January 21, 200620 yr Let us hope that the new one will support textures with the fidelity of the photo. It illustrates the current landclass texture as opposed to hi-resolution 1.2m/pixel photographic textures. Used FS2009 of course. Hi-res photoreal stuff made with SBuilder. Google Earth was the photo source. STRM mesh used to "support" the textures.Dick Boley @KLBEhttp://forums.avsim.net/user_files/139524.jpg regards, Dick near Pittsburgh, USA
January 21, 200620 yr Yes, those tree textures are a MASSIVE improvement compared to the ones used in previous versions of MSFS. It would be fantastic to see textures of that quality.Chris Low. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
January 21, 200620 yr Commercial Member HI Dick,Tdragger already said before, FSX will ship with DVD and 1m Texture.thread #19,#20,#49http://forums.avsim.net/dcboard.php?az=sho...=186&page=6#207ThanksChris Willishttp://www.hifisim.comhttp://sales.hifisim.com/pub-download/asv6...development.jpg http://sales.hifisim.com/pub-download/asv6-banner-proud.jpghttp://sales.hifisim.com/pub-download/asv6-banner-beta.jpg Kind RegardsChris Willis
January 21, 200620 yr >Let us hope that the new one will support textures with the>fidelity of the photo. It illustrates the current landclass>texture as opposed to hi-resolution 1.2m/pixel photographic>textures. Used FS2009 of course. Hi-res photoreal stuff made>with SBuilder. Google Earth was the photo source. STRM mesh>used to "support" the textures.>>Dick Boley @KLBE>>http://forums.avsim.net/user_files/139524.jpg> Dick,funny you should mention it... :)http://blogs.technet.com/pixelpoke/archive.../21/417847.aspxCheers,Jason
January 22, 200620 yr Jase, does that translate to a 1024x1024 tilesize (hopefully scalable to 2048x2048)?
January 22, 200620 yr Thanks for the PixelPoke update Jason. I can see 1024x1024 textrues for photoreal areas, but I wonder how effective the landclass blending texture system would work at this resolution where 1m source data is not available?scott s..
January 22, 200620 yr Koorbyif you read this blog: http://blogs.technet.com/pixelpoke/default.aspxyou will see that it does indeed correspond to 1024x1024.Rhett Rhett 7800X3D ♣ 96 GB G.Skill Flare ♣ Gigabyte 4090 ♣ Crucial P5 Plus 2TB
January 22, 200620 yr Author >but I wonder how effective the>landclass blending texture system would work at this>resolution where 1m source data is not available?I don't see connection. The landclass has rather poor resolution - on the order probably of 1 km, but landclass has nothing to do with the resolution of the actual textures. Textures can be of much higher quality - today we have 5 m textures, in FSX it will apparently be on the order of 1 m. Again, this has nothing to do with the landclass itself. I may be wrong but I don't think there is landclass available anywhere with accuracy of 1 m and even if it were available I don't think you could use it in FSX because the way the scenery is 'tiled' in MSFS. Michael J.http://www.precisionmanuals.com/images/forum/pmdg_744F.jpghttp://sales.hifisim.com/pub-download/asv6-banner-beta.jpg Michael J.
January 22, 200620 yr Author >Yes, those tree textures are a MASSIVE improvement comparedYes, rendition of trees in FS9 is seriously lacking, it could use some significant improvement. Autogen is simply not dense enough. I wished they used some high quality textures like above but the only tree-dense FSX screenshot that I saw in the preview (fsx028) doesn't have that good trees. Better than FS9 but not as good as above. Yes, with the advent of much higher resolution ground textures we can get better effect emulating forests by using high quality textures rather than autogen.Michael J.http://www.precisionmanuals.com/images/forum/pmdg_744F.jpghttp://sales.hifisim.com/pub-download/asv6-banner-beta.jpg Michael J.
January 22, 200620 yr ScottThe blending is achieved by an extra set of bmp masks that control the blending zones, so no problem. The whole landclass texture system is independend of texture resolution.If you're asking for a more detailed landclass resolution per se, that's a different animal. Rather than using higher res textures, you need an all new texture set, one where the individual tiles cover a smaller area. That's rather tricky to do, especially if you want to keep backwards compatibility. In principle I'm all for it, because we might get closer to real life in mountainous areas where you can see transitions at fixed altitudes (landclasses occur sort of in bands), but I suspect it's a harder technical challange so we won't see it in FSX. I'm really hoping for a higher res seasons file though so we can have more realistic snow cover.Cheers,Christian
January 22, 200620 yr Author >Used FS2009 of course. FS2009 :-hmmmMichael J.http://www.precisionmanuals.com/images/forum/pmdg_744F.jpghttp://sales.hifisim.com/pub-download/asv6-banner-beta.jpg Michael J.
January 22, 200620 yr "Yes, rendition of trees in FS9 is seriously lacking, it could>use some significant improvement. Autogen is simply not dense>enough. I wished they used some high quality textures like>above but the only tree-dense FSX screenshot that I saw in the>preview (fsx028) doesn't have that good trees. Better than FS9>but not as good as above."Michael,Just to be clear ('cause i was'nt too sure from your mail)-- the trees in the image above are 2D-- they're not autogen. Every successive version of Flight Simulator has seen increased quality in the representation of Autogen-- whether that be through density or variety. Being able to match what you see in a unique photo with our generic procedural autogen is going to take a while yet, but we are agreed that that is the goal.Cheers,jason
January 22, 200620 yr >Jase, does that translate to a 1024x1024 tilesize (hopefully>scalable to 2048x2048)?Unfortunately I can't guarantee the final shipping texture sheet size for now. The screens we've shown in the press used textures that were 1024 X 1024. There were also other differences in the terrain system than just texture size, so simply doing what exists in FS 2004 sized to 1024 X 1024 won't quite be the same. More details are due over the next months...Cheers,Jason
January 22, 200620 yr >Thanks for the PixelPoke update Jason. I can see 1024x1024>textrues for photoreal areas, but I wonder how effective the>landclass blending texture system would work at this>resolution where 1m source data is not available?>>scott s.>.>Scott, if you read Michael's response to your post, I'd say it's fairly accurate.
January 22, 200620 yr "If you're asking for a more detailed landclass resolution per>se, that's a different animal. Rather than using higher res>textures, you need an all new texture set, one where the>individual tiles cover a smaller area. That's rather tricky to>do, especially if you want to keep backwards compatibility...I'm really hoping for a higher res seasons file though>so we can have more realistic snow cover."Howdy Christian,That's pretty much true, but FS 2002, 2004 and on do actually have the ability to use much higher landclass-- even with the base 1km system in place.Vector based textures like parks and golf courses are just specialised landclass textures, and are not limited to a 1km grid. The season map on the other hand, exists only at 1km resolution (i maps to the landclass resolution). I agree it needs work. :)Cheers,Jason
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