 'receive shadow' option. So everything is as it should be. But for Simulation Objects. I have this issue with e.g. ORBX Stewart and Orbx LOWI. An airports surface is not a Simulation Object, is it? Karl Edited April 11, 20197 yr by kaha i9-9900K@5,0 | 32GB 3200 | 2080TI | 4K 55" | MSFS | P3D V5
April 11, 20197 yr 2 minutes ago, kaha said: But for Simulation Objects. I have this issue with e.g. ORBX Stewart and Orbx LOWI. An airports surface is not a Simulation Object, is it? Karl In some airports they are. A popular way of making airports is making them one big ground poly (simobject)
April 11, 20197 yr 1 hour ago, Sethos1988 said: Just tested it with a few defaults, a few from OrbX, Flightbeam, Vidan etc. and they all look just fine. It's just FlyTampa that seems to be the culprit. So I'm going to assume it's the v4 compatibility thing with it. Here I have shadows on FT Amsterdam Schiphol 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
April 11, 20197 yr Author 2 minutes ago, GSalden said: Here I have shadows on FT Amsterdam Schiphol I don't think it's an issue that affect most of their airports, only some of the oldest ones, like EKCH. [MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]
April 11, 20197 yr @simbol @Sethos1988 O gosh...I have the same issue... Just tried at LOWI. I mostly have the cloud shadows turned off due to performance so never noticed it. I have a clean 4.5 install 😨 Gerald K. - Germany AMD 7800x3D / ASUS ROG X670E-Gaming / ASUS Strix RTX 3090 OC / 64 Gb RAM GSKILL. "Flightstick" = X56 HOTAS RGB Logitech
April 11, 20197 yr Commercial Member 5 minutes ago, GEKtheReaper said: @simbol @Sethos1988 O gosh...I have the same issue... Just tried at LOWI. I mostly have the cloud shadows turned off due to performance so never noticed it. I have a clean 4.5 install 😨 Try on a default airport, if it works on a default airport it means that the 3rd party content add-on needs to be adapted correctly for P3D. This would behave the same even if you had P3D 4.4 because the cloud system remained un-changed for 4.5. Regards Simbol Oficial Website: https://www.FSReborn.com Discord Channel: https://discord.gg/XC82TqvKQ3
April 11, 20197 yr It's the mentioned SimObject thingy to receive shadows. Now I have them at LOWI. Gerald K. - Germany AMD 7800x3D / ASUS ROG X670E-Gaming / ASUS Strix RTX 3090 OC / 64 Gb RAM GSKILL. "Flightstick" = X56 HOTAS RGB Logitech
April 11, 20197 yr I think it might be something with your upgrade process, the reason I say that is I had the exact same issue when I first updated to 4.5, but once the Tomatoshade update came out I reinstalled Tomatoshade and applied my preset and the issue was gone. I know this is really random, but can you try Tomatoshade with the RD Preset and see if that fixes it?
April 11, 20197 yr Commercial Member 1 minute ago, GEKtheReaper said: It's the mentioned SimObject thingy to receive shadows. Now I have them at LOWI. But this is not the correct way to build the airport in accordance with P3D SDK instructions, now as a result all your AI Models including cars will receive shadows and this might affect your performance. S. Oficial Website: https://www.FSReborn.com Discord Channel: https://discord.gg/XC82TqvKQ3
April 11, 20197 yr Author 13 minutes ago, GEKtheReaper said: @simbol @Sethos1988 O gosh...I have the same issue... Just tried at LOWI. I mostly have the cloud shadows turned off due to performance so never noticed it. I have a clean 4.5 install 😨 Don't have any issue with OrbX's LOWI myself, with all the receive options ticked. That is blending perfectly; [MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]
April 11, 20197 yr 1 minute ago, simbol said: But this is not the correct way to build the airport in accordance with P3D SDK instructions, now as a result all your AI Models including cars will receive shadows and this might affect your performance. S. I believe addon developers do it to get higher resolution ground imagery. Before 4.4 the photoreal scenery resolution was quite limited and this was a common workaround.
Archived
This topic is now archived and is closed to further replies.