May 16, 20206 yr When I used Central version 3 in ORBX with P3dv4+, there used to be a tab that could correct elevation problems of all kinds. You just had to put in the airport code and disable it if there were a problem. Is there anyway to address specific airport elevation of weird problems at airports in P3dv5? Stan
May 16, 20206 yr They do need a FTX Vector for V5. I fly RW out of KCRQ and the ground elevations are way off compared to what i see on final. Edited May 16, 20206 yr by Ed_S_Pilot Ed Windows 11 PRO-AMD RYZEN 9 9950X3D-MSI MAG X870E TOMAHAWK-NVIDIA RTX 5080 16GB-64GB GSKILL 6000-2TB NVMe-1050PSU- It goes to Eleven! Si ATC. IRL Pilot C152 - C172SP - PA-28-181 Archer II - Piper PA-28 Cherokee - Evektor Harmony - AOPA# 09053717 https://www.flightventuresaviationacademy.com/ https://www.pcflyers.org/
May 16, 20206 yr Commercial Member I always searched for the airport manually in the folder ORBX and turned it off In jurisprudence, there is a principle - you look for the person who benefits.
May 16, 20206 yr AEC only corrected elevations that vector introduced. Most issues come from bad default data or high res mesh. i7-13700KF, 32gb DDR4 3200, RTX 4080, Win 11, MSFS 2024
May 16, 20206 yr Since Prepar3D V4.5 HF2 the elevation of an airport is defined by the LAST redefinition (upper in library). There is no more such a thing as Alt stub. One of the reasons of vector not being ported to V5. So the elevation must be fixed by your airport supplier. Gérard
May 17, 20206 yr 1 hour ago, gaab said: There is no more such a thing as Alt stub. Actually not quite true. An ALT stub BGL is no longer needed to change an airport's elevation. Unless LM fixed this in P3d5, an ALT sub BGL is still needed to change an airport's name.
May 17, 20206 yr 6 hours ago, jabloomf1230 said: Actually not quite true. An ALT stub BGL is no longer needed to change an airport's elevation. Unless LM fixed this in P3d5, an ALT sub BGL is still needed to change an airport's name. You are right, but that was not the topic. There is a need to let people know this change (probably needed for the sloped runways). It is not as frequent to need to change the ICAO name 😉 LM has not listed it in any change log as long as I know. And the impact is not unsignificant... That is the reason why I try to insist on this point frequently. Regards Gérard Edited May 17, 20206 yr by gaab
May 17, 20206 yr 14 hours ago, gaab said: You are right, but that was not the topic. There is a need to let people know this change (probably needed for the sloped runways). It is not as frequent to need to change the ICAO name 😉 LM has not listed it in any change log as long as I know. And the impact is not unsignificant... That is the reason why I try to insist on this point frequently. Regards Gérard This is actually something very interesting to know to be honest. Could you please fill me in on the details on this? Does that mean that I wouldn’t need to include the xyz_ALT.bgl’s in an add-on.xml that come with some sceneries? The main reason of my interest in this topic is because all these altitude stubs create a whole mess in an add-on.xml file which is a lot of work when I am trying to keep all the scenery files out of my P3D folder by manually adding the ALT files to the scenery’s already existing add-on.xml and moving them the scenery’s location. Especially with Drzewiecki Designs airports which still love to install all the files within the P3D main folder - which I don’t like, creating a mess (a bit of OCD). Kind regards, Balint Edited May 17, 20206 yr by Balint Szarka Balint Szarka CPU Intel i9 9900K OC'd to 5Ghz RAM 32GB Corsair Vengeance DDR4 3000MHz (2 x 16GB) GPU 8GB NVIDIA GEFORCE RTX 2070 SUPER
May 17, 20206 yr 58 minutes ago, Balint Szarka said: This is actually something very interesting to know to be honest. Could you please fill me in on the details on this? Does that mean that I wouldn’t need to include the xyz_ALT.bgl’s in an add-on.xml that come with some sceneries? LM changed the way a revised airport's altitude was prioritized beginning with P3d 4.5 HF2. Prior to that revision, a stub BGL file usually identified with ALT in its filename was placed in .../scenery/world/scenery in order to change an airport's altitude, since that folder loads first in P3d. See this explanation by Jon Masterson (AKA ScruffyDuck), the author of Airport Design Editor: https://scruffyduck.screenstepslive.com/s/help_docs/m/20268/l/199754-how-do-i-change-the-altitude-of-an-airport This approach was cumbersome, so LM changed it such that the version of the airport that is the highest priority in the scenery library determines the airport altitude. This renders those ALT BGL files useless, except possibly for changing the name of the airport.
May 18, 20206 yr 7 hours ago, jabloomf1230 said: LM changed the way a revised airport's altitude was prioritized beginning with P3d 4.5 HF2. Prior to that revision, a stub BGL file usually identified with ALT in its filename was placed in .../scenery/world/scenery in order to change an airport's altitude, since that folder loads first in P3d. See this explanation by Jon Masterson (AKA ScruffyDuck), the author of Airport Design Editor: https://scruffyduck.screenstepslive.com/s/help_docs/m/20268/l/199754-how-do-i-change-the-altitude-of-an-airport This approach was cumbersome, so LM changed it such that the version of the airport that is the highest priority in the scenery library determines the airport altitude. This renders those ALT BGL files useless, except possibly for changing the name of the airport. Interesting. My Orbx Trueearth UK South still has a stub folder, but the other parts of the UK do not. Anyone know whether these are still required? Sounds like it would only make sense if the airport scenery had the wrong altitude encoded. Oz Sim Rig: MSI RTX3090 Suprim, an old, partly-melted Intel 9900K @ 5GHz+, Honeycomb Alpha, Thrustmaster TPR Rudder, Warthog HOTAS, Reverb G2, Prosim 737 cockpit. Currently flying: MSFS: PMDG 737-700, Fenix A320, Leonardo MD-82, MIlviz C310, Flysimware C414AW, DC Concorde, Carenado C337. Prepar3d v5: PMDG 737/747/777. "There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."
May 18, 20206 yr 16 hours ago, Balint Szarka said: Does that mean that I wouldn’t need to include the xyz_ALT.bgl’s in an add-on.xml that come with some sceneries? Exactly. I have started to update all my add-on.xml except Orbx, because - they frequently mix alt.bgl with traffic.bgl - they update very frequently their sceneries to (try to) address V5 evolution... But will happen one day 🙂 Gérard I am convinced that sloped runway is the real driver for this long waited evolution.
May 18, 20206 yr @jabloomf1230 and @gaab thank you both very much for clarification! It’s time then for all the ALT files to go from my add-on.xml’s. They only add complexity to the already complex scenery priorities... Again OCD 😆 Balint Szarka CPU Intel i9 9900K OC'd to 5Ghz RAM 32GB Corsair Vengeance DDR4 3000MHz (2 x 16GB) GPU 8GB NVIDIA GEFORCE RTX 2070 SUPER
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