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Shall we have an add-on for the Clouds?

Featured Replies

  • Author

My cloud design is very sharp and loyal to shapes, everyone could guess this is my MP-15 converted into a cloud.

oc6s0159.png

  • Replies 172
  • Views 21.4k
  • Created
  • Last Reply
41 minutes ago, mp15 said:

Well I;m only experimenting on the fly. I could improve it.

What you show is just a graphical representation of a cloud. A cloud in MSFS2020 is created by the laws of physics. This means that air that contains water cools down when it is in an updraft and forms clouds. Not only are the clouds a product of physics but they also create their own physical effect. As you can see in the video the cloud is causing turbulance and other airflows. It also causes rain, lightning, thunder, strong updrafts and downdrafts. This all results dynamically in believable clouds with shapes that we know as Cumulus, Cumulusnimbus, Cirrus, Stratus, Altocumulus, etc.

For a flight simulator a good representation of the physics is more important then the details of a graphical representation. Although I think they did a pretty spectaculair job with MSFS2020.  

Computer specs: CPU: fast | RAM: enough | GPU: fast | SSD: Pretty fast | Monitor: big | Internet bandwidth: pretty fast | Everything is 3Dfx compatible. 😉

  • Author

No doubt volumetric clouds behaving to physics is something really amazing, but even though if the voxel is suffering for example wind forces, it is great that it will change shape bc of the wind, but always respecting the visual quality itinerations and being crispy when proximity.

1 hour ago, RazorBlade said:

I mean, this looks almost as if it is a photo

Really quite amazing compared to what we've been used to with P3D/FSX (including their add-ons, HiFi/Rex etc).

Edited by MatthewS

Matthew S

You know, for years, various companies have tried their level best to give us realistic clouds. They've promised us towering clouds, storms, fog, hurricanes......

And honestly, they've mostly failed.

The rotating billboards of old, and even the newer so-called "volumetric: clouds have always come with compromises that we could do nothing but live with.

Draw distance, layers, ground clipping, fps difficulties.... The list goes on and on.

Usually when I fly, I compartmentalize clouds in my mind and push them away from the forefront of my attention so they don't undermine immersion too seriously.

Internally, I designate them as "acceptable cloudlike representations/objects", but I hardly ever accept them as "real" clouds to the point that their faults escape at the very least my subconscious attention.

Now, look at the available videos and pictures of the new sim.

I don't know about anyone else, but for the first time in my simming experience, clouds in MSFS are so overwhelmingly "cloudlike" that they finally tear straight past my realism-filter and become completely acceptable, both consciously and subconsciously, and having done so, remove themselves as a point of concern and wishful if-onlys and recede to the point of background data under the heading "nice clouds, carry on".

This has never happened before, and I am more than satisfied.

Clouds are no longer an issue, and anyone suddenly claiming they can do even better (after a decade of doing no such thing....) Well, they are going to have a lot to prove, to be taken seriously.

Edited by HiFlyer

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1 minute ago, HiFlyer said:

I don't know about anyone else, but for the first time in my simming experience, clouds in MSFS are so overwhelmingly "cloudlike" that they finally tear straight past my realism-filter and become completely acceptable

I also like they are visible to the horizon at almost any altitude, so no more "pop-up" (hopefully).

Matthew S

2 minutes ago, mp15 said:

No doubt volumetric clouds behaving to physics is something really amazing, but even though if the voxel is suffering for example wind forces, it is great that it will change shape bc of the wind, but always respecting the visual quality itinerations and being crispy when proximity.

Clouds can be crispy if you have strong thermals but can just as well be blurry. Usually in the evening. As a former glider pilot I knew I had to go for the clouds with the flat, slightly hollow, bottom and the sharp Cauliflower top. When the clouds turned into fuzziness the thermals were over. 

Computer specs: CPU: fast | RAM: enough | GPU: fast | SSD: Pretty fast | Monitor: big | Internet bandwidth: pretty fast | Everything is 3Dfx compatible. 😉

Guys remember we used to fuss about popcorn clouds in fsx and p3d? Then I actually saw them in real life flying from NYC. 

38 minutes ago, mp15 said:

My volumes databse are VDB containing data used to simulate volumetric effects, such as clouds and smoke, or represent a surface, such as water, so even if I send you my sharp clouds examples you will need to accept this format in order to appreciate them within an engine.

What’s the point then if it can’t be used in a flight simulator of choice?

  • Author

it can be used in the engine, maybe not, only a few people know for now, however my clouds are not dynamic, they could change shape and forms and looks according to the weather but in pre-defined matters.

Just now, mp15 said:

it can be used in the engine, maybe not, only a few people know for now, however my clouds are not dynamic, they could change shape and forms and looks according to the weather but in pre-defined matters.

So what’s the point? You need a job? Un-employed?

  • Author

Yes I'm un-employed at the moment.

The point is to measure if a nice visual crispy clouds add-on worth replacing the original clouds (shown up to date)

Thunder1.png

People said something about the cloud colouring in a storm? I've had plenty of storms around lately and can definitely say, this clouds look spot on. The darkness it lays on the land, the darkness cast on themselves, looks just like that storm that rolled through yesterday afternoon.

At least from me, no colour complaints here, doesn't look volcanic/ashy at all imo.

P3Dv4 + XP11

MFS

  • Author

it looks very nice indeed thank you for the update.

  • Moderator
6 hours ago, mp15 said:

it seems I am not allowed to post pictures anymore

That’s false, the forum software doesn’t allow us to deny you posting photos, only hiding or deleting posts. 

If you post a photo and it’s not displaying correctly then you must not have posted the correct code format.

Avsim Board of Directors | Avsim Forums Moderator

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