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Take a look at those gems - C47 and DC3

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2 hours ago, JasonPC said:

No it’s not grayed out (although there is a bug where it switches the power to everything off even though it was previously switched on). I’ve found the com and nav radio frequency is never grayed out when power is off but the adf is.

With Ctrl+E also at the end of Startup procedure? Try it.

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Ctrl-E doesn't ever work for me on this plane. If I restart the sim then I can usually get it to start up, it's very annoying.

I figured out what's wrong with the avionics. There is no course knob in the plane. I believe it is mistakenly mapped to the autopilot heading instead. If I use my Saitek panel, I can change the course that way and it behaves appropriately in the indicator.

My list of bugs/gripes:

  • Startup procedure is bugged/unreliable
  • No working VC course knob for avionics
  • Altimeter calibration knob shows incorrect values in VC
  • It's possible to glitch the gear latch so it won't move again
  • Not a bug but a design gripe, you can't decouple altitude control gyro from heading control. I think I could practically trim the plane better than the altitude control.

Service Pack for AH model out!

Now its 1.1 version.

Webmaster of yoyosims.pl.
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Win 10 64, i9 9900k, RTX 3090 24Gb, RAM32Gb, SSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5 [MSFS, P3Dv5, DCS, RoF, Condor, IL-2 CoD/BoX] VR fly only: HP Reverb G2

Yes

Alan Bradbury

Check out my youtube flight sim videos: Here

3 hours ago, CaptainNick said:

Is this working in v5?

Sort of. I get a LOT of out of VRAM messages if I try to switch to external view depending on the surrounding scenery. There’s also some pbr and dynamic lighting issues.

I have definitely tamed this beast with a lot of workarounds. I can finally start the plane without taking a ride to space, LOL.

Hopefully the SP even makes it better because I really love the DC-3. And this is a beautiful rendition of it.

-NOTE I see they made a split installer for SD and HD textures. They recommend SD textures for P3DV5 with 6 GB of VRAM but I get a lot OOM messages with 8 GB so I'm going with SD Textures for now.

 

ARGH After this "fix" I can no longer start the plane again

Edited by JasonPC

Seems like this thread has mostly been about the "Jahns" DC3 from the posts I read.

But I just bought and installed the Aeroplane Heaven payware DC3, and I can report some important factors related to that airplane installed in P3D5.

It installed OK, and it looks nice.  Detail in the cockpit is good if you like vintage flight instruments and avionics.

BUT...the manual is HORRIBLE.  It may be relevant that the "manual" for the DC3 version returns the C-47 version manual - no specific "DC3" manual is offered.  But attempting to use the "manual" offered is problematic. 

As an example, engine start instructions are to "always use the ground power unit (GPU)", accessed by SHFT-E.  For the DC3, unfortunately, all SHFT-E does is extend a boarding ladder, place a couple of fire extinguishers on the ramp, and some chocks.  THAT'S IT.  No GPU anywhere to be seen - at least, in my installation.

I decided to try some experimentation, and, voila', I figured out how to start the engines.  Learning the drills for gear and flaps is equally challenging, due to the abysmal "manual".  These exercises are even more challenging, given that one needs to abandon the forward view out the cockpit to mouse around with gear and flap levers BEHIND the cockpit, unless one can figure out how to assign the various byzantine and obscure controls involved to one's available sim hardware.  Are we having fun yet?

Bottom line, it's a sweet flying airplane, once you get the systems figured out, with no help from the documentation.  I like it, in a dysfunctional way.  😉  It's a window into what flying USED to be, and some historical perspective never hurts.

Edited by Nobody2020

I cannot get the engines to start in the new version probably thanks to the changes to the gpu. There is a new switch next to the battery switch which is kind of silly. One position of the switch is a magic gpu summoner that makes it appear out of thin air. The next position of the switch is to connect the gpu.

So my gpu is connected, even have the battery switched to on because why not. For some reason the engine cowling controls have been removed so can’t set those to open or trailing but whatever. Fuel tanks are switched on appropriately. Magnetos are off. Fuel pumps are on. Mixture set to auto rich. Propellers set to 100% and throttles cracked. Switch primer on and startup/mesh switches. Propeller is spinning count a few blades, magneto set to both and... nothing.

Ctrl-E works but what’s the fun in that?

I was able to map a lot of commands to my throttles and saitek panels. Got flying the old version down to a science. Even simulated the safety switches on the mixture controls so that the mixture won’t move without them switched off.

Edited by JasonPC

I dont have 1.1 in my store yet (PCAviator). Pls screen new DC-3 on the ground, thx.

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With SP 1.1 I got it started once, but then not again.

And why haven´t they succeeded in making a proper cold and dark setting  in order to be sure to start from the correct setup - since many controls are inderectly linked to P4D events with no proper syncronisation when loaded ?

Even with SD texrtures, my GPU usage over time reaches 99% and it becomes a stutterfest.

Not even the PMDG 737NGXu consumes the level of VRAM and GPU load that is seen with this addon.

System: i7-10700K, 32GB RAM, RTX4070 12GB, 1 x 1TB SSD, 2 x 2TB SSD, 1x 2TB HDD, Win10 64bit Home, Meta Quest 3

Btw. Hotfix for 1.1:
 

 
C-47 Formation lights.
Some people may not have the correct effect installed for the blue formation lights to work. If this is you, just follow this link and after unzipping, place the effect file into your sim effects folder.

https://aeroplaneheaven.com/img/prod...THpBJQCPfEFj-s

Webmaster of yoyosims.pl.
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Win 10 64, i9 9900k, RTX 3090 24Gb, RAM32Gb, SSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5 [MSFS, P3Dv5, DCS, RoF, Condor, IL-2 CoD/BoX] VR fly only: HP Reverb G2

12 hours ago, JasonPC said:

I cannot get the engines to start in the new version probably thanks to the changes to the gpu. There is a new switch next to the battery switch which is kind of silly. One position of the switch is a magic gpu summoner that makes it appear out of thin air. The next position of the switch is to connect the gpu.

Wow.  So THAT'S how to invoke the GPU.  I overlooked that switch next to the battery switch, since it's not even labeled on the overhead panel, and never mentioned in what passes for a "manual", which simply says SHFT-E invokes the GPU.  It does not.  It's worth noting that I did manage to get both engines started without the GPU, which I hadn't discovered yet.

Quote

So my gpu is connected, even have the battery switched to on because why not. For some reason the engine cowling controls have been removed so can’t set those to open or trailing but whatever. Fuel tanks are switched on appropriately. Magnetos are off. Fuel pumps are on. Mixture set to auto rich. Propellers set to 100% and throttles cracked. Switch primer on and startup/mesh switches. Propeller is spinning count a few blades, magneto set to both and... nothing.

With GPU connected and running, battery switch OFF, you'll see a voltage reading on the meter above the engine "energizer" switches.  As long as the GPU is providing power, the battery's not required, hence the instruction to leave the battery switched off.

22 minutes ago, Nobody2020 said:

Wow.  So THAT'S how to invoke the GPU.  I overlooked that switch next to the battery switch, since it's not even labeled on the overhead panel, and never mentioned in what passes for a "manual", which simply says SHFT-E invokes the GPU.  It does not.  It's worth noting that I did manage to get both engines started without the GPU, which I hadn't discovered yet.

With GPU connected and running, battery switch OFF, you'll see a voltage reading on the meter above the engine "energizer" switches.  As long as the GPU is providing power, the battery's not required, hence the instruction to leave the battery switched off.

There were some glitches in the older version where the gpu connected with the battery off wasn't giving me voltage so that's why I said so why not. I am showing voltage in the meter but no good start.

53 minutes ago, JasonPC said:

There were some glitches in the older version where the gpu connected with the battery off wasn't giving me voltage so that's why I said so why not. I am showing voltage in the meter but no good start.

Long as the rest of the control settings are right -

  • Mixture set to "Auto-rich" (2nd from the richest position)
  • Props forward
  • Electric power on, either from GPU or battery
  • Boost pump on
  • Prime pump on
  • Mag master on (push-pull button above the mag switches)
  • Engine mag to both
  • Fuel selector on a tank with fuel in it
  • Throttles up about an inch on your controller

If all that's set, activate the engine's "energizer" switch, wait 10-15 secs, then click and hold that engine's "mesh" switch - that engine should start.  I just tried it, and got both started.

One thing I found of interest in the "manual" is the following admonishment:

"Ensure you have enough (but not too much!) throttle open. (this is required by the special starting code used in this simulation)."

So, how much is "enough", but not "too much", is left up to the hapless simmer to discover, but the implication seems to be that the throttle has to be within some unspecified "sweet spot" to satisfy the sim "starting code".  If you're doing everything else right and it still won't start, you might play with throttle settings some.  Just a thought.

 

Edited by Nobody2020

For now I just went back to version 1.0 as I kept that installer. I can get that one started just fine as long as I do not switch the battery switch to off.

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