September 4, 200619 yr MSFS9 has a terrible descent rate when it comes to ILS landings (to the point where the plane bounces on occasion) because the plane fails to flare just before touch down.It is my understanding this is a programatic error within MSFS. Up until now, the way I have been able to correct is by killing the autopilot at 50 feet and bringing it in manually for the remaining distance. Unfortunately this typically means I end up over correcting and missing the TDZ of any given runway. Is there any back-end way to correct MSFS for the improper VSI descent it wants to use?
September 4, 200619 yr I don't believe it is a programming error; simply that the default aircraft autopilot do not model auto-flare to land.The fix is either1. disconnect the AP at a point sufficient to complete the approach manually.2. Obtain an addon aircraft with auto-land capability. I don't know of any attempt to add this to the default aircraft. It appears that the default autopilot simply implements a control law (with variables which can be set in aircraft.cfg to determine the control) that reacts to the ILS glideslope element. Implementing a flare/touchdown would require new programming beyond what this control law can provide.scott s..
September 4, 200619 yr Best advice other than what Scott says is:Disengage the autopilot ar 500 feet and give yourself more time to land it properly. At 50 feet you have no time to disengage the auto-throttle as well as flare. You DID remember to disengage the autothrottle separately? ;)FS2004 was not equipped with a full autoland system quite deliberately, and as Scott says, the only aircraft capable of doing so are sophisticated addons. Like the real world, really!Allcott
September 4, 200619 yr I find the annoying thing is that the PAPI's and the G/S never match the PAPI's close in, tend to show being high whilst on the correct glideslope...which in turn triggers a "GLIDE SLOPE GLIDE SLOPE" when you do go visual.
September 4, 200619 yr As the other posters say, this isn't a fault so there's no need for MS to correct anything. FS9 does not include an autolabnd facility so what you get is close to what would happen in real life if you flew straight into the runway at a 3 deg glideslope. Gerry Howard
September 5, 200619 yr Hi,Practice!!!! I know that sounds harsh but it is not meant to be.What I mean is literally pracie hand flying your aircraft thru the landings and takeoffs. That has bween the advice from many who have been doing this much longer than I. I have auto land installed and I use it to learn the "when and wheres" to do things. See it, imitate it and before too long you'll find yourself enjoying it. Autoland is a great tool in my opinion to learn from. Fact is I learn from it and some trial and error...Okay!!...Alot or error... what a good decent rate to use when flying a plane without the autoland gauge installed.I find that the decent rate using the default APR engaged puts me in way too early. Then I learned that once the plane starts down I can control the decent rate manually using my mouse and the Vertical Speed indicator. I use my mouse when I'm not using my joy stick. I find that i can slow my rate of decent to the point that I'm confortable with and usually hit concrete versus grass at the other end.This is by no means probably the best way or real world way to do it. but it works for me right now and provides less frustration for me. The thing is, practice makes better(I have a long way to go for "perfect":-))Hope this helps:-)Best regardsJan1,KINDWhen I push the button and it works, I'm happy:-)
September 6, 200619 yr This might be a basic question - but what is your typical fuel wieght and cargo load weight upon landing?Yes passengers are cargo - difficult and prone to complaints - but cargo non the less.Most FS aircraft start their flights with full fuel tanks, and aircraft with four to eight hour or more ranges and usually WAY TOO HEAVY after a one or two hour flight to land safely.I've found the ILS and autopilot to be much better with a 20-25% fuel load on board when landing.
September 6, 200619 yr I have learned to slash my fuel almost immediately after flight planning for just that very reason.How to real pilots handle ILS landings? Anyone know?
September 6, 200619 yr Author For jets and even turbo props, you need to calculate your Vref speed. It's as simple as that.There's nothing wrong with default glideslopes of VASI's as far as I can tell. 3 degrees is 3 degrees, it's hard to get that one wrong.Those VASI's aren't supposed to put you down on the numbers, but beyond them a bit. There's also standards for ILS signals.It comes down to more of the flight modeling and performance profiles of the planes you are flying and how you are flying them.Welcome to the world of FS, it's a never ending learning session. Kind of like real flying, huh? Jeff D. Nielsen (KMCI) https://www.twitch.tv/pilotskcx https://discord.io/MaxDutyDay VENGEANCE a8200 Gaming PC: AMD Ryzen 9 9950X3D, GeForce RTX 5080, 64GB DDR5, 4TB (2TB/2TB) M.2 SSD, Win11 Pro
September 6, 200619 yr Author Well, I'm not IFR rated either (just IFR ground way back when) but regardless of the intricacies of the ILS signal itself......assuming you're going with a 200' AGL published minimum, I think you're aiming for a fixed point down the RWY (1500' down roughly or the 2nd set of bars)? and not the VASI or PAPI if memory serves me correct.I don't think the transition from instruments to visual while flying a full ILS involves visual cues from the VASI or PAPI.Usually if you're going to shoot a visual you've received the visual APPR clearence to begin with. It's one or the other and not a mix of the two.That's a very rough and loose and non technical translation, but it should make the point.Anyone else can feel free to chime in here. Jeff D. Nielsen (KMCI) https://www.twitch.tv/pilotskcx https://discord.io/MaxDutyDay VENGEANCE a8200 Gaming PC: AMD Ryzen 9 9950X3D, GeForce RTX 5080, 64GB DDR5, 4TB (2TB/2TB) M.2 SSD, Win11 Pro
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