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mp15

Shall we have an add-on for the Clouds?

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Just now, Baber20 said:

There is defintely room for improvement. To be honest I was never a fan of clouds in msfs. I posted about it on reddit too. The thunder clouds look like volcanic ash/smoke. They dont seem to have a defined shape and they always have this weird out of focus effect.

right that is what I noticed too in the episodes.

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Just now, Claviateur said:

I could be mistaken but I think the difference in the clouds look and feel and aspects between the pusblished screenshots / videos is based in my opinion on the visual settings of the users?

 

By judge on episodes clouds I guess a high end computer was used, again sometimes look good but sometimes it doesn't.

Edited by mp15

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Just now, Casualcas said:

I'll be.... he did

I changed my nickname not my name because I cant longer post pictures.

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Just now, Pastaiolo said:

Noise generated clouds are like that. All concepts you had of good old REX 2d ultracrispy textures, forget about them. This is the future, that is the past and not something we'll deal with anymore.

 

I can create noise based clouds that look 10 times better than the alpha and even pre rendered.

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3 minutes ago, mp15 said:

By judge on episodes clouds I guess a high end computer was generated, again sometimes look good but sometimes it doesn't.

cloud generated from physical parameters can be sometimes good, and not good, like in real situation , sometime cloud are enought good for a nice photographic day, and sometime, i need to report my photographic day because cloud are hugly. 

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3 minutes ago, mp15 said:

I can create noise based clouds that look 10 times better than the alpha and even pre rendered.

I can make cookies better then Costco too...

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Just now, Baber20 said:

The thunder clouds look like volcanic ash/smoke. They dont seem to have a defined shape and they always have this weird out of focus effect.

this was a very good classification.

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2 minutes ago, Doug47 said:

I can make cookies better then Costco too...

Now I'm hungry, thanks 

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5 minutes ago, mp15 said:

I can create noise based clouds that look 10 times better than the alpha and even pre rendered.

In this case you must contact Asobo and the developers of XEnviro as well. 

 

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________________________________
LEBOR SIMULATIONS

Scenery for Flight Simulators since 1998

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Unigine got this implemented a couple of years ago but their engine is licensed for professional simulation and thus the hardware could be in a different league to render such real time clouds:

 


 

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________________________________
LEBOR SIMULATIONS

Scenery for Flight Simulators since 1998

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13 minutes ago, mp15 said:

I can create noise based clouds that look 10 times better than the alpha and even pre rendered.

Well, Asobo better hire you.

While we wait for that, you can put a video on youtube. Of course your better clouds have to run in the same environment, otherwise it is possible. As i said (and you might have missed it), it's a matter of quality AND performance.

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Chock 1.1: "The only thing that whines louder than a jet engine is a flight simmer."

 

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6 minutes ago, Claviateur said:

In this case you must contact Asobo and the developers of XEnviro as well. 

 

He's already been contacted by the United States government to build cloud simulations for the new Space Force. 

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23 minutes ago, mp15 said:

hmm clouds are voxels, no texture.

Not sure about these fox holes but I think I can manage to live with it. 😉

Microsoft-Flight-Simulator-2020.jpg

Edited by RazorBlade
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MSFS noise based clouds are the best looking/feeling that could happen to a home personal entertainment PC flight simulator with a complex world that looks like the world of MSFS and has a fair performance...

Tech demo noise clouds could look better as stand alone tech demo clouds...

 

 


________________________________
LEBOR SIMULATIONS

Scenery for Flight Simulators since 1998

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