June 18, 20196 yr Finishing stages of a re-done San Antonio Airport for FS9. Any interest in Pensacola being tackled next? Mitch
June 19, 20196 yr Author Jeff, this is definitely doable and I will begin on Pittsburgh International beginning this weekend. San Antonio should be available for download hopefully Thursday. Mitch
June 26, 20196 yr Author KSAT San Antonio 2019 Edition is completed and should be available in the library any minute. Hope you like. Now on to Pittsburgh International. Mitch Edited June 26, 20196 yr by PebbleBeach Forgot KPIT
June 27, 20196 yr Author https://library.avsim.net/esearch.php?CatID=fs2004sd&DLID=210923 Edited June 27, 20196 yr by PebbleBeach
June 27, 20196 yr Thanks for the new version! There are some missing textures: - static airplanes (I dont like them anyway because I prefer AI) - ground polys for parkings
June 27, 20196 yr Hi Mitch, what a great idea, to get a new shine to this old jewelery from the Mach-1 group. I really do like what I see - thank you so much. There is only one thing I wonder and like to ask why you put two ADE-files in the scenery folder, AF2_KSAT.bgl and AF2_KSATut.bgl? I couln't find any info about that in the README. Many regards Dedl
June 28, 20196 yr 23 hours ago, hgschnell said: Thanks for the new version! There are some missing textures: - static airplanes (I dont like them anyway because I prefer AI) - ground polys for parkings A picture tells more than 1000 words. .
June 30, 20196 yr I found the reason of the texture problem of the "outlines" at the gates: The ouline_c.bmp and the outline_lax.bmp supplied with KSAT are definitly wrong, because the have no alpha channel. Only if somebody has another scenery with correct textures loaded before KSAT (in fs9 main texture or in a scenery with lower priority) the outlines of the gates are displayed correctly. (I supplied these textures with a correct alpha channel by DXTBmp, stored them in FS9\texture folder and deleted all others)
June 30, 20196 yr Thanks for the gate texture alpha channel hint; I think that problem was part of the original Mach 1 airport, because their KIAH scenery has the same problem with the gate ramp markings and uses the same "outline_lax.bmp" file. John G.
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