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Shall we have an add-on for the Clouds?

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I'm not breaking the NDA by saying this:

on one of the first ASOBO videos announced that the clouds were up for choice:
- formed by live weather parameters.
- or adjustable via a parameter screen

so those who want to play permanently with only beautiful clouds, will have to disable the live and adjust the parameters to have beautiful clouds.

I9-9900K / 64G - 3333Mhz / RTX 2080ti AMP! Edition / 2T NMVE 970EVO+ / 512G NMVE 970 PRO / 2T 960 PRO / Oculus Rift CV1 / X56 Hotas

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22 minutes ago, Pastaiolo said:

Well, Asobo better hire you.

well I would like to work there indeed.

do you like my clouds?

 

Screenshot-20200227-155617-2.png

Edited by charliearon
Used the BBCode for your image pasted into your post

  • Author
Just now, azulkb said:

 

so those who want to play permanently with only beautiful clouds, will have to disable the live and adjust the parameters to have beautiful clouds.

I'm not refering only to shape but to quality regarding vorticity, advection, roughness and itinerations in over sampling the cluster.

5 minutes ago, mp15 said:

well I would like to work there indeed.

do you like my clouds?

https://ibb.co/DGGfzS1

Nooo, that's ding ding dong.

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

1 minute ago, mp15 said:

I'm not refering only to shape but to quality regarding vorticity, advection, roughness and itinerations in over sampling the cluster.

Well, it all depends on temperature, pressure, and gap between different air masses.

I9-9900K / 64G - 3333Mhz / RTX 2080ti AMP! Edition / 2T NMVE 970EVO+ / 512G NMVE 970 PRO / 2T 960 PRO / Oculus Rift CV1 / X56 Hotas

I for one am absolutely thrilled by the clouds. I can't wait to forget about 2D texture clouds and surf those solid, volumetric overcast cloud layers that were shown in the videos and screenshots. Makes the sky and the atmosphere so much more vivid and real and the lighting tops all of this off.

As someone already said, clouds can look bad in the real world, too. I remember looking at MSFS previews and thinking that there were some clips in which the clouds looked a bit off. Then I looked outside and up and thought well, that doesn't look any better right now. I've seen quite a lot of those dirty, kind of hideous clouds in the previews that you see in the real world, too, and that's one thing which makes the cloud system in the sim so realistic: you don't only have happy, fluffy clouds but strange and dull looking formations as well.

 

  • Author

right that's the real deal 

I agree the clouds do sometimes look like volcanic ash and can be blurry. I hope they address that. But, it's hardly a deal breaker for me.

  • Author
Just now, threegreen said:

I for one am absolutely thrilled by the clouds. I can't wait to forget about 2D texture clouds and surf those solid, volumetric overcast cloud layers that were shown in the videos and screenshots. Makes the sky and the atmosphere so much more vivid and real and the lighting tops all of this off.

As someone already said, clouds can look bad in the real world, too. I remember looking at MSFS previews and thinking that there were some clips in which the clouds looked a bit off. Then I looked outside and up and thought well, that doesn't look any better right now. I've seen quite a lot of those dirty, kind of hideous clouds in the previews that you see in the real world, too, and that's one thing which makes the cloud system in the sim so realistic: you don't only have happy, fluffy clouds but strange and dull looking formations as well.

 

absolutely, they are using volumetric clouds and that is the way to go, however we would like more detail in some parameters and less volume sometimes, again sometimes look very good but sometimes not 

  • Author
Just now, Bdub22 said:

I agree the clouds do sometimes look like volcanic ash and can be blurry. I hope they address that. But, it's hardly a deal breaker for me.

do you think my clouds look better?

https://ibb.co/DGGfzS1

in real life, in the morning, in winter, at the reunion isle, often few clouds in the morning in the mountains, and as the day progresses and the temperature rises, clouds form. then storms, or depending on the physical parameters, they disappear. a cloud that is dissolving is not going to be "sharp".

Edited by azulkb

I9-9900K / 64G - 3333Mhz / RTX 2080ti AMP! Edition / 2T NMVE 970EVO+ / 512G NMVE 970 PRO / 2T 960 PRO / Oculus Rift CV1 / X56 Hotas

  • Author

ok but now we are talking about he behaviours of the voxel within the engine and all those variables are very expensive to compute.

there has already been a lot of debate and answers about the performance of this game and its accessibility.

I9-9900K / 64G - 3333Mhz / RTX 2080ti AMP! Edition / 2T NMVE 970EVO+ / 512G NMVE 970 PRO / 2T 960 PRO / Oculus Rift CV1 / X56 Hotas

indeed, the clouds are not bad. My concern is not so much about the remoteness, but about the proximity to them. Once we are almost entering them, there are multiple changes of light. Usually, in prepar3dv4, when entering a cloud there is a loss of visibility that then disappears when leaving it. But in real life, when entering a cloud we find "mini holes", corners, light jumps and texture of different sizes.
That is my concern. Most of the time, an airplane is in the sky, so clouds are an essential part of the garden.
The microsoft flight simulator videos are excellent, but there are few moments when we see immersion in different types of clouds.
Every madman with his theme, mine has always been clouds and air traffic.
hahaha

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