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Riah069

Flightbeam KPDX

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Just bought. Nice scenery during the day, but if i goto night time with landing lights on the runway looks shimmery/gravel effect going on. Is there a way to fix that?


Mike

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There on mate


Mike

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If i use 8X ssaa it soughta goes away but that cant be a fix for this.


Mike

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As far as I know, this is a bug in Prepar3D which they are looking at.

 


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Ughhh Ok well ill live with it. Means its either another hotfix (Get all addons to be compatiable again) or Version 5


Mike

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I would switch off dynamic lighting but then youre illumination of the ground dissappears. Who ever thought that was a good idea that no dynamic lighting means no lights on the ground needs a swift kick up the you know what 😞

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Mike

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1 hour ago, Riah069 said:

I would switch off dynamic lighting but then youre illumination of the ground dissappears. Who ever thought that was a good idea that no dynamic lighting means no lights on the ground needs a swift kick up the you know what 😞

Are you using PMDG planes? Theirs and some other addon aircraft use DL for landing and taxi lights.

As for the shimmering in general, there is an issue with anti aliasing of PBR obejcts in P3D which needs to be fixed by LM. As far as I know they are aware of it. However, since FB KPDX doesn't include any PBR obejcts, it's likely the type of ground textures they are using which allows for better visuals during daylight but results in the shimmering at night. This can also be observed at some FSDT airports.


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I was running aerosoft A320. But yeah i see that most payware aircraft has this issue. word not allowed annoying.


Mike

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Latinvfr kmia v5 looks aweful with their PBR. 


 

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Until LM fix this there is a workaround fix. You can use Nvidia Inspector and set anti aliasing mode to 'enhance the application setting' and transparency supersampling to '8x sparse grid supersampling'. Reduces the shimmering of PBR objects considerably.

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8 hours ago, Riah069 said:

Just bought. Nice scenery during the day, but if i goto night time with landing lights on the runway looks shimmery/gravel effect going on. Is there a way to fix that?

I just flew out of there last night, I didn't notice anything abnormal... I will check again as it was evening, not completely dark. 


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2 hours ago, threegreen said:

Until LM fix this there is a workaround fix. You can use Nvidia Inspector and set anti aliasing mode to 'enhance the application setting' and transparency supersampling to '8x sparse grid supersampling'. Reduces the shimmering of PBR objects considerably.

I do this as well.

I use 16Q and I use NI TF 16x while clamping textures - I get no shimmering anywhere anytime. Not blurry and smooth as silk. 

But I lock frames in sim at 20, which very few simmers/gamers will resort to this. All I can say is there have to be give and takes. I want very high settings (full realistic scene/living world) , no stutters, and no shimmering, so I do what I must, and 20 FPS works fine for me.  

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+1 on the NI settings (w/o the FPS lock).They work prefect for me. I'm sporting a 2080Ti, though. YMMV. 

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@threegreen and @pracines could you guys please post a screen shot of youre NI settings please.

 

Regards

Mike


Mike

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