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Michael Moe

P3dv5HF1 to try out (tested no CTD )

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Hi,

Not sure at all how and why but after i made a texture change to 1024 , updated ORBX Objectflows , edit registry with tdrlevel=0 and tdrdelay=10 i have had Zero CTD in V5 even with all maxed out in FT KLAS City and airports options day and night.

I started at CYSE btw as you can see below.

 

I am using

A2A Comanche 250

PMDG 747 QOTS II

MaddogX

 

P3D EA on

FTXSCA

FT KLAS

ASP3D Beta 3

FTXPNW 

DD Seattle complete

FB KPDX

ORBX ,CYSE,KORS,KFHR,11S,KBFI,KPDX;KLAS

 

you can see my settings below from p3d.cfg

Latest drivers 4K

 

Even changing time with dynamic lights doesnt produce any problems (2 hour flight tested switching time in KLAS from dusk,dawn to day))

 

Max VRAM is 5.8GB/9.2GB

Windows 1909

445.87

 

I7-4770K@4,6 HT ON

GTX1080TI FTW3

16GB DDR3 2400

Unlimited@25HZ Vsync on

Thanks

Michael Moe

 

 

[GRAPHICS]
SCREEN_CAPTURE_MAX_JOBS=10
VIDEO_CAPTURE_WIDTH=720
VIDEO_CAPTURE_HEIGHT=480
VIDEO_CAPTURE_FPS=30
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VIDEO_CAPTURE_INFO_SEND_RATE=20
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DYNAMIC_REFLECTIONS=1
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OPTIMIZE_DENSE_CLOUDS=0
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User Objects=Airplane, Helicopter, Submersible, ExternalSim, Avatar
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[CONTROLS]
Controls_Default=Standard
Controls_Current=Standard
KBDAIL=64
KBDELEV=64
KBDRUD=64
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[TextInfo.1]
Latitude=1,1
Longitude=1,2
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Heading=1,4
AirSpeed=1,5
WindDirectionAndSpeed=1,6
[TextInfo.2]
GpuMemory=1,1
FrameRate=1,2
LockedFrameRate=1,3
GForce=1,4
FuelPercentage=1,5
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[TextInfo.3]
Latitude=1,1
Longitude=1,2
Altitude=1,3
Heading=1,4
AirSpeed=1,5
WindDirectionAndSpeed=1,6
GpuMemory=2,1
FrameRate=2,2
LockedFrameRate=2,3
GForce=2,4
FuelPercentage=2,5
HealthPoints=2,6
[SlewTextInfo.1]
Latitude=1,1
Longitude=1,2
Altitude=1,3
Heading=1,4
AirSpeed=1,5
[SlewTextInfo.2]
GpuMemory=1,1
FrameRate=1,2
LockedFrameRate=1,3
HealthPoints=1,4
[SlewTextInfo.3]
Latitude=1,1
Longitude=1,2
Altitude=1,3
Heading=1,4
AirSpeed=1,5
GpuMemory=2,1
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LockedFrameRate=2,3
HealthPoints=2,4
[Avatar]
DefaultAvatar=Arab Male Casual
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LonAccelOnHeadLon=-0.020000
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MaxHeadAngle=5.000000
MaxHeadOffset=0.300000
HeadMoveTimeConstant=1.000000
[VirtualCopilot]
VirtualCopilotActive=0
[USERINTERFACE]
SHOW_SCENARIO_WINDOW=1
RestoreTimeOnMove=1
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BroadcastGPSData=0
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PROMPT_ON_EXIT=1
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UIHardwareAcceleration=True
IgnoreLowResolutionWarning=False
SHOW_MISSION_CAPTIONS=1
Map_Orientation=2
MUTE_ON_LOST_FOCUS=0
[FlightPlanMap]
LineWidth=2
[DISPLAY.Device.NVIDIA GeForce GTX 1080 Ti.0.0]
Mode=3840x2160x32
[DISPLAY.Device.NVIDIA GeForce GTX 1080 Ti.0.1]
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[TrafficManager]
AirlineDensity=100
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[AContain]
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LOD_RADIUS=4.500000
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PrimaryPlaybackDevice={7D690A8A-ACFC-4AC5-84BD-CD4CDC5D0E11}
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COUNTRY=
STATE=
CITY=
GTL_BUTTON=4096
[MISC]
Com_Rate=7
[MULTIPLAYER]
FrameSyncRate=0
 

  • Like 3

Michael Moe

 

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This is good reading about modifying the registry. I think that the new windows update will change something to the nature of video memory. 

 There is a funny side effect of using video cards / GPUs for computing on Windows. For moderately demanding things it works fine, but if you execute code that fully utilizes the video card it can make the graphical user interface unresponsive, or at least very slow to respond. This can happen in Linux as well, in fact, but Windows has a feature called Timeout Detection and Recovery (TDR) built into the Windows Display Driver Model (WDDM) that watches out for that sort of situation and resets the graphics driver if it happens. This is designed to keep the system from hanging if it hits a glitch in a program that leads to excessive graphics card usage - and normally it's a good thing, as it can help prevent Windows from freezing up. However, when you intentionally want to use the video card for demanding work that lasts more than a second or two this feature can be a big problem.

A quick example of this, and the one I used to observe TDR in action, is to run nbody. It is a small GPU-accelerated CUDA program that has a benchmark mode which runs for only a brief moment. It is short enough that it doesn’t trip TDR, and the alternate mode with a visual display of the simulation doesn’t push the GPU hard enough to trip TDR either. If you use the benchmark mode with additional parameters that lengthen the test - specifically increasing the number of bodies in the benchmark simulation - then it will trigger TDR and cause both an error in the CUDA code and a message on the Windows desktop stating that the driver has reset.

This benchmark is really not a terribly important bit of software, but there are applications where this type of code could be important - and moreover, there are many other GPU programs that could be written to harness the full capabilities of a NVIDIA graphics card… so does that make Windows a platform that is unacceptable for such work?

At first it would seem so, but it turns out that you can alter TDR’s behavior to work around this problem! There are two primary options in this regard: 

1) Adjusting the length of time before TDR kicks in and kills the driver. The default length is 2 seconds, but if you know that you need more time that can be increased.

2) Turn off TDR entirely.

Both of these are accessible via registry entries, which Microsoft conveniently covers here. This is summary of the important parts, as they pertain to this discussion:

TdrLevel - Specifies the initial level of recovery. The default is to recover on timeout, which is represented by value 3.
KeyPath   : HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\GraphicsDrivers
KeyValue  : TdrLevel
ValueType : REG_DWORD
ValueData : 0 - Detection disabled OR 3 - Recover on timeout

TdrDelay - Specifies the number of seconds that the GPU can delay the preempt request from the GPU scheduler. This is effectively the timeout threshold. The default value is 2 seconds.
KeyPath   : HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\GraphicsDrivers
KeyValue  : TdrDelay
ValueType : REG_DWORD
ValueData : Number of seconds to delay; 2 seconds is the default and actually 10 seconds will work ok most of the time.

Neither of these keys exists normally in the registry, so they have to be added manually.

I found that changing either of these worked for allowing a longer benchmark run of nbody. If you know that the code you want to run shouldn’t take longer than a certain amount of time, the second option seems like it would be preferable - but if you don’t know how long it could take, and don’t want your code interrupted, simply turning TDR off is certainly viable. Just remember that these won’t only affect the CUDA code you run: they would also allow a legitimate graphics software glitch to potentially cause the system to hang.

In addition to the registry keys above, I tried a few other things that are worth noting:

 

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7 hours ago, Michael Moe said:

edit registry with tdrlevel=0 and tdrdelay=10 i have had Zero CTD in V5

 

Do we talk about VRAM CTDs eclusively or are there meant other CTDs?

Currently I only have the device hang message due to low VRAM


Guenter Steiner
--------------------------------------------------------------------------------------
LINDA Lua Integrated Non-complex Device Assigning

Betatester for: A2A, Hifi, Simstarter, AivlaSoft 
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Michael, that is my “secret” for years : 1024 textures + 256 textures for clouds + clouds shadows texture size 50% 

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Gerard

7940x ( 14 cores ) : 8 cores @ 4.8 - 6 cores @ 4.0 Ghz - Gigabyte X299 Gaming 7 - 32 Gb G.Skill Trident Z 3200Mhz Cl 14 - Gigabyte GTX 2080 TI Windforce OC @1920 Mhz - 1x SSD M2 1800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 43” Sony 4K tv's in NVSurround

8700K : all 6 cores @ 5.0 GHz - Asus ROG 370 - 16 Gb 4000 MHz @ 3600 Mhz - Gigabyte GTX 2080 Windforce OC @ 1900 Mhz - 1x SSD M2 1800/1800 2TB - 2x  Sata 600 SSD 500 Mb - 1x 55” Sony 4K tv

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1 hour ago, guenseli said:

 

Do we talk about VRAM CTDs eclusively or are there meant other CTDs?

Currently I only have the device hang message due to low VRAM

well all CTD´s is eliminated on my system (for now at least)

Michael Moe


Michael Moe

 

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28 minutes ago, GSalden said:

1024 textures

Exactly. Because someone will never see the difference to 4096 textures, only when you are really looking for them or screenshots. During flying - never ever.

For the VC they are important, but not for the outside.


System: i9 9900k@4.9 - 32 GB RAM - Aorus 1080ti --- Sim/Addons: P3D v5 with tons of Addons and 3rd Party Airports
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1024 Textures might be a solution for some, not for all.

4096x4096: crystal clear gauges (but unstable system due to high memory usage).

kbzqLP.jpg

 

1024x1024: fonts on gauges are barely readable.

zH2HTf.jpg

So for me, no choice than 2048 which is perfect as long as I don't use Ultra clouds textures with EA, a "real" killer.


Best regards,
David Roch
Intel 9900K@5.1, Asus Maximus XI Formula, 32Gb G.Skill TridentZ 4133 CL17, EVGA RTX 2080 Ti XC ULTRA GAMING, 3x SSD Samsung 970 Pro M.2, Corsair 1600W PSU & 49" Samsung curved 4K TV monitor@30Hz.
MSFS Alpha tester

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3 minutes ago, David Roch said:

1024 Textures might be a solution for some, not for all.

4096x4096: crystal clear gauges (but unstable system due to high memory usage).

kbzqLP.jpg

 

1024x1024: fonts on gauges are barely readable.

zH2HTf.jpg

So for me, no choice than 2048 which is perfect as long as I don't use Ultra clouds textures with EA, a "real" killer.

Texture 1024 x 1024 is ONLY for outside View . My VC Cockpit textures is always 4096 (see my P3d.cfg)

Michael Moe

 

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  • Upvote 1

Michael Moe

 

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3 minutes ago, Michael Moe said:

Texture 1024 x 1024 is ONLY for outside View . My VC Cockpit textures is always 4096 (see my P3d.cfg)

THIS!

Don't make the mistake to mix up texture size OUTSIDE with textures size VC!

Thats what i've written in my last sentence, maybe it was unclear.


System: i9 9900k@4.9 - 32 GB RAM - Aorus 1080ti --- Sim/Addons: P3D v5 with tons of Addons and 3rd Party Airports
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Stupid question:

How/where do I set the OUTSIDE texture size to 1024?

Michael


Michael Thesen

P3D v5, Active Sky, Pro-Atc/X, Oculus Rift-S, MSI Mortar B150M, Samsung 970 EVO 1TB SSD, NVIDIA Geforce RTX 2080, Win10 64bit, i7-6700k 4.0GHz, 32Gb RAM, Thrustmaster T16000M, Saitek Pro Flight Rudder Pedals

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Yep, my bad ;).
So you set your texture resolution to 1024 in the Display options, THEN edit the cfg for the VC in 4096, right?


Best regards,
David Roch
Intel 9900K@5.1, Asus Maximus XI Formula, 32Gb G.Skill TridentZ 4133 CL17, EVGA RTX 2080 Ti XC ULTRA GAMING, 3x SSD Samsung 970 Pro M.2, Corsair 1600W PSU & 49" Samsung curved 4K TV monitor@30Hz.
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2 minutes ago, michaelth said:

Stupid question:

How/where do I set the OUTSIDE texture size to 1024?

Michael

Not stupid at all, I ask the same! 😄


Best regards,
David Roch
Intel 9900K@5.1, Asus Maximus XI Formula, 32Gb G.Skill TridentZ 4133 CL17, EVGA RTX 2080 Ti XC ULTRA GAMING, 3x SSD Samsung 970 Pro M.2, Corsair 1600W PSU & 49" Samsung curved 4K TV monitor@30Hz.
MSFS Alpha tester

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Posted (edited)

The texture size on the P3D settings alters ALL textures in the sim, but with the MAX_VC_TEXTURE_RESOLUTION=4096 in the prepar3d.cfg the texture in VC only (!) will be upscaled.

Edited by JoeFackel

System: i9 9900k@4.9 - 32 GB RAM - Aorus 1080ti --- Sim/Addons: P3D v5 with tons of Addons and 3rd Party Airports
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19 minutes ago, michaelth said:

Stupid question:

How/where do I set the OUTSIDE texture size to 1024?

Michael

look in the P3d.cfg

TEXTURE_MAX_LOAD=1024 (you can change this inside P3d GUI)

                                                                     

MAX_VC_TEXTURE_RESOLUTION=4096

 

Michael Moe

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Michael Moe

 

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Posted (edited)

Well, sorry to say but it doesn't work for me.
Although VC textures are 4096 (p3d.cfg), the VC is blurry when Texture resolution is set to 1024.
Actually, VC is always on 4096, no matter the internal graphic settings.

Edited by David Roch

Best regards,
David Roch
Intel 9900K@5.1, Asus Maximus XI Formula, 32Gb G.Skill TridentZ 4133 CL17, EVGA RTX 2080 Ti XC ULTRA GAMING, 3x SSD Samsung 970 Pro M.2, Corsair 1600W PSU & 49" Samsung curved 4K TV monitor@30Hz.
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    AVSIM's 2020 Fundraising Goal

    Donate to our annual general fundraising goal. This donation keeps our doors open and providing you service 24 x 7 x 365. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. We reset this goal every new year for the following year's goal.


    28%
    $7,075.00 of $25,000.00 Donate Now
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