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How are the updated default airports?

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I have yet to hear anything specific about updated airports. Some of them that come to mind that are way outdated and/or totally missing in V4 (I'm talking strictly default) are:

KSTL, KORD, KIAD, KSEA, KATL, FAOR, SEQM, and I know there are others. I know there are 3PP options but I want to know about default only.

 

The developer of fsaerodata has posted on their official forum that for now he will not be doing a version for P3d5 because LM updated almost everything that fsaerodata covers. ARTCC/FIR boundaries are an exception. I can't say I've checked this myself, though.

28 minutes ago, pracines said:

I have yet to hear anything specific about updated airports. Some of them that come to mind that are way outdated and/or totally missing in V4 (I'm talking strictly default) are:

KSTL, KORD, KIAD, KSEA, KATL, FAOR, SEQM, and I know there are others. I know there are 3PP options but I want to know about default only.

 

KORD's runway and taxiway layout is current for the way it looks now, (not 2006). I haven't checked to see if the ILS approach frequencies are all correct, but I would assume they are. Of course, the real KORD is still "a work in progress" as far as construction and upgrades, but it's a lot closer to reality now in the sim. KSTL has the new northwest runway 11/29.

I haven't checked any of the others on your list.

Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

30 minutes ago, jabloomf1230 said:

The developer of fsaerodata has posted on their official forum that for now he will not be doing a version for P3d5 because LM updated almost everything that fsaerodata covers. ARTCC/FIR boundaries are an exception. I can't say I've checked this myself, though.

Yes, I just saw that post on their forum. Unfortunate (for me) as I just renewed my subscription a couple of months ago, not expecting P3D V5 to arrive so soon.

I suspected that they might not see much point in adapting their service to Version 5, since so much of the default navaid and approach data has been made current to the real world. Of course, as time goes on, ILS frequencies will change, new runways will come into service, more VORs and NDBs will be decomissioned etc. so eventually the sim default nav data will slowly become obsolete again, but for now, it's pretty much up-to-date. Possibly, LM will commit to keeping it revised in future P3D updates.

Apparently, another issue is that the structure of the BGL files that contain the nav data has changed from what has always been used in the past, so FSAeroData would have to develop new tools to create PsDV5-specific nav updates. For now, it's not worth doing for them...  

Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

  • Author
1 hour ago, jabloomf1230 said:

The developer of fsaerodata has posted on their official forum that for now he will not be doing a version for P3d5 because LM updated almost everything that fsaerodata covers. ARTCC/FIR boundaries are an exception. I can't say I've checked this myself, though.

That is good info to be aware of, thanks. To me, Jose from FSAerodata has always been great in product and support, perhaps MSFS will be good to him in some way.

11 hours ago, JRBarrett said:

Apparently, another issue is that the structure of the BGL files that contain the nav data has changed from what has always been used in the past, so FSAeroData would have to develop new tools to create PsDV5-specific nav updates. For now, it's not worth doing for them...  

It's because the airport record in the BGL file format has multiple new entries to accommodate sloped runways, taxipaths an aprons. The introduction of the expanded comm frequency range is also a factor. You can still use the fsaerodata ARTCC BGL file which for some reason was not updated with sectors by LM in V5.

22 minutes ago, jabloomf1230 said:

It's because the airport record in the BGL file format has multiple new entries to accommodate sloped runways, taxipaths an aprons. The introduction of the expanded comm frequency range is also a factor. You can still use the fsaerodata ARTCC BGL file which for some reason was not updated with sectors by LM in V5.

In my case that won’t be a problem because I have never used the default ATC. 

I positioned my aircraft at the threshold of each runway at the updated KORD, and verified that all the ILS systems are working with the frequencies listed on current charts.

At my home airport (KELM), the r/w outer marker transmitters for the ILS 6 and 24 approaches were removed several years ago, but even in P3D 4.5 they were still there. They are no longer present in Version 5, so it appears LM did a pretty thorough job of updating  the default nav aid data.

Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

The two airports near me have been updated.  CYHZ has the extension of runway 05/23 and expanded cargo area from several years ago, and CYAW has been transformed from a fixed wing air base with a long runway to a heliport with only a short runway.

Level of detail is still very low on default airports (textures might actually be uglier if that’s possible?) but the layouts are definitely updated.

Dave

Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 5090, 55" Samsung Q80T, 64GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU

10 minutes ago, regis9 said:

The two airports near me have been updated.  CYHZ has the extension of runway 05/23 and expanded cargo area from several years ago, and CYAW has been transformed from a fixed wing air base with a long runway to a heliport with only a short runway.

Level of detail is still very low on default airports (textures might actually be uglier if that’s possible?) but the layouts are definitely updated.

Oh a fellow Nova Scotian.

They also added an air strip to Sable Island.

They updated a few Canadian Air Bases to have buildings and basic parking. So they didn't just touch up bigger airports, but also smaller ones.

Edited by Tuskin38

Just now, Tuskin38 said:

They also added an air strip to Sable Island.

Hello there!  That’s very cool, I’ll have to take a flight out there!

Dave

Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 5090, 55" Samsung Q80T, 64GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU

We could probably compare the (default) scenery folders of 4.5 and V5 to make a definite list of added and modified airports.

Edited by Tuskin38

My small home airport Ehgg has been totally updated. I also made a flight to a small island in The Netherlands and even on this even smaller grass strip the taxiways were there as well as the ferry harbour and the beaches.

Edited by rob0203

Can anyone tell me if EGPF, EGGW or the canary islands had updates? I do like to use default airports with some ADE mods to save on frames. 

 

Thanks, Paul

Paul

BeQuiet Pure Base 500 FX - MSI Mag Tomahawk B760 - i9 14900KS - 32GB RAM - RTX 5070Ti 16GB  -  Kooui 34" Ultrawide Curved Monitor - TCA Officer Pack - Honeycomb Alpha Yoke - WINWING MCDU

So KBOS 14/32 has now been added!  Looks quite similar to the KBOS in FSW...

Edited by flybius

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