May 27, 20206 yr 1 hour ago, AnkH said: Do you have ADE v1.79 or newer installed, configured and ready to use? If yes, it is really rather simple: 1. Open ADE, navigate to "open stock airport" and then select MKJS. It opens the default stock airport with all facilities etc. 2. Open "lists" and click through all possible lists. Delete everything you can (some stuff like runways and ILS designators can not be deleted) 3. you will end up basically with a fully stripped down airport just showing the runways and the ILS designators. This stripped down airport you now compile into a .bgl 4. Rename this newly compiled .bgl to something recognizable, for example "MKJS_stock_removal.bgl". Now, if you have an MKJS addon, simply put this .bgl in the same folder your addon ADE resides (usually the "scenery" folder of the addon). That seems like unnecessarily adding hundreds for some thousands of extra bgl files into you sim. Check this out. https://www.fsdeveloper.com/forum/threads/transferring-p3d-v4-and-earlier-project-files-to-use-with-p3d-v5.447641/ i7-13700KF, 32gb DDR4 3200, RTX 4080, Win 11, MSFS 2024
May 27, 20206 yr in other news montego bay out from Inibuilds. https://www.inibuilds.com/p3d-v5-scenery-compatibility-files 5800X3D, 4090FE, 64GB DDR4 3600C16, Gigabyte X570S MB, EVO 970 M.2's, Alienware 3821DW and 2 22" monitors, Corsair RM1000x PSU, 360MM MSI MEG, MFG Crosswind, T16000M Stick, Boeing TCA Yoke/Throttle, Skalarki MCDU and FCU, Logitech Radio Panel/Switch Panel, Spad.Next
May 27, 20206 yr 1 hour ago, Dave_YVR said: That seems like unnecessarily adding hundreds for some thousands of extra bgl files into you sim. Why? I only do it for my addon airports where I currently want to use an old v4 AFCAD not excluding everything in v5. I do not see how you got to this huge number... Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
May 27, 20206 yr 1 hour ago, micstatic said: in other news montego bay out from Inibuilds. https://www.inibuilds.com/p3d-v5-scenery-compatibility-files Do the inibuilds dynamic lighting patches work in v5 on your end? Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
May 27, 20206 yr They do. Did you download the V5 specific effects from them? 5800X3D, 4090FE, 64GB DDR4 3600C16, Gigabyte X570S MB, EVO 970 M.2's, Alienware 3821DW and 2 22" monitors, Corsair RM1000x PSU, 360MM MSI MEG, MFG Crosswind, T16000M Stick, Boeing TCA Yoke/Throttle, Skalarki MCDU and FCU, Logitech Radio Panel/Switch Panel, Spad.Next
May 27, 20206 yr Yep, but at several airports, for example at YSSY, the AI planes are still dark and from certain angles, I see funny coloured small squares flickering around where the lightsource is and performance is totally ruined. Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
May 27, 20206 yr I don't have that issue. Though I know certain airports had to reissue their effects as I was no longer getting DL on PBR aircraft. But many have since already been updated to work. A few older fx technically work but deliver a huge frame rate hit. It's hit or miss right now. 5800X3D, 4090FE, 64GB DDR4 3600C16, Gigabyte X570S MB, EVO 970 M.2's, Alienware 3821DW and 2 22" monitors, Corsair RM1000x PSU, 360MM MSI MEG, MFG Crosswind, T16000M Stick, Boeing TCA Yoke/Throttle, Skalarki MCDU and FCU, Logitech Radio Panel/Switch Panel, Spad.Next
May 27, 20206 yr Ok, my bad, I thought you have to install also the effect files coming with YSSY, but that is not needed. With just the DL library and the .bgl file alone for YSSY, everything is fine. Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
May 27, 20206 yr 1 hour ago, AnkH said: Why? I only do it for my addon airports where I currently want to use an old v4 AFCAD not excluding everything in v5. I do not see how you got to this huge number... Personally, I have approx 1600+ ADE's that I'd like to bring in from V4. The point is though that you can just import v5 stock data into the ade projects and ADE will add micro exclusions on it's own. You don't need to create fake empty ade's. i7-13700KF, 32gb DDR4 3200, RTX 4080, Win 11, MSFS 2024
May 27, 20206 yr 45 minutes ago, Dave_YVR said: Personally, I have approx 1600+ ADE's that I'd like to bring in from V4. The point is though that you can just import v5 stock data into the ade projects and ADE will add micro exclusions on it's own. You don't need to create fake empty ade's. Ok, misunderstood this obviously. Does this mean, all I have to do is loading up the v4 AFCAD into the ADE software, select "import stock data" and then it will generate the microexcludes on it's own? I do not entirely get the description in your link... Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
May 27, 20206 yr 11 minutes ago, AnkH said: Does this mean, all I have to do is loading up the v4 AFCAD into the ADE software, select "import stock data" and then it will generate the microexcludes on it's own? According to Jon, thats how it's supposed to work. So far however I've found that I have to load stock data objects and taxi signs when needed which ADE then adds micro excludes, but I still need to remove those freshly imported objects (goto list and scenery objects sort by True) which leaves the micro excludes. Save and compile, each one takes a few minutes and gets faster as you go. It's all a learning process still, so results may vary. I haven't had one not work out yet and I've done about 75 so far. i7-13700KF, 32gb DDR4 3200, RTX 4080, Win 11, MSFS 2024
May 27, 20206 yr Commercial Member OK, Need some advice. I disabled all add-ons. Also disabled the default airport (APX52140.OFF). But still I see several buildings. Where to cut them and how? Bratislava Airport LZIB These buildings interfere TAXI2GATE - BRATISLAVA LZIB (The scene is old, but it works well in P3D) In jurisprudence, there is a principle - you look for the person who benefits.
May 27, 20206 yr 1 hour ago, BMW969 said: OK, Need some advice. I disabled all add-ons. Also disabled the default airport (APX52140.OFF). But still I see several buildings. Where to cut them and how? Bratislava Airport LZIB These buildings interfere TAXI2GATE - BRATISLAVA LZIB (The scene is old, but it works well in P3D) Those appear to be autogen, and they are possibly in the file named cvx5214.bgl in the same folder. You could try disabling it temporarily to see what happens. As mentioned, by disabling the APX52140.bgl, not only Bratislava airport will disappear, but probably dozens of other default airports in Slovakia as well. APX files rarely contain only one airport. Disabling a default APX is a pretty drastic measure. Kind of like treating a broken toenail by cutting off your foot. Jim BarrettLicensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.
May 27, 20206 yr I think you meant OBX52140.bgl which contains objects. CVX files contain vectoyrs and polygons.
May 28, 20206 yr 39 minutes ago, jabloomf1230 said: I think you meant OBX52140.bgl which contains objects. CVX files contain vectoyrs and polygons. Ah, my mistake! The OBX file would contain autogen objects, but like the APX, disabling it will affect other airports besides the desired LZIB Jim BarrettLicensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.
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