May 26, 20206 yr Hi, Not sure at all how and why but after i made a texture change to 1024 , updated ORBX Objectflows , edit registry with tdrlevel=0 and tdrdelay=10 i have had Zero CTD in V5 even with all maxed out in FT KLAS City and airports options day and night. I started at CYSE btw as you can see below. I am using A2A Comanche 250 PMDG 747 QOTS II MaddogX P3D EA on FTXSCA FT KLAS ASP3D Beta 3 FTXPNW DD Seattle complete FB KPDX ORBX ,CYSE,KORS,KFHR,11S,KBFI,KPDX;KLAS you can see my settings below from p3d.cfg Latest drivers 4K Even changing time with dynamic lights doesnt produce any problems (2 hour flight tested switching time in KLAS from dusk,dawn to day)) Max VRAM is 5.8GB/9.2GB Windows 1909 445.87 I7-4770K@4,6 HT ON GTX1080TI FTW3 16GB DDR3 2400 Unlimited@25HZ Vsync on Thanks Michael Moe [GRAPHICS] SCREEN_CAPTURE_MAX_JOBS=10 VIDEO_CAPTURE_WIDTH=720 VIDEO_CAPTURE_HEIGHT=480 VIDEO_CAPTURE_FPS=30 VIDEO_CAPTURE_BIT_RATE=3200000 VIDEO_CAPTURE_IS_THREADED=True VIDEO_CAPTURE_INFO_SEND_RATE=20 VIDEO_CAPTURE_MAX_FRAME_SIZE=500000 VIDEO_CAPTURE_TTL=255 MAX_POINT_LIGHTS=250 MAX_SPOT_LIGHTS=250 RS_MIN_OBJECT_PIXEL_RADIUS=2.000000 MAX_TEXTURE_REQUEST_DISTANCE=300000.000000 HDR_BRIGHTNESS=1.000000 HDR_BLOOM_THRESHOLD=10.500000 HDR_BLOOM_MAGNITUDE=0.200000 HDR_BLOOM_BLUR_SIGMA=0.800000 EXPOSURE_KEY=0.180000 DAY_MAX_EXPOSURE=2.500000 NIGHT_MAX_EXPOSURE=2.500000 HDR_SATURATION=1.000000 ADAPTATION_RATE_SCALAR=0.050000 GRAPHICS_TIMER_CAPTURE=False REFLECTION_PROBE_DELAY=20 ViewGroupWindowBorders=0 ViewGroup_Number=-1 MAP_DRAW_THREADED=1 MIPMAP_VC_PANELS=1 TEXTURE_MAX_LOAD=1024 DynamicTextureStreaming=0 COCKPIT_HIGH_LOD=1 AIRCRAFT_REFLECTIONS=1 LANDING_LIGHTS=1 DYNAMIC_LIGHTING=1 DAWN_DUSK_SMOOTHING=1 LENSFLARE=0 HDR=1 DYNAMIC_REFLECTIONS=1 SHADOW_QUALITY=2 SHADOW_DRAW_DISTANCE=1 CONTENT_NO_SHADOW=0 INTERIOR_SHADOWS_CAST=1 EXTERIOR_SHADOWS_CAST=1 SIMOBJECT_SHADOWS_CAST=1 TERRAIN_SHADOWS_CAST=1 VEGETATION_SHADOWS_CAST=0 BUILDING_SHADOWS_CAST=0 CLOUD_SHADOWS_CAST=1 PARTICLES_SHADOWS_CAST=0 INTERIOR_SHADOWS_RECEIVE=1 EXTERIOR_SHADOWS_RECEIVE=1 SIMOBJECT_SHADOWS_RECEIVE=0 TERRAIN_SHADOWS_RECEIVE=1 VEGETATION_SHADOWS_RECEIVE=0 BUILDING_SHADOWS_RECEIVE=0 SHADOW_NUM_CASCADES_LOW=4 SHADOW_NUM_CASCADES_MID=5 SHADOW_NUM_CASCADES_HIGH=7 SHADOW_NUM_CASCADES_ULTRA=12 OPAQUE_SHADOW_TEXTURE_SIZE=2048 TRANSLUCENT_SHADOW_TEXTURE_SIZE=512 OPAQUE_SHADOW_DRAW_DISTANCE=2000 TRANSLUCENT_SHADOW_DRAW_DISTANCE=2000 SHADOW_LOG_PARTITION_LOW=0.850000 SHADOW_LOG_PARTITION_MID=0.850000 SHADOW_LOG_PARTITION_HIGH=0.850000 SHADOW_LOG_PARTITION_ULTRA=0.850000 EFFECTS_QUALITY=1 EFFECTS_DISTANCE=1 TEXTURE_QUALITY=3 IMAGE_QUALITY=0 See_Self=1 Text_Scroll=1 DYNAMIC_INTERIOR_CAPTURE=False [WEATHER] CLOUD_FACING_MODE=0 MinGustTime=10 MaxGustTime=500 MinGustRampSpeed=1 MaxGustRampSpeed=200 MinVarTime=5 MaxVarTime=50 MinVarRampSpeed=10 MaxVarRampSpeed=75 TurbulenceScale=1.000000 WeatherGraphDataInDialog=0 AdjustForMagVarInDialog=1 DynamicWeather=0 DownloadWindsAloft=0 DisableTurbulence=0 CLOUD_DRAW_DISTANCE=6 OPTIMIZE_DENSE_CLOUDS=0 CLOUD_COVERAGE_DENSITY=7 THERMAL_VISUALS=0 VolumetricFog=1 VolumetricClouds=1 Godrays=1 CloudQuality=1 WindshieldPrecipitationEffects=1 [DISPLAY] SwapChainBufferCount=4 SwapChainUseWaitableObject=0 ChangeTime=4.000000 TransitionTime=4.000000 TEXTURE_FILTERING=16 MSAA=2 SSAA=0 VSYNC=1 FXAA=0 TRIPLE_BUFFER=1 TEXTURE_BANDWIDTH_MULT=30 UPPER_FRAMERATE_LIMIT=0 SwapChainAllowTearing=0 WideViewAspect=False FullScreenBackground=True FullScreenAutoFill=True ActiveWindowTitleTextColor=255,255,255 ActiveWindowTitleBackGroundColor=0,28,140,64 NonActiveWindowTitleTextColor=255,255,255 NonActiveWindowTitleBackGroundColor=24,33,87,64 InfoUpperLeftTextColorUser=255,0,0 InfoUpperLeftTextColorNonUser=255,127,0 InfoUpperLeftBackGroundColor=0,0,0,0 InfoUpperRightTextColor=255,0,0 InfoUpperRightBackGroundColor=0,0,0,0 InfoLowerLeftTextColor=255,255,255 InfoLowerLeftBackGroundColor=255,0,0,128 InfoLowerRightTextColor=255,255,255 InfoLowerRightBackGroundColor=255,0,0,128 InfoBrakesEnable=False InfoParkingBrakesEnable=False InfoPauseEnable=False InfoSlewEnable=False InfoStallEnable=False InfoOverspeedEnable=False InfoWeaponSystemEnable=False InfoCountermeasureEnable=False InfoUpperRightTextEnable=True Fullscreen=True [SCENERY] AUTOGEN_DRAW_DISTANCE=12000.000000 AUTOGEN_TREE_DRAW_DISTANCE_PERCENT=0.900000 AUTOGEN_TREE_MIN_DISTANCE_TO_LOD=2500.000000 SCENERY_DRAW_DISTANCE=32000.000000 MaxRegionsPurgePerFrame=16 POP_FREE_AUTOGEN=1 AUTOGEN_BATCH_LOD=2 AUTOGEN_VEGETATION_TYPE=0 IMAGE_COMPLEXITY=4 [MAIN] User Objects=Airplane, Helicopter, Submersible, ExternalSim, Avatar LabelsSupported=Airplane, Helicopter Location=1396,634,2444,1452,\\.\DISPLAY1 ShowInfoText=1 Maximized=1 HideMenuNormal=0 HideMenuFullscreen=1 LocationFullScreen=0,-70,3840,2090,\\.\DISPLAY1 [PANELS] IMAGE_QUALITY=1 SAVE_AND_LOAD_PANEL_STATE=0 MAX_VC_TEXTURE_RESOLUTION=4096 PANEL_OPACITY=94 QUICKTIPS=1 PANEL_MASKING=1 PANEL_STRETCHING=1 UNITS_OF_MEASURE=0 PANELS_ALWAYS_ON_TOP=1 [CONTROLS] Controls_Default=Standard Controls_Current=Standard KBDAIL=64 KBDELEV=64 KBDRUD=64 AdvancedMouseControls=False [TextInfo.1] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 WindDirectionAndSpeed=1,6 [TextInfo.2] GpuMemory=1,1 FrameRate=1,2 LockedFrameRate=1,3 GForce=1,4 FuelPercentage=1,5 HealthPoints=1,6 [TextInfo.3] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 WindDirectionAndSpeed=1,6 GpuMemory=2,1 FrameRate=2,2 LockedFrameRate=2,3 GForce=2,4 FuelPercentage=2,5 HealthPoints=2,6 [SlewTextInfo.1] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 [SlewTextInfo.2] GpuMemory=1,1 FrameRate=1,2 LockedFrameRate=1,3 HealthPoints=1,4 [SlewTextInfo.3] Latitude=1,1 Longitude=1,2 Altitude=1,3 Heading=1,4 AirSpeed=1,5 GpuMemory=2,1 FrameRate=2,2 LockedFrameRate=2,3 HealthPoints=2,4 [Avatar] DefaultAvatar=Arab Male Casual AvatarModeEnabled=0 [DynamicHeadMovement] LonAccelOnHeadLon=-0.020000 LonAccelOnHeadPitch=-0.010000 RollAccelOnHeadLat=0.010000 YawAccelOnHeadLat=-0.100000 RollAccelOnHeadRoll=0.100000 MaxHeadAngle=5.000000 MaxHeadOffset=0.300000 HeadMoveTimeConstant=1.000000 [VirtualCopilot] VirtualCopilotActive=0 [USERINTERFACE] SHOW_SCENARIO_WINDOW=1 RestoreTimeOnMove=1 EnableGPSDataTransmission=0 BroadcastGPSData=0 SendGPSData=0 PAUSE_ON_LOST_FOCUS=0 PROMPT_ON_EXIT=1 ScreenshotImageFormat=2 ShowMessageText=True UIHardwareAcceleration=True IgnoreLowResolutionWarning=False SHOW_MISSION_CAPTIONS=1 Map_Orientation=2 MUTE_ON_LOST_FOCUS=0 [FlightPlanMap] LineWidth=2 [DISPLAY.Device.NVIDIA GeForce GTX 1080 Ti.0.0] Mode=3840x2160x32 [DISPLAY.Device.NVIDIA GeForce GTX 1080 Ti.0.1] Mode=1024x1280x32 [TrafficManager] AirlineDensity=100 GADensity=0 FreewayDensity=12 ShipsAndFerriesDensity=0 LeisureBoatsDensity=0 IFROnly=0 AIRPORT_SCENERY_DENSITY=0 [AContain] ShowLabels=0 ShowUserLabel=0 ShowLabelManufacturer=1 ShowLabelModel=1 ShowLabelTailNumber=0 ShowLabelDistance=1 ShowLabelAltitude=1 ShowLabelAirline=0 ShowLabelAirlineAndFlightNumber=0 ShowLabelFlightPlan=0 ShowLabelContainerId=0 ShowLabelAirspeed=0 ShowLabelHeading=0 LabelDelay=1000 LabelColor=FFFF0000 EnableRibbonVisuals=0 ShowRibbonUserObject=0 ShowRibbonUserAvatar=0 ShowRibbonAircraft=0 ShowRibbonGroundVehicles=0 ShowRibbonBoats=0 ShowRibbonAvatars=0 ShowRibbonWeapons=0 ShowRibbonCountermeasures=0 UserObjectRibbonColor= UserAvatarRibbonColor= AircraftRibbonColor= GroundVehicleRibbonColor= BoatRibbonColor= AvatarRibbonColor= WeaponRibbonColor= CountermeasureRibbonColor= RibbonThicknessSettingIndex=0 RibbonThicknessSmall=1.000000 RibbonThicknessMedium=5.000000 RibbonThicknessLarge=10.000000 RibbonFidelity=5.000000 RibbonMaxDistance=3218.689941 RibbonFadeTime=-1.000000 RibbonDoNotExceedTime=-1.000000 [TERRAIN] LOD_RADIUS=4.500000 TESSELLATION_FACTOR=85 MESH_RESOLUTION=23 TEXTURE_RESOLUTION=26 AUTOGEN_VEGETATION_DENSITY=4 AUTOGEN_BUILDING_DENSITY=4 DETAIL_TEXTURE=1 HIGH_RESOLUTION_TERRAIN_TEXTURES=1 WATER_REFLECT_CLOUDS=1 WATER_REFLECT_USERAIRCRAFT=0 WATER_REFLECT_SIMOBJECTS=1 WATER_REFLECT_TERRAIN=1 WATER_REFLECT_AUTOGEN_VEGETATION=1 WATER_REFLECT_AUTOGEN_BUILDINGS=1 WATER_REFRACT_CLOUDS=0 WATER_REFRACT_USERAIRCRAFT=0 WATER_REFRACT_SIMOBJECTS=0 WATER_REFRACT_TERRAIN=0 WATER_REFRACT_AUTOGEN_VEGETATION=0 WATER_REFRACT_AUTOGEN_BUILDINGS=0 ENABLE_BATHYMETRY=0 WATER_CLARITY=30 WATER_DETAIL=2 UseGlobalTerrainView=False [ATC] AutoOpenAirTrafficWindow=0 UsePilotVoice=0 ShowATCText=0 PilotVoice=0 ControlTower=1 COMM_MSG_AI_ATC_COLOR=0XFF8C00 COMM_MSG_ATC_AI_COLOR=0X00008B COMM_MSG_ATC_USER_COLOR=0X006400 COMM_MSG_USER_ATC_COLOR=0XA52A2A COMM_MSG_ATIS_COLOR=00000000 [INTERNATIONAL] ASLAT=2 ASLON=1 MEASURE=0 [REALISM] PFactor=1.000000 Torque=1.000000 GyroEffect=1.000000 CrashTolerance=0.000000 General=1.000000 UnlimitedFuel=False AllowEngineDamage=False TrueAirspeed=False AutoCoord=False RealMixture=True StressDamage=True GEffect=False ManualLights=True GyroDrift=False CrashWithDyn=True CrashDetection=False AvatarNoCollision=False OnCrashAction=0 MomentumEffect=False [ATTACHMENTS] WeaponHighlight=False HighlightDuration=1.000000 AutoWeaponSwitching=False UnlimitedWeapons=False UnlimitedCountermeasures=False IgnoreAttachmentWeight=True IgnoreAttachmentForces=True [RECORDER] RecordAITraffic=True RecordAirportVehicles=True RecordLeisureBoats=True [SIM] SYSCLOCK=1 OPTIMIZE_PARTS=1 [SOUND] SOUND=1 SOUND_QUALITY=2 SOUND_LOD=0 PrimaryPlaybackDevice={7D690A8A-ACFC-4AC5-84BD-CD4CDC5D0E11} VoicePlaybackDevice={7D690A8A-ACFC-4AC5-84BD-CD4CDC5D0E11} VoiceCaptureDevice={469EA74A-735A-4964-BA82-1EC6ECDAAF45} SOUND_FADER1=0.700000 SOUND_FADER2=0.700000 SOUND_FADER3=1.000000 SOUND_FADER4=0.500000 SOUND_WITH_SLEW=0 [STARTUP] DEMO=0 STARTUP_DEMO= LOAD_SCENARIO_TOOLS=1 LoadCorePlugins=1 LoadVirtualReality=1 EnableViveProEyeTracking=1 EnableVirtualRealityOnStartup=0 EnableVoiceControl=0 EnableVoiceControlDebug=0 LoadWindow=1 [PointOfInterestSystem] CycleSetting=0 [FACILITIES] COUNTRY= STATE= CITY= GTL_BUTTON=4096 [MISC] Com_Rate=7 [MULTIPLAYER] FrameSyncRate=0 Michael Moe
May 26, 20206 yr This is good reading about modifying the registry. I think that the new windows update will change something to the nature of video memory. There is a funny side effect of using video cards / GPUs for computing on Windows. For moderately demanding things it works fine, but if you execute code that fully utilizes the video card it can make the graphical user interface unresponsive, or at least very slow to respond. This can happen in Linux as well, in fact, but Windows has a feature called Timeout Detection and Recovery (TDR) built into the Windows Display Driver Model (WDDM) that watches out for that sort of situation and resets the graphics driver if it happens. This is designed to keep the system from hanging if it hits a glitch in a program that leads to excessive graphics card usage - and normally it's a good thing, as it can help prevent Windows from freezing up. However, when you intentionally want to use the video card for demanding work that lasts more than a second or two this feature can be a big problem. A quick example of this, and the one I used to observe TDR in action, is to run nbody. It is a small GPU-accelerated CUDA program that has a benchmark mode which runs for only a brief moment. It is short enough that it doesn’t trip TDR, and the alternate mode with a visual display of the simulation doesn’t push the GPU hard enough to trip TDR either. If you use the benchmark mode with additional parameters that lengthen the test - specifically increasing the number of bodies in the benchmark simulation - then it will trigger TDR and cause both an error in the CUDA code and a message on the Windows desktop stating that the driver has reset. This benchmark is really not a terribly important bit of software, but there are applications where this type of code could be important - and moreover, there are many other GPU programs that could be written to harness the full capabilities of a NVIDIA graphics card… so does that make Windows a platform that is unacceptable for such work? At first it would seem so, but it turns out that you can alter TDR’s behavior to work around this problem! There are two primary options in this regard: 1) Adjusting the length of time before TDR kicks in and kills the driver. The default length is 2 seconds, but if you know that you need more time that can be increased. 2) Turn off TDR entirely. Both of these are accessible via registry entries, which Microsoft conveniently covers here. This is summary of the important parts, as they pertain to this discussion: TdrLevel - Specifies the initial level of recovery. The default is to recover on timeout, which is represented by value 3. KeyPath : HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\GraphicsDrivers KeyValue : TdrLevel ValueType : REG_DWORD ValueData : 0 - Detection disabled OR 3 - Recover on timeout TdrDelay - Specifies the number of seconds that the GPU can delay the preempt request from the GPU scheduler. This is effectively the timeout threshold. The default value is 2 seconds. KeyPath : HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\GraphicsDrivers KeyValue : TdrDelay ValueType : REG_DWORD ValueData : Number of seconds to delay; 2 seconds is the default and actually 10 seconds will work ok most of the time. Neither of these keys exists normally in the registry, so they have to be added manually. I found that changing either of these worked for allowing a longer benchmark run of nbody. If you know that the code you want to run shouldn’t take longer than a certain amount of time, the second option seems like it would be preferable - but if you don’t know how long it could take, and don’t want your code interrupted, simply turning TDR off is certainly viable. Just remember that these won’t only affect the CUDA code you run: they would also allow a legitimate graphics software glitch to potentially cause the system to hang. In addition to the registry keys above, I tried a few other things that are worth noting: 747 Captain for the last 39 years, and still learning.
May 27, 20206 yr 7 hours ago, Michael Moe said: edit registry with tdrlevel=0 and tdrdelay=10 i have had Zero CTD in V5 Do we talk about VRAM CTDs eclusively or are there meant other CTDs? Currently I only have the device hang message due to low VRAM Guenter Steiner -------------------------------------------------------------------------------------- Betatester for: A2A, LORBY, FSR-Pillow Tester --------------------------------------------------------------------------------------
May 27, 20206 yr Michael, that is my “secret” for years : 1024 textures + 256 textures for clouds + clouds shadows texture size 50% 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
May 27, 20206 yr Author 1 hour ago, guenseli said: Do we talk about VRAM CTDs eclusively or are there meant other CTDs? Currently I only have the device hang message due to low VRAM well all CTD´s is eliminated on my system (for now at least) Michael Moe Michael Moe
May 27, 20206 yr 28 minutes ago, GSalden said: 1024 textures Exactly. Because someone will never see the difference to 4096 textures, only when you are really looking for them or screenshots. During flying - never ever. For the VC they are important, but not for the outside. System: i9 [email protected] - 32 GB RAM - Aorus 1080ti --- Sim/Addons: P3D v5 + ProSim737
May 27, 20206 yr 1024 Textures might be a solution for some, not for all. 4096x4096: crystal clear gauges (but unstable system due to high memory usage). 1024x1024: fonts on gauges are barely readable. So for me, no choice than 2048 which is perfect as long as I don't use Ultra clouds textures with EA, a "real" killer. - PC Hardware: AMD Ryzen 9 9950X3D // Asus ROG Crosshair X870E HERO // 2x32Gb Corsair Dominator Titanium DDR5 6000MT/s CL30 // ASUS ROG Strix GeForce RTX 4090 OC Edition // 4Tb Corsair NVMe M.2 MP600 // Corsair 1600W PSU Samsung Odyssey Arc 55" curved 165 Hz monitor. - Simulator Hardware: VIRPIL Constellation Alpha Prime + VIRPIL VPC Universal Control Panel - #3 + MOZA AY210 Force Feedback Yoke + WINWING URSA MINOR 32 Throttle & PAC Metal + WINWING SKYWALKER Metal Rudder Pedals + WINWING Airbus FCU & EFIS + WINWING Boeing 3N PAP + WINWING MCDU-32 + WINWING PFP-4 + WINWING PFP 3-N + WINWING PFP-7.
May 27, 20206 yr Author 3 minutes ago, David Roch said: 1024 Textures might be a solution for some, not for all. 4096x4096: crystal clear gauges (but unstable system due to high memory usage). 1024x1024: fonts on gauges are barely readable. So for me, no choice than 2048 which is perfect as long as I don't use Ultra clouds textures with EA, a "real" killer. Texture 1024 x 1024 is ONLY for outside View . My VC Cockpit textures is always 4096 (see my P3d.cfg) Michael Moe Michael Moe
May 27, 20206 yr 3 minutes ago, Michael Moe said: Texture 1024 x 1024 is ONLY for outside View . My VC Cockpit textures is always 4096 (see my P3d.cfg) THIS! Don't make the mistake to mix up texture size OUTSIDE with textures size VC! Thats what i've written in my last sentence, maybe it was unclear. System: i9 [email protected] - 32 GB RAM - Aorus 1080ti --- Sim/Addons: P3D v5 + ProSim737
May 27, 20206 yr Stupid question: How/where do I set the OUTSIDE texture size to 1024? Michael Michael Thesen MSFS, HP Reverb G2, Gigabyte B760 32Gb, Samsung 970 EVO, Geforce RTX 4070-TI, Win11, i7-14700KF, Thrustmaster T16000M, Saitek Pro Flight Rudder Pedals
May 27, 20206 yr Yep, my bad ;). So you set your texture resolution to 1024 in the Display options, THEN edit the cfg for the VC in 4096, right? - PC Hardware: AMD Ryzen 9 9950X3D // Asus ROG Crosshair X870E HERO // 2x32Gb Corsair Dominator Titanium DDR5 6000MT/s CL30 // ASUS ROG Strix GeForce RTX 4090 OC Edition // 4Tb Corsair NVMe M.2 MP600 // Corsair 1600W PSU Samsung Odyssey Arc 55" curved 165 Hz monitor. - Simulator Hardware: VIRPIL Constellation Alpha Prime + VIRPIL VPC Universal Control Panel - #3 + MOZA AY210 Force Feedback Yoke + WINWING URSA MINOR 32 Throttle & PAC Metal + WINWING SKYWALKER Metal Rudder Pedals + WINWING Airbus FCU & EFIS + WINWING Boeing 3N PAP + WINWING MCDU-32 + WINWING PFP-4 + WINWING PFP 3-N + WINWING PFP-7.
May 27, 20206 yr 2 minutes ago, michaelth said: Stupid question: How/where do I set the OUTSIDE texture size to 1024? Michael Not stupid at all, I ask the same! 😄 - PC Hardware: AMD Ryzen 9 9950X3D // Asus ROG Crosshair X870E HERO // 2x32Gb Corsair Dominator Titanium DDR5 6000MT/s CL30 // ASUS ROG Strix GeForce RTX 4090 OC Edition // 4Tb Corsair NVMe M.2 MP600 // Corsair 1600W PSU Samsung Odyssey Arc 55" curved 165 Hz monitor. - Simulator Hardware: VIRPIL Constellation Alpha Prime + VIRPIL VPC Universal Control Panel - #3 + MOZA AY210 Force Feedback Yoke + WINWING URSA MINOR 32 Throttle & PAC Metal + WINWING SKYWALKER Metal Rudder Pedals + WINWING Airbus FCU & EFIS + WINWING Boeing 3N PAP + WINWING MCDU-32 + WINWING PFP-4 + WINWING PFP 3-N + WINWING PFP-7.
May 27, 20206 yr The texture size on the P3D settings alters ALL textures in the sim, but with the MAX_VC_TEXTURE_RESOLUTION=4096 in the prepar3d.cfg the texture in VC only (!) will be upscaled. Edited May 27, 20206 yr by JoeFackel System: i9 [email protected] - 32 GB RAM - Aorus 1080ti --- Sim/Addons: P3D v5 + ProSim737
May 27, 20206 yr Author 19 minutes ago, michaelth said: Stupid question: How/where do I set the OUTSIDE texture size to 1024? Michael look in the P3d.cfg TEXTURE_MAX_LOAD=1024 (you can change this inside P3d GUI) MAX_VC_TEXTURE_RESOLUTION=4096 Michael Moe Michael Moe
May 27, 20206 yr Well, sorry to say but it doesn't work for me. Although VC textures are 4096 (p3d.cfg), the VC is blurry when Texture resolution is set to 1024. Actually, VC is always on 4096, no matter the internal graphic settings. Edited May 27, 20206 yr by David Roch - PC Hardware: AMD Ryzen 9 9950X3D // Asus ROG Crosshair X870E HERO // 2x32Gb Corsair Dominator Titanium DDR5 6000MT/s CL30 // ASUS ROG Strix GeForce RTX 4090 OC Edition // 4Tb Corsair NVMe M.2 MP600 // Corsair 1600W PSU Samsung Odyssey Arc 55" curved 165 Hz monitor. - Simulator Hardware: VIRPIL Constellation Alpha Prime + VIRPIL VPC Universal Control Panel - #3 + MOZA AY210 Force Feedback Yoke + WINWING URSA MINOR 32 Throttle & PAC Metal + WINWING SKYWALKER Metal Rudder Pedals + WINWING Airbus FCU & EFIS + WINWING Boeing 3N PAP + WINWING MCDU-32 + WINWING PFP-4 + WINWING PFP 3-N + WINWING PFP-7.
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