February 2, 20206 yr Hello pilots! Is it possible to get more dense autogen and especially trees? I use ORBX textures, it has all good but not very dense autogen! EVO textures and AFS Mosaic has more dense autogen but I dont want to change textures! What can I do? Edited February 2, 20206 yr by AndreasAgios
February 5, 20206 yr There is file from the FS9 glory days available in the library: TreeGen v1.0 which added more trees, but I don't know how its textures will mesh with ORBX.
February 6, 20206 yr FS9 is limited in autogen objects. IIRC, the limit is 600 tree objects and 300 buildings per tile (a 1,2 x 1,2 km square). TreeGen's trick is that, where FS9 default shows one tree, TreeGen may show 2 or more. FS9 processes still up to 600 objects, but you can see a lot more than that. Best regards,Luis Hernández Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.
February 7, 20206 yr Andreas, Maybe it would be worth your while to search for "The Natural World" (TNW) by a developer named Howard. I've been using his very good freeware world wide autogen tree textures for FS9 and am very happy with them. However, his product contains much more than just trees. Good luck and I hope this solves your problem. Hans
February 8, 20206 yr Hans, I agree with some of Howard's work. But I would caution installing his autogen buildings, ground textures, or your going to have a lot displaying "DHL" and "TNW" on every generic airport building. Drives me nuts..... Mitch
February 8, 20206 yr Be careful if you use ultimate terrain and have the lights set to work. They block a heck of a lot of autogen. I only found this out a couple of months ago.
February 9, 20206 yr Be aware that several autogen addons set trees where they shouldn't be Here an example of Bear Island at Arctic Circle: with FS9 ORBX same place by default . Anyway, just be happy with FS9. With FSX it's even worth - nice cottages, gas oil stations, supermarkets and everything on the same island. Nice for spending holidays there …. Bernard Visit: Retroavia Forum - FS9 in the pasts
February 10, 20206 yr Has anyone figured out in FS9 how to eliminate trees appearing on 3rd party (non-payware) airports blocking taxiways, etc? I've tried everything. The "includes" never work. Mitch
February 10, 20206 yr Yes, I have (an exclude rectangle with ADE). But that could perhaps be a question for a new topic? Dedl
February 12, 20206 yr On 2/10/2020 at 4:03 AM, Dedl said: Yes, I have (an exclude rectangle with ADE). But that could perhaps be a question for a new topic? Dedl Perhaps
February 18, 20206 yr I've been using a small program called "Exclude Maker" for years and it can eliminate all default objects within any selected rectangle within your third party scenery. However, it needs your pointer (possibly an aircraft in slew mode) to be pointed due North and two co-ordinates, one at the North-East corner and the other in the South-West corner. It then creates a bgl file, which can be placed within your problematic third party scenery, after giving it a name of your choice. If it doesn't work as expected, e.g. during testing, then you can just delete the created bgl and try again. Because of the usage ease of this program I've never used ADE for this purpose and therefore have no experience with it. Good luck. Hans
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